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Triggers
The Human Survival Ultra Beta Version 2.00.w3x
Variables
Start Up
Welcome
Gold Income
Set Alies
Set Names
Victory Timer
Defeat
Spawns
airspawn
airspawn2
Active Spawns
Spawn footman
Spawn Sk Mage
Spawn Sk War
Spawn butch
Spawn ghou
Spawn Zombies
Spawn Armour Zombies
Timer and etc.
OpenFarmGates
CloseFarmGates
Elf Warrior
Elf Captian
Footman0
Elf Commander
Elf Mage
Elf Farmer
Elf Archer
Elf MageW
Horseman
airspawn1active
airspawn2active
airspawn1 off
airspawn2 off
dmgtxt
dmgtxt off
Cheating
Info
Modelinfo
More Info
InfoAutor
Control
ChangeRed
ChangeBlue
ChangeOrange
ChangeYellow
ChangeGrey
ChangeBlack
Quest1
Quest1 Complete
Quest 2
Quest 2 Complete
Quest 3
Quest 3 Complete
Zombie Spawn
Armour Zombie Spawn
Zombie Spawn off
Armour Zombiez Off
Music
Music Копировать
Music Копировать 2
Music Копировать 3
Music Копировать 4
Music Копировать 5
Music Копировать 6
CINEMATIC
Timer001
Timer001 Копировать 2
Timer001 Копировать 3
Timer001 Копировать 4
Timer001 Копировать 5
Timer001 Копировать 6
Timer001 Копировать 7
Timer001 Копировать 8
Timer001 Копировать 9
Timer001 Копировать 10
Timer001 Копировать 11
Timer001 Копировать 12
Timer001 Копировать 13
Timer001 Копировать 14
Timer001 Копировать 15
Timer001 Копировать 16
Timer001 Копировать 17
Timer001 Копировать 18
Timer001 Копировать 19
Timer001 Копировать 19 Копировать
Timer001 Копировать 19 Копировать Копировать
Timer001 Копировать 19 Копировать Копировать 2
damage meter
Ini
Create text
Leaderboard
Set Up Leaderboard Копировать 2
Update Leaderboard Копировать 2
Change Value Копировать 2
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Kills
integer
No
LeaderBoard
leaderboard
No
PLayergroup
force
No
Force00
Timer
timer
No
Welcome
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Player - Set name of Player 3 (Teal) to The Unit Producers
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Neutral
Player - Make Player 1 (Red) treat Player 7 (Green) as an Neutral
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Neutral
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Neutral
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Neutral
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Neutral
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Neutral
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Neutral
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Neutral
Player - Make Player 7 (Green) treat Player 1 (Red) as an Neutral
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Neutral
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Neutral
Trigger - Run Set_Up_Leaderboard______________________2 <gen> (checking conditions)
Trigger - Run Set_Alies <gen> (checking conditions)
Trigger - Run Set_Names <gen> (checking conditions)
Trigger - Run Active_Spawns <gen> (checking conditions)
Trigger - Turn off Spawn_Zombies <gen>
Trigger - Turn off Spawn_Armour_Zombies <gen>
Trigger - Turn off Ini <gen>
Trigger - Turn off Create_text <gen>
Trigger - Turn off airspawn <gen>
Trigger - Turn off airspawn2 <gen>
Game - Display to (All players) the text: ((|cffFFFF00Welcome + (Name of Player 1 (Red))) + Try to survive)
Wait 12.25 seconds
Game - Display to (All players) the text: WARNING: This version has a bug.... Please don't use the new take a horse abilityTo chose a survival time just typetime 1 (or 2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,30,45,60)Type music 1(2,3,4,5) for musicType Zombiez for zombie spawnType Zombiez off for turning off the zombie spawnType Gateopenfrozenfarm to open the gates the farm place.Type Gateclosefrozenfarm to close the gates to the farm place.Type Moreinfo for more information
Wait 7.00 seconds
Game - Display to (All players) the text: Type info for informationType infoautor for autor's informationType quest1 (2,3) for questsType cin000 for cinematicType control0 for getting control of player 2(forces of loarderon) MUSIC LIST1-Credits.MP32-Dark Victory.MP33-Doom.MP34-Heroic Victory.MP35-tension.MP36-Sad Mystery7-Tragic confrontationBut if you open another timer window then the other one will be destroyed.
