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Ninja Combat: Beach Babes

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Ninja Combat: Beach Babes (Map)

Level 5
Joined
Nov 21, 2005
Messages
100
Well, here it is. One of the final versions. I plan to make several, on different maps, with different game types, such as capture the flag, king of the hill, the old Halo classics.

This one has:
-Deathmatch: kill everyone (2-6 players)
-Deathmatch Night: kill everyone with shadowmeld (2-6 bplayers)
-Ninja Deathstrike: deathmatch at night, but you die instantly when hit (2-6 players)
-Practice: kill NPCs which spawn (1 player, but 6 can play)
-Assassin: Kill all guards from the enemy clan, basically the closest to a single player level (1 player)


So there you have it. If you've got any ideas for the next version, or wanna help, feel free to ask.
 
Level 3
Joined
Aug 30, 2004
Messages
58
The moveing with arrow keys is annoying.
The attacking with hotkeys is also annoying.
The Gunslinger does not regain mana.
the locked cammer is annoying.

Over all I sould suggest letting the players have control over there hero. Sence you cant level up just make a normal unit. Unlock the cammera and lastly change it so the hero does not run when attacked.

other than that you kinfa have a fun map.
1/5
 
Level 1
Joined
Feb 26, 2006
Messages
2
Er.. whoops:p

Could you please not use Serafym as my name though?

I only registered as my account name because my registration e-mail for "UniversalRemote" never went through.
 
Level 5
Joined
Nov 21, 2005
Messages
100
Okay, UniversalRemote. I'll try to remeber that, and upload a changed version.
Unfortunately, XelNaga's critisism has kinda depressed me. Gunslinger was never meant to regain mana, and the rest is opinion. Oh well, I'll ignore it.

What now? A massive single player version? If multiplayer works less well? But I will need some help on this one.
 
Level 1
Joined
Feb 26, 2006
Messages
2
I guess that maybe an option for WASD key movement would be a little better (numpad buttons for weapons)

The whole point of hotkeys is so that it is more involvement than a single right click to attack or move.

Locked camera is locked to give a stronger feeling of an FPS/TPS.

However... I do believe that the last part about changing it so that heroes do not run when attacked is right. Maybe make them "Hold Position" every time they stop.

Also, the character does not move with the character whenever you do a 180 degree turn.
 
Level 10
Joined
Feb 7, 2005
Messages
409
I like it, must admit the hero running thing is kinda annoying though. I was wondering if I could make a different version? (just terrain really) I dont want to release it or even play online, just over lan with some friends but I figured I'd ask you first. It's the right thing to do.

-Teld
 
Level 5
Joined
Nov 21, 2005
Messages
100
If you wanna make a new version, please do. Upload it as well if you want. Didn't I fix the hero running thing? I updated it, I made some minor fixes, like setting the "can flee" setting to false.
 
Level 10
Joined
Feb 7, 2005
Messages
409
Yeah I found that out, my mistake I was being stupid with the turn thing lol. I think. I found that the gunslingers abils were kind of a let down, I dont really think you should see the projectile, or if you do, it's not an arrow o_O I also suggest for the dark ninja, making a whirlwind spell, so you use it and she throws a tornado or something forward like a kunai. With those big fans of hers. It could either throw them up or damage them, I just like the idea.

-Teld
 
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