(0 ratings)
It might be the system not properly reading the map due to the patch version it was saved on, 1.30+.A 1v1 map? then why it said 3?
This looks like a great map, both from the visual and the balance perspective.
There's a lot of stuff I like:
-The alliance/horde banners marking each half of the map.7
-Balanced creeps and itemdrops.
-Even some occasional new stuff like the lvl 2 charged + lvl2 powerup itemdrop, and in especially the symmetry and the use of the 2 shops.
There are a few minor parts which I think might be improved
-there are many trees where wisp are untouchable for melee units.
-Technically, at the labs an AoW can be build closer to the western lab than the eastern lab, but in practice this should almost never be relevant.
-The area north of the tavern ight a be just a little too narrow in some chokepoints.
Some questions about minor stuff:
-About the 4-3-3 murloc/turtle camp: Any reason why the ranged units is in front of the melee unit? Also, humans might not like this camp too much as a first creepcamp, due to footies taking some unavoidable damage from poison and the turtle shell.
-The creeps at the merc camp are all medium armored. Any particular reason for this?
-Why the unbuildable terrain at the northern gold mine?
Anyway, map approved.
Edit: Yeah, the "3" in player count here surely is a bug. But you might want to add the customary "(2)" at the start of the file name.