Wait 12.00 seconds
Game - Display to (All players) the text: To change color type change red (blue,orange,yellow,grey,black)Type Armour Zombiez for a special kind of zombiesType Armour Zombiez off to turn off this zombie spawnType Newinfo for infomation about the new modelsType airattack1 (2) for air attack Type airattack1 (2) off to turn off the the air attacksType Dmgtxt for seeing damage of all unitsType Dmgtxt off to turn off the damage text
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 1 (Red) . Current lumber
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Battle <gen>
Visibility - Enable (Last created visibility modifier)
Destructible - Open Icy Gate 0390 <gen>
Destructible - Open Icy Gate 0389 <gen>
Destructible - Open Icy Gate 0388 <gen>
Destructible - Open Ice Rock Gate 0412 <gen>
Destructible - Open Icy Gate 0414 <gen>
Gold Income
Events
Time - Every 4.15 seconds of game time
Conditions
Actions
Player - Add 20 to Player 1 (Red) . Current gold
Player - Add 20 to Player 1 (Red) . Current lumber
Player - Add 120 to Player 2 (Blue) . Current gold
Player - Add 120 to Player 2 (Blue) . Current lumber
Player - Divert 28 % of the Gold income of Player 2 (Blue) to Player 1 (Red)
Set Alies
Events
Conditions
Actions
Player - Change color of Player 7 (Green) to Orange , Changing color of existing units
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Set Names
Events
Conditions
Actions
Player - Set name of Player 2 (Blue) to The Forces Of Loarderon
Player - Set name of Player 4 (Purple) to The Forces Of Malganis
Player - Set name of Player 6 (Orange) to Orcs
Player - Set name of Player 7 (Green) to Orcs
Victory Timer
Events
Time - Timer expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Triggering unit) Equal to Castle 0009 <gen>
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
airspawn
Events
Time - Every 18.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Center of Air_Attack <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
airspawn2
Events
Time - Every 24.26 seconds of game time
Conditions
Actions
Unit - Create 1 . Destroyer for Player 4 (Purple) at (Center of Air_Attack <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
Active Spawns
Events
Conditions
Actions
Trigger - Run Spawn_Sk_Mage <gen> (checking conditions)
Trigger - Run Spawn_Sk_War <gen> (checking conditions)
Trigger - Run Spawn_butch <gen> (checking conditions)
Trigger - Run Spawn_ghou <gen> (checking conditions)
Spawn footman
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Spawn_footman <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Target_Footman <gen>)
Spawn Sk Mage
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Skeleton_Mage_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
Spawn Sk War
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Skeleton_Warrior_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
Spawn butch
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Butcher_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
Spawn ghou
Events
Time - Every 16.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Ghoul_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
Spawn Zombies
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 4 (Purple) at (Center of Ghoul_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
Spawn Armour Zombies
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Armour Zombie for Player 4 (Purple) at (Center of Skeleton_Warrior_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle <gen>)
OpenFarmGates
Events
Player - Player 1 (Red) types a chat message containing Gateopenfrozenfarm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Ice Rock Gate 0696 <gen>
Game - Display to (All players) the text: Farm Gate Opened
CloseFarmGates
Events
Player - Player 1 (Red) types a chat message containing Gateclosefrozenfarm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Ice Rock Gate 0696 <gen>
Game - Display to (All players) the text: Farm Gate Closed
Elf Warrior
Events
Unit - A unit enters Elf_Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
Elf Captian
Events
Unit - A unit enters Elf_Captian <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
Footman0
Events
Unit - A unit enters Footman <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
Elf Commander
Events
