Naruto Ninja Combat

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

Naruto Ninja Combat (Map)

Level 6
Feb 4, 2005
Alright, constructive criticism here.

- Hero selection system is lacking. You might want the starting fellow to be a unit with inventory space and create a trigger to kill units after buying from the "taverns". Then, restrict the circle of power to only transport heroes. That should work well, eliminating the idea of accidentally moving the package out or purposely doing it (because it can give auras...).
- Too many "godly" items. Almost every sound nin gives a unique item, and there are about 10. >_> Not to mention Haku, Zabuza, Kabuto and Orochimaru. One way of solving this is adding more godly items that you can actually buy. :p
- What's the point of giving Konoha guards when a hero can kill one in seconds!?
Level 22
Jan 10, 2005
terrain: very very bad, u only used 1 or 2 kinds of terrain and 1 kind of doodad (the lordaeron summer tree)
terrain: 1/5
Hero Select: same as what telefragged said and something more: If u choose a hero u can kill the other packages :shock: :shock: . thats very ****
hero select: 2.5/5
heroes were kinda good. at least u made custom spells (2 bad they arent triggered)
but there were no custom ninja models.
also the units were damn big. I hate that :p
the music was perfect.
I give it a 2.5-3/5
Level 3
Aug 16, 2005
Hmmm.....thanks for the constructive criticism, errr......some of the spells were triggered....and only the Sound Ninja's dropped godly items...since they were harder to kill....the packages could have been used to hold extra items....Haku, Zabuza, Orochimaru, and Kabuto are meant to be bosses....I hosted this on, and mostly everyone wanted bosses so I put them in.....I'm thinking of adding more bosses in.....and errr....after you buy a hero, you can kill other packages to put the other team at a slight disadvantage?