Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
22:19, 19th Aug 2011
Pharaoh_:
The spell itself is not really creative, but it can be a nice sample for triggering newbies.
•
• Owner of Caster in the Pulverize Cast trigger can be (Triggering player); it in fact procs faster.
• There is an issue that units do not always get damaged; I would advise you to damage them with triggering, because damage should be configurable (and not via the Object Editor). Someone might want to damage the units for Caster's ((Strength + Agility) / 2), for example. Also, use Channel as the base ability and trigger the effects (make them configurable as well).
• In the Pulverize Knockback trigger, you remove the "Point" variable twice; the second removal is not needed, since you don't declare it (it's after the Remove (Picked unit) from the game action).
Everything else looks fine.
IcemanBo: Too long as NeedsFix. Rejected.
22:19, 19th Aug 2011
Pharaoh_:
The spell itself is not really creative, but it can be a nice sample for triggering newbies.
•
- Animation - Change Target flying height to (Default flying height of Target) at 0.00
• Owner of Caster in the Pulverize Cast trigger can be (Triggering player); it in fact procs faster.
• There is an issue that units do not always get damaged; I would advise you to damage them with triggering, because damage should be configurable (and not via the Object Editor). Someone might want to damage the units for Caster's ((Strength + Agility) / 2), for example. Also, use Channel as the base ability and trigger the effects (make them configurable as well).
• In the Pulverize Knockback trigger, you remove the "Point" variable twice; the second removal is not needed, since you don't declare it (it's after the Remove (Picked unit) from the game action).
Everything else looks fine.