Unit - A unit enters Elf_Commander <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Blood Elf Lieutenant for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
Elf Mage
Events
Unit - A unit enters Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Hydromancer for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
Elf Farmer
Events
Unit - A unit enters Farmer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Farmer for Player 1 (Red) at (Center of FarmerTeleport <gen>) facing Default building facing degrees
Elf Archer
Events
Unit - A unit enters Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
Elf MageW
Events
Unit - A unit enters Mage_woman <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Sorceress for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
Horseman
Events
Unit - A unit enters Horse_man <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Teleport <gen>) facing Default building facing degrees
airspawn1active
Events
Player - Player 1 (Red) types a chat message containing airattack1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on airspawn <gen>
Trigger - Run airspawn <gen> (checking conditions)
airspawn2active
Events
Player - Player 1 (Red) types a chat message containing airattack2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on airspawn2 <gen>
Trigger - Run airspawn2 <gen> (checking conditions)
airspawn1 off
Events
Player - Player 1 (Red) types a chat message containing airattack1 off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off airspawn <gen>
airspawn2 off
Events
Player - Player 1 (Red) types a chat message containing airattack1 off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off airspawn2 <gen>
dmgtxt
Events
Player - Player 1 (Red) types a chat message containing dmgtxt (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Damage Text Enabled
Trigger - Turn on Ini <gen>
Trigger - Turn on Create_text <gen>
Trigger - Run Create_text <gen> (checking conditions)
Trigger - Turn on Ini <gen>
dmgtxt off
Events
Player - Player 1 (Red) types a chat message containing dmgtxt off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Damage Text Off
Trigger - Turn off Ini <gen>
Trigger - Turn off Create_text <gen>
Cheating
Events
Player - Player 1 (Red) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: So you are cheating........Well 1500 GoldAnd Wood Added
Player - Add 1500 to Player 1 (Red) . Current gold
Player - Add 1500 to Player 1 (Red) . Current lumber
Trigger - Turn off Cheating <gen>
Info
Events
Player - Player 1 (Red) types a chat message containing Info (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: WARNING: This version has a bug.... Please don't use the new take a horse abilityTo chose a survival time just typetime 1 (or 2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,30,45,60)To change color type change red (blue,orange,yellow,grey,black)Type quest1 (2,3) for questsType music 1(2,3,4,5) for musicType info for informationType infoautor for autor's information MUSIC LIST1-Credits.MP32-Dark Victory.MP33-Doom.MP34.Heroic Victory.MP35.Tension.MP36-Sad Mystery7-Tragic confrontationTo change color type change red (blue,orange,yellow,grey,black)Type Armour Zombiez for a special kind of zombiesType Armour Zombiez off to turn off this zombie spawnType Newinfo for infomation about the new modelsType airattack1 (2) for air attack Type airattack1 (2) off to turn off the the air attacksType Dmgtxt for seeing damage of all unitsType Dmgtxt off to turn off the damage textVersion 2.00
Modelinfo
Events
Player - Player 1 (Red) types a chat message containing newinfo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cFFFF0000The First Model: GladiatorThe Second Model: Armour ZombieGladiators can be strong, smal and big you can open this map to get the models.....Armour Zombies are very good units they can gather wood like ghouls..TheThird Model is human blade master He is like the orc blade master and he is not very strong..... More Models Coming Soon....
More Info
Events
Player - Player 1 (Red) types a chat message containing MoreInfo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Now a have created some campaigns and mapsthis is a list for 16 May 2008 MAP LIST-The Human Survival-Corapted Emerald GardenComing soon:-The Orc Survival-The Elven Survival-The Undead Survival Campaign List-Steve and the king-Ship Destroyed!
