Moderator
M
Moderator
18:15, 4th Aug 2009
ap0calypse: Rejected
The map isn't good indeed.
The terrain is very poorly done, containing a few spots of blight on a plan snowy field.
The 'city' has been made with blizzard cliffs, there are a few waterfalls coming out of nowhere, a stupid smoke-dust message on the ground (saying "vtz"?), the little area where grass has been used is just stupid, it makes it even less good.
The objects aren't good: the spells are standard, the units have been massed, the DISBTN's are missing, I don't see any credits, ...
The description is also really bad... don't give text-messages for command that can be entered to give information, just set it in the quest-log... it's easier and a lot more effective.
The triggers leak, are inefficient and not all of them work properly, the welcome-message, for example, always says "Welcome, [Name of Player 1]" (to everyone).
I would also suggest a damage-detection system, instead of "a unit is attacked".
ap0calypse: Rejected
The map isn't good indeed.
The terrain is very poorly done, containing a few spots of blight on a plan snowy field.
The 'city' has been made with blizzard cliffs, there are a few waterfalls coming out of nowhere, a stupid smoke-dust message on the ground (saying "vtz"?), the little area where grass has been used is just stupid, it makes it even less good.
The objects aren't good: the spells are standard, the units have been massed, the DISBTN's are missing, I don't see any credits, ...
The description is also really bad... don't give text-messages for command that can be entered to give information, just set it in the quest-log... it's easier and a lot more effective.
The triggers leak, are inefficient and not all of them work properly, the welcome-message, for example, always says "Welcome, [Name of Player 1]" (to everyone).
I would also suggest a damage-detection system, instead of "a unit is attacked".