Moderation Comment:
As the other one, the doodad tree addition doesn't fit. The contrast is too high, and ends up confusing in-game with the actual Tree destructibles. You should consider doing a tree mesh of your own, or using canopy tree textures, so it is more consonant with the rest of the model. (As I told you in the other one, if you check MPQ buildings that feature vegetation, as the Ancient of Elders, they use softer, more appropriate textures and meshes)
The idea is nice, though, and it's worth the improvement, in case you're able to. Awaiting update. If anything, you can contact me.