InfoAutor
Events
Player - Player 1 (Red) types a chat message containing infoautor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cffFFFF00Company: Unreal Tower StudiosTotal Maps: 2Total Campaigns: 2E-Mail: [email protected] Version: 2.00
Control
Events
Player - Player 1 (Red) types a chat message containing Control0 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cffFFFF00Forces of loarderon are now controlled by you.Note: If you type control0 again then it will show nothing
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and full shared units
Trigger - Turn off Control <gen>
ChangeRed
Events
Player - Player 1 (Red) types a chat message containing change red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Game - Display to (All players) the text: |cffFFFF00 Color Changed To Red
ChangeBlue
Events
Player - Player 1 (Red) types a chat message containing change blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Game - Display to (All players) the text: |cffFFFF00 Color Changed To Blue
ChangeOrange
Events
Player - Player 1 (Red) types a chat message containing change orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Orange , Changing color of existing units
Game - Display to (All players) the text: |cffFFFF00 Color Changed To Orange
ChangeYellow
Events
Player - Player 1 (Red) types a chat message containing change yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Yellow , Changing color of existing units
Game - Display to (All players) the text: |cffFFFF00 Color Changed To Yellow
ChangeGrey
Events
Player - Player 1 (Red) types a chat message containing change grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
Game - Display to (All players) the text: |cffFFFF00 Color Changed To Grey
ChangeBlack
Events
Player - Player 1 (Red) types a chat message containing change black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Game - Display to (All players) the text: |cffFFFF00 Color Changed To Black
Quest1
Events
Player - Player 1 (Red) types a chat message containing quest1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -----------------------------------QUEST 1--------------------------------------------------------20 humans,10 cats,2 rats and 10 grunts.....How many legs do they have?If you now the answer then type quest1 (answer)Example: quest0 23REWARD:500 Gold Coins And Wood
Quest1 Complete
Events
Player - Player 1 (Red) types a chat message containing quest1 108 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 1 (Red) . Current lumber
Game - Display to (All players) the text: Corect!500 Gold And Wood Added
Wait 5.00 seconds
Trigger - Turn off Quest1 <gen>
Trigger - Turn off Quest1_Complete <gen>
Quest 2
Events
Player - Player 1 (Red) types a chat message containing quest2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: --------------------------------Quest 2--------------------------------------------------------------(5000+1700)x2=?REWARD:770 Gold And Wood
Quest 2 Complete
Events
Player - Player 1 (Red) types a chat message containing quest2 13400 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 770 to Player 1 (Red) . Current gold
Player - Add 770 to Player 1 (Red) . Current lumber
Game - Display to (All players) the text: Another quest completed!
Wait 4.00 seconds
Trigger - Turn off Quest_2 <gen>
Trigger - Turn off Quest_2_Complete <gen>
Quest 3
Events
Player - Player 1 (Red) types a chat message containing quest3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: --------------------------------Quest 3--------------------------------------------------------------1000+677x2+1000=?REWARD:1000 Gold And Wood
Quest 3 Complete
Events
Player - Player 1 (Red) types a chat message containing quest3 3354 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Game - Display to (All players) the text: Last Quest Completed!
Wait 4.00 seconds
Trigger - Turn off Quest_3 <gen>
Trigger - Turn off Quest_3_Complete <gen>
Zombie Spawn
Events
Player - Player 1 (Red) types a chat message containing Zombiez (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Spawn_Zombies <gen>
Trigger - Run Spawn_Zombies <gen> (checking conditions)
Game - Display to (All players) the text: Zombie Spawn Enabled
Armour Zombie Spawn
Events
Player - Player 1 (Red) types a chat message containing Zombiez (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Spawn_Armour_Zombies <gen>
Trigger - Run Spawn_Armour_Zombies <gen> (checking conditions)
Game - Display to (All players) the text: Armour Zombie Spawn Enabled
Zombie Spawn off
Events
Player - Player 1 (Red) types a chat message containing Zombiez off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Spawn_Zombies <gen>
Game - Display to (All players) the text: Zombie Spawn Off
Armour Zombiez Off
Events
Player - Player 1 (Red) types a chat message containing Armour Zombiez off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Spawn_Armour_Zombies <gen>
Game - Display to (All players) the text: Well now better....Armour Zombies Off
Music
Events
Player - Player 1 (Red) types a chat message containing Music 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Game - Display to (All players) the text: Music 1 Enabled
Music Копировать
Events
Player - Player 1 (Red) types a chat message containing Music 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkVictory <gen>
Game - Display to (All players) the text: Music 2 Enabled
Music Копировать 2
Events
Player - Player 1 (Red) types a chat message containing Music 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Game - Display to (All players) the text: Music 3 Enabled
Music Копировать 3
Events
Player - Player 1 (Red) types a chat message containing Music 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: Music 4 Enabled
Music Копировать 4
Events
Player - Player 1 (Red) types a chat message containing Music 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Game - Display to (All players) the text: Music 5 Enabled
