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Nature Race v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Nature Race

Description: Try out a new possible melee race; Nature. The combined Ents, Beasts and Insects of the woods work together to create a new alliance. With early casters, a self-protective base, ultra-powerful late units and unique heroes!

(The terrain used is obviously "(4) Bridge too Near" by Blizzard)
(I also credit Mephestrial for providing the triggers to create a melee-style match)
(And Jigrael for providiing the Spider Warlord model I used for the Insect Queen.)

Also something like this needs to be very balanced, and its not balanced at all currently. If anyone has balancing suggestions It would be appreciated.

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Heroes:
- Insect Queen: Supporting Hero, adept at summoning insect minions. Can learn Parasite, Webtrap, Healing Fluid and Insect Colony. (Credits to Jigrael for model)
[Parasite, deals damage per second and spawns 1-3 random insect minions]
[Snare Aura, slows nearby enemy movement and attack speed]
[Web Reel, channeling spell that holds the target, causing damage per second and slow drags the target closer]
[Insect Colony, creates a structure which spawns random insect minions]

- Tracker: Cunning Hero, particularly adept killing individual units. Can learn Track, Venom Bolts, Hunters Shot and Ambush.
[Track, gives vision of the target and lowers its armor]
[Venom Bolts, causes hero's attacks to slow and deal damage per second]
[Hunters Shot, deals damage in a thin line]
[Ambush, creates 4 stealthy gnolls from a group of trees]

- Willlowook: Brave Hero, adept at leading assaults. Can learn Bark Armor, Root Spikes, Devour, and Enroot.
[Bark Armor, damage to the hero is reduced]
[Root Spikes, damages enemies in a line and causes stun]
[Pulverise, attacks have a chance to damage nearby units]
[Enroot, attaches the hero to the ground, giving it 8 more armor and damage shield, which converts some damage into mana]

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T1 Units:
- Elmstone: Heavy worker. Creates structures, harvests lumber, and restores buildings. Can enter defense form to protect itself.
[Defense form, becomes immobile but receives additional damage, health, armor and a ranged attack]
- Money Spider: Light ranged unit and gold harvester. Can learn Scavenge.
[Scavenge, each attack that does damage to an organic enemy also gains resources]
- Howler: Medium melee unit. Can learn Howl and Blood Bite.
[Howl, provides a damage bonus to nearby units]
[Blood Bite, attacks will regain some health]

- Arborous Enchanter: Supporting caster. Initially has Nature's Patience. Can also learn Cleansing and Spirit of Nature.
[Nature's Patience, restores life over time but lowers attack speed]
[Cleansing, dispells buffs and damages summons]
[Spirit of Nature, a ward that provides bonus health regen to allies. Attack and move speed reduction to enemies.]

T2 Units:
- Marsh Hunter: Medium ranged unit, has the Venomous Attack ability and can learn Morbid Eggs.
[Venomous Attack, causes damage per second and slows attack and move speed]
[Morbid Eggs, creates a random insect minion from a corpse]

- Bronzewing: Flying unit. Effective against air units. Can lower its altitude to be more effective against ground units, but makes it more vulnerable. Can learn the Keen Eye upgrade.
[Keen Eye, provides a chance to critical and ability to see invisable units.
- Darkthorn Barrager: Heavy long range seige weaponry. Exceptional damage against buildings. Very slow moving and needs to morph before it can attack at range. Can learn the Darkthorn ability.
[Darkthorn, some damage return to attackers]
- Darkthorn Infiltrator: Offensive caster. Initially has Rupture. Can also learn Stealth and Splinterbomb and the Darkthorn Ability.
[Rupture, causes mana burn on attacks]
[Stealth, turn invisable until you attack]
[Splinterbomb, creates a bomb that explodes after 4 seconds]

T3 Units:
- Forest Behemoth, ultra heavy melee unit. Has the resistant skin ability. Can also upgrade to the Forest Fortress.
- Forest Fortress, has increasing their damage, health and armor. Also changes their defense type to fortified. Allows them to store units, buy Elmstones and Money Spiders, act as a target of a scroll of Town Portal and place to return lumber. Also has the Nature's Inhabitants and Nature's Unity abilities and a 4 slot inventory.
[Nature's Inhabitants, the inhabitants of the unit can attack nearby units.]
[Nature's Unity, gives extra damage to nearby units.]

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Techtree:
Coming soon!

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Version Updates:
Version 1.0 - First Release
Version 1.1 - Balancing, New Hero Spells


Keywords:
warcraft melee ladder custom race nature insect beast ent
Contents

Nature Race v1.1 (Map)

Reviews
23:43, 7th Aug 2010 ap0calypse: Rejected
Level 3
Joined
Sep 21, 2009
Messages
45
ok i played it and i found few mistakes or bugs :
Forest fortness has revjullution spell effect animation
Much building upgrades gives you resources like +60 gold and so on

and i think you could make some longrange siege weapon
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
Thanks for playing it,
"Forest fortness has revjullution spell effect animation" - Yea its meant to, you not like it? :<
"Much building upgrades gives you resources like +60 gold and so on" - I don't understand o.o
"and i think you could make some longrange siege weapon " - The Darkthorn Barrager switches into long-range form
 
Much building upgrades gives you resources like +60 gold and so on

I beleive he means that the cost for certain building upgrades are in the negative. such as the Ancient Oak which cost something like -200 lumber. This is because the cost(or repair cost, not sure at moment) must equal the base unit's cost + the upgraded unit's cost. look at existing upgradable units and you'll see what I mean.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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