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Triggers
Naruto Ninja Combat.w3x
Variables
Spell
Akamaru
Ura Renge
Renge
Akamaru Transform
Akamaru Transform Back
Toad Remove
Starting Money
Wood
Invunerable
Invulnerable
Vulnerable
Teleport
Team 1
Team 2
Revive
Revive
Victory or Defeat
Victory for North
Defeat for North
Victory for South
Defeat for South
Music
Music 1
Music 2
Spawn
Spawn 1
Spawn 2
Spawn 3
Spawn 4
Spawn 5
Spawn 6
Assault Spawn
North
South
Xp
Xp gain
Zabuza and Haku
Haku
Zabuza
Oro
Oro
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Akamaru
Events
Unit - A unit Begins casting an ability
Conditions
Call Akamaru (Neutral Hostile 3), (Neutral Hostile) Equal to (Ability being cast)
Actions
Unit - Create 1 Akamaru for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Unit - Remove Call Akamaru (Neutral Hostile 3), (Neutral Hostile) from (Triggering unit)
Trigger - Turn on (This trigger)
Ura Renge
Events
Unit - A unit Begins casting an ability
Conditions
Ura Renge Equal to (Ability being cast)
Actions
Unit - Set life of (Triggering unit) to 50.00 %
Renge
Events
Unit - A unit Begins casting an ability
Conditions
Renge Equal to (Ability being cast)
Actions
Unit - Set life of (Triggering unit) to 95.00 %
Akamaru Transform
Events
Unit - A unit Begins casting an ability
Conditions
Akamaru Transform Equal to (Ability being cast)
Actions
Unit - Replace (Triggering unit) with a Inuzuka Kiba (Akamaru Illusion) using The old unit's relative life and mana
Akamaru Transform Back
Events
Unit - A unit Begins casting an ability
Conditions
Akamaru Transform Back Equal to (Ability being cast)
Actions
Unit - Replace (Triggering unit) with a Akamaru using The old unit's relative life and mana
Toad Remove
Events
Unit - A unit Dies
Conditions
((Triggering unit) is Summoned) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Wood
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 2
Player - Set Player 2 (Blue) . Current lumber to 2
Player - Set Player 3 (Teal) . Current lumber to 2
Player - Set Player 4 (Purple) . Current lumber to 2
Player - Set Player 5 (Yellow) . Current lumber to 2
Player - Set Player 6 (Orange) . Current lumber to 2
Player - Set Player 7 (Green) . Current lumber to 2
Player - Set Player 8 (Pink) . Current lumber to 2
Player - Set Player 9 (Gray) . Current lumber to 2
Player - Set Player 10 (Light Blue) . Current lumber to 2
Invulnerable
Events
Unit - A unit enters Invulnerable <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Vulnerable
Events
Unit - A unit leaves Invulnerable <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Team 1
Events
Unit - A unit enters Teleport <gen>
Conditions
((Triggering unit) belongs to an ally of Player 11 (Dark Green).) Equal to True
Actions
Wait 0.00 seconds
Unit - Move (Triggering unit) instantly to (Center of North_Base <gen>)
Team 2
Events
Unit - A unit enters Teleport <gen>
Conditions
((Triggering unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Wait 0.00 seconds
Unit - Move (Triggering unit) instantly to (Center of South_Base <gen>)
Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revive <gen>) over 0.10 seconds
Victory for North
Events
Unit - A unit Dies
Conditions
(Ninja Fortress 0000 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Defeat for North
Events
Unit - A unit Dies
Conditions
(Ninja Fortress 0001 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Victory for South
Events
Unit - A unit Dies
Conditions
(Ninja Fortress 0001 <gen> is dead) Equal to True
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat for South
Events
Unit - A unit Dies
Conditions
(Ninja Fortress 0000 <gen> is dead) Equal to True
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Music 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Set music volume to 100 %
Sound - Play war3mapImported\07 - Toshiro Masuda - The Raising Fighting Spirit.mp3 (Unexpected type: 'musictheme') .
Music 2
Events
Time - Every 96.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\07 - Toshiro Masuda - The Raising Fighting Spirit.mp3 (Unexpected type: 'musictheme') .
Spawn 1
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 5 Common Thug for Neutral Hostile at (Center of Spawn_1 <gen>) facing (Center of (Playable map area))
Spawn 2
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 5 Common Thug for Neutral Hostile at (Center of Spawn_2 <gen>) facing (Center of (Playable map area))
Spawn 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 3 Missing Ninja for Neutral Hostile at (Center of Spawn_3 <gen>) facing (Center of (Playable map area))
Spawn 4
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 3 Missing Ninja for Neutral Hostile at (Center of Spawn_4 <gen>) facing (Center of (Playable map area))
Spawn 5
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sound Ninja for Neutral Hostile at (Center of Spawn_5 <gen>) facing (Center of (Playable map area))
Spawn 6
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sound Ninja for Neutral Hostile at (Center of Spawn_6 <gen>) facing (Center of (Playable map area))
North
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 3 Common Thug for Neutral Hostile at (Center of North_Assault_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 2 Missing Ninja for Neutral Hostile at (Center of North_Assault_Spawn <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units in North_Assault_Spawn <gen>) and do (Order (Units in North_Assault_Spawn <gen>) to Attack-Move To.(Player 11 (Dark Green) start location))
South
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 3 Common Thug for Neutral Hostile at (Center of South_Assault_Spawn <gen>) facing (Center of (Playable map area))
Unit - Create 2 Missing Ninja for Neutral Hostile at (Center of South_Assault_Spawn <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units in South_Assault_Spawn <gen>) and do (Order (Units in South_Assault_Spawn <gen>) to Attack-Move To.(Player 12 (Brown) start location))
Xp gain
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 250.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 250.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 250.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 250.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 250.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 250.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 250.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 250.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 250.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 250.00 % experience from future kills
Haku
Events
Player - Player 1 (Red) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Haku (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Current lumber) Equal to 2
Actions
Unit - Remove Haku 0166 <gen> from the game
Player - Add -2 to (Triggering player) . Current lumber
Unit - Create 1 . Haku for (Triggering player) at (Center of Invulnerable <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Zabuza
Events
Player - Player 1 (Red) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Zabuza (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Current lumber) Equal to 2
Actions
Unit - Remove Zabuza 0165 <gen> from the game
Player - Add -2 to (Triggering player) . Current lumber
Unit - Create 1 . Zabuza (Possessed) for (Triggering player) at (Center of Invulnerable <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Oro
Events
Unit - A unit enters Teleport <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Immortal Leader of Sound
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