Robot Wars 2.2
It is finally here, the map were you can challenge your friends in an epic battle with war everywhere! Grab a robot, some abilities and your ready for battle! Beware of the many traps that are all over the arena! Also the most dangerous of all, the pit!
Spells:
There are 12 target point spells and twelve no target spells. 6 of these are ultimates meaning that there are 3 target point ultimates and 3 no target ultimates. Most of the spells have knockback, this can be used to knock enemies down into the pit or just knock them away for the fun of it. The less health you have, the more knockback you will receive.
Knockback Resistance:
This is not what it may sound like the first time you hear it. Knockback resistance controls how much you will become knockbacked, the more resistance the less knockbacked you will become.
Robots:
There are currently 6 different robots to choose from. Some are small, light and fast but have none or a very small amount of knockback resistance. Some are bigger but slower but have a greater amount of knockback resistance. They also have more health which also provides into less knockback.
Traps:
Currently there are 11 random events that occur every minute in battle. These are all dangerous in different ways. It's all from a storm trying to drag you down into the pit to bombs falling down from the sky, so be careful as you battle.
The pit:
The famous pit is of course also in this game. It is in the center of the map and can be activated by pressing the four switches that are placed out across the arena. When activated, you can fall down and face an instant death.
Game play:
In Robot Wars it's not the amount of kills that counts, it's how much destruction you create. Meaning the more you damage other's, the more gold you get to buy items.
After each round
everyone receives a power crystal which can be used to buy a new ability or upgrade one that you already have. This means that even though someone wins round after round he will still have as many skills as you do. The winner of each round is granted 200 extra gold which can be used to buy more powerful items.
Items:
The items are pretty simple, there are some items that you can attack with such as land bombs or the explosion kit. But there are also items which can heal you or increase your maximum health.
Aiming for in the future:
Creation of a fully working spell reflector.
More deadly traps.
Team choosing system.
More robots.
More items.
And much much more. ^^
I would like to thank everyone who has helped me make this map come true.
Special thanks to:
My school mates who helped me test the map looking for bugs etc.
Flare for he's lightning system.
Screenshots:
Please, leave feedback and for the love of god, host the map on battlenet. I can't host but I would love to test this beauty online.
Thank you for reading, I will see
you in the arena.
Version History:
Code:
1.0: Released the map.
[B]1.1:[/B] Fixed some bugs and added a new random event. Also nerfed some spells.
[B]1.2:[/B] Fixed some bugs and tool tips, also added a new item.
[B]1.3:[/B] Some major bugs fixed, you can now buy items again.
[B]1.4:[/B] Charge no longer damages yourself, Boomerang now works once again. Magnetic ball and Mystic net are no longer based on the same ability as the ones in row three (Charge, Critical Jump, Boomerang). Added a new command for player one.
[B]1.5:[/B] Arcane Bolt now travels faster for each level. The knockback of Chaotic Fire has been reduced. Added two new levels on the Knockback Resistance Kit. Increased the knockback resistance on all robots except for Light Tank. Increased the health of Heavy Tank. Reduced the health of Light Tank.
[B]1.6:[/B] Edited Iron Grip so it's a target point ability, it now picks a random enemy unit in front of you at 200 range instead of actually selecting the enemy. The casting range is set to 200 so you don't cast too far away.
Added a new game mode, you can now choose to have the pit permanently open.
Fixed the Houserobots Mystic Net again.
The small energy balls that comes from the big Energy Ball now really dies after three seconds or on collision as the tooltip says.
You are no longer granted kills from yourself when falling down the pit.
[B]1.7:[/B]Nerfed Rocket Twirl’s damage.
Bouncing Glaive and Suicide Bomber now damage
their correct value each level.
Fixed the Multiboard, you can now keep empty
spots between players without it bugging.
Fixed some bugs in overall.
Added one new command:
“-damage”, shows the current round damage dealt
for all players.
Added a new event, when there is two robots left
a two minute countdown timer will start. When it
ends the one with the most round damage wins.
1.8: New item: Bomb Detector, reveals nearby land
bombs in the area.
Land bombs now have permanent invisibility.
Fixed Flamethrowers damage.
Fixed some leaking issues, the game should be
a lot less laggy now.
1.9: Sorry about Flamethrower, it’s the last time I say that it’s fully
working now beacause it really is. Fixed the leaver bug. Fixed the
spawning Magical Pen bug. Fixed the revive bug. You can no
longer cast spells in the shop area. Lowered Iron Grips damage
a lot, it’s still good though, not just overpowered anymore.
Added a new random event. Ultimates now require atleast three
spent Power Crystals.
2.0: The new version is finally here! A lot of balancing, bug removing etc! A new item and two new random events! Health kits now give health in percent. Bouncing Glaive now bounces on the pit if it's not opened. And much much more!
2.1: New items, 1 new ability, new random events and a lot of bug fixes.
2.2: A lot of new items, team mode added, replaced rocket rain.
Do you have any ideas/suggestions for the map? Feel free to post them here. Critics are more then welcome too. Don't be afraid to ask if there is anything you wonder over.
Currently searching for:
Someone who can host it on battle net.
Keywords:
robot,wars,robot wars,arena,hero arena