Music Копировать 5
Events
Player - Player 1 (Red) types a chat message containing Music 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Game - Display to (All players) the text: Music 6 Enabled
Music Копировать 6
Events
Player - Player 1 (Red) types a chat message containing Music 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Game - Display to (All players) the text: Music 7 Enabled
CINEMATIC
Events
Player - Player 1 (Red) types a chat message containing cin000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Orcs_and_fel_orcs for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0243 <gen> named Reksar : Play No sound and display We have came here for a big fight right? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0233 <gen> named Trall : Play No sound and display We will defeat the fel orcs! . Modify duration: Add 0 seconds and Wait
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Timer001
Events
Player - Player 1 (Red) types a chat message containing time 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Timer001 Копировать 2
Events
Player - Player 1 (Red) types a chat message containing time 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 120.00 seconds
Timer001 Копировать 3
Events
Player - Player 1 (Red) types a chat message containing time 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 180.00 seconds
Timer001 Копировать 4
Events
Player - Player 1 (Red) types a chat message containing time 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 240.00 seconds
Timer001 Копировать 5
Events
Player - Player 1 (Red) types a chat message containing time 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 300.00 seconds
Timer001 Копировать 6
Events
Player - Player 1 (Red) types a chat message containing time 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 360.00 seconds
Timer001 Копировать 7
Events
Player - Player 1 (Red) types a chat message containing time 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 400.00 seconds
Timer001 Копировать 8
Events
Player - Player 1 (Red) types a chat message containing time 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 460.00 seconds
Timer001 Копировать 9
Events
Player - Player 1 (Red) types a chat message containing time 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 540.00 seconds
Timer001 Копировать 10
Events
Player - Player 1 (Red) types a chat message containing time 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 600.00 seconds
Timer001 Копировать 11
Events
Player - Player 1 (Red) types a chat message containing time 11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 660.00 seconds
Timer001 Копировать 12
Events
Player - Player 1 (Red) types a chat message containing time 12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 720.00 seconds
Timer001 Копировать 13
Events
Player - Player 1 (Red) types a chat message containing time 13 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 780.00 seconds
Timer001 Копировать 14
Events
Player - Player 1 (Red) types a chat message containing time 14 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 840.00 seconds
Timer001 Копировать 15
Events
Player - Player 1 (Red) types a chat message containing time 15 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 900.00 seconds
Timer001 Копировать 16
Events
Player - Player 1 (Red) types a chat message containing time 16 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 960.00 seconds
Timer001 Копировать 17
Events
Player - Player 1 (Red) types a chat message containing time 17 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 1020.00 seconds
Timer001 Копировать 18
Events
Player - Player 1 (Red) types a chat message containing time 18 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 1080.00 seconds
Timer001 Копировать 19
Events
Player - Player 1 (Red) types a chat message containing time 19 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 1140.00 seconds
Timer001 Копировать 19 Копировать
Events
Player - Player 1 (Red) types a chat message containing time 20 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 1200.00 seconds
Timer001 Копировать 19 Копировать Копировать
Events
Player - Player 1 (Red) types a chat message containing time 30 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 1800.00 seconds
Timer001 Копировать 19 Копировать Копировать 2
Events
Player - Player 1 (Red) types a chat message containing time 45 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 2700.00 seconds
Events
Player - Player 1 (Red) types a chat message containing time 60 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title You will win in...
Countdown Timer - Start Timer as a One-shot timer that will expire in 3600.00 seconds
Ini
Events
Unit - A unit Is attacked
Conditions
Actions
Trigger - Add to Create_text <gen> the event ((Attacked unit) Takes damage)
Create text
Events
Conditions
Actions
Floating Text - Create floating text that reads (String((Integer((Damage taken))))) above (Attacked unit) with Z offset 0 , using font size 12.00 , color ( 100 %, 0.00 %, 0.00 %), and 0.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 96.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 0.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Set Up Leaderboard Копировать 2
Events
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Врагов убито
Set Variable Set LeaderBoard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
Trigger - Turn on Update_Leaderboard______________________2 <gen>
Update Leaderboard Копировать 2
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in LeaderBoard to Kills
Change Value Копировать 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Owner of (Killing unit)) is in PLayergroup.) Equal to True
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Trigger - Run Update_Leaderboard______________________2 <gen> (ignoring conditions)
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