🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Play alone or with a friend controling two powerful heroes, invading a dark dungeon to contend with the Reliquary of Souls
Slightly inspired by the World of Warcraft boss fight, you must fight the Reliquary of Souls through three unique phases to defeat the opponent. Achieving victory will be hard, but through teamwork and proper usage of the hero abilities it can be done.
Screenshots
[tr]
Features
[tr]
• Single player or co-op mode
• Challenging mob fights
• Two interesting and balanced heroes
• A unique major Boss Fight with three unique phases
• Custom music theme
Credits
[tr]
Models from Hiveworkshop:
JetFangInferno, Battlehound / Woodenplank, A Thanks to Blizzard for the World of Warcraft models., And Two Steps From Hell for the awesome music., Btw. My name in Warcraft III is Wooden_knife, and I have signed that name as the author of the map. Just so you don't think that I have stolen it from him (myself)
13:19, 18th Jan 2014
Hell_Master: Map approved with a rating of 4/5. See my review for more information: Review
If you need a review once again, please do tell me through PM/VM but preferable PM.
A co-op and boss fight type of map where you are to fight the Reliquary of Souls.
Unexpected tab 1
[tab][tabheader]Good Points:[/tabheader] + Terrain looks great and detailed enough
+ Heroes are customized with standard but useful sets of spells.
+ The boss battle really do engage you and it is not only pure hack n slash type of boss fight but also moving to dodge dangerous obstacles in the fight and more...[/tab]
Thanks alot for reply! I have made some changes to the terrain now.
Here is an example:
And a new trigger which scans the amount of players (which should be working). haven't tested it with 2 players yet. If it doesn't work, type: 2 PLAYERS in the game chat, and it will run the old trigger again.
New Start Scanning Players
Events
Map initialization
Conditions
Actions
Set PlayerGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in PlayerGroup) Equal to 2
Then - Actions
Unit - Change ownership of Shaman Elder 0003 <gen> to Player 2 (Blue) and Change color
Thanks alot for reply! I have made some changes to the terrain now.
Here is an example: View attachment 131852
And a new trigger which scans the amount of players (which should be working). haven't tested it with 2 players yet. If it doesn't work, type: 2 PLAYERS in the game chat, and it will run the old trigger again.
New Start Scanning Players
Events
Map initialization
Conditions
Actions
Set PlayerGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in PlayerGroup) Equal to 2
Then - Actions
Unit - Change ownership of Shaman Elder 0003 <gen> to Player 2 (Blue) and Change color
Great changes and all. I pretty much liked the new terrain and also good job on making the trigger I suggested to you.
I will be raising my rating to 4/5 and also reps to you for following my little revisions.
EDIT: Oh, reverted to 3/5 again due to the file size looking quite big knowing that it is a small map. Try reducing the music files in it and referring to those 2 Two Steps From Hell musics there which takes 2000+ and 1000+ KB consecutively with a total of 3000-4000 KB. If they cannot be reduced anymore, try reducing some of those big imported MDX and BLPs there such as your wellofsouls sets which takes 200-500+ KB.
GOOD POINTS Quite good terrain (still improvable)
Fair description of the abilities
The abilities do NOT seem to be just copy/pasted from common Blizzard ones, so they r unique
Great music, choice of models/skins and sounds
Exciting boss fight
BAD POINTS Interesting filesize for such a small map. Try to decrease it
Some passive abilities have active icons
Terrain still needs more doodads even if I said in the good points that it's good
Some mistakes in the description of the abilities
Did I already talk about the huge filesize?
SUGGESTIONS Reduce the filesize (follow Hell Master's instructions)
Use custom icons because old ones suck
Fill the terrain with doodads
Correct the descriptions' mistakes
Use many custom effects because they r very cool and have a very low filesize (approx. 10 KB)
To conclude, I will give this a 3/5 and I vote for APPROVAL!
Search in google on how to reduce music file size... remember that WAV. files has more file size than mp3..
MDX can't be reduced lol..
BLP in order to reduce use WARCRAFT III Viewer... in the tools section..
Convert BLP > TGA then convert back the TGA > BLP but reduce to 40/30... there will be a button show while you convert the TGA to BLP.. those are numbers drag the button to left until you reach a 40 (it stays the design)..
Example a 200 blp image file size after the above method will be on 100 or less than 150..
Search in google on how to reduce music file size... remember that WAV. files has more file size than mp3..
MDX can't be reduced lol..
BLP in order to reduce use WARCRAFT III Viewer... in the tools section..
Convert BLP > TGA then convert back the TGA > BLP but reduce to 40/30... there will be a button show while you convert the TGA to BLP.. those are numbers drag the button to left until you reach a 40 (it stays the design)..
Example a 200 blp image file size after the above method will be on 100 or less than 150..
Map approved with a rating of 4/5. The size is much more smaller than the previous ones and thank you very much for following most of the users and my revisions.
I would still suggest that you add a minimap to this for more design if you want.
You aren't meant to fight the boss while the camera is in that position. It's just a close-up for the sake of the short introduction of every head
But I can change it so it resets the camera to default after the boss has spawned.
The tactics for Soul of Seduction:
The encounter is a DPS race agains the numbers of Mirrors of Seduction!
The boss will use charm on one of the heroes, making it use summons or other long-CD spells - therefore just use the spells whenever you can in order to stay alive. Yet, the boss sometimes permenantly charms the non-heroes, which can be lethal. A tip would be that you start off the encounter by summon Treants and make her charm one of them, then you summon your mountain-dude!
Besides that it's just keeping a distant from the boss because of her AoE damage and avoid the mirrors! If you should run into a mirror, kill the manifestion quick because they deal alot of dmg.
Whoa I remember this one when I played WOW back then, that big giant face thing is so creepy. This an amazing map to play with, I like the spells. Terrain is nicely done too.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.