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Myriad Crystal IMPORT GUIDE :
1. Preferences --> Enable 'Automatically create unknown variables ...' (tick)
2. Import Timed Special Effect (both v1 and v2 versions)
3. Import Stun Snippet and the PauseUnitEx requirement
4. Copy the Myriad Crystal ability in object editor
5. Copy the Myriad Crystal trigger folder in trigger editor
6. Configure the MyriadCrystalConfig trigger
[OPTIONAL: Import the Blizzard II model if you want to have the one exactly like the test map] SPELL DESCRIPTION :
Mark an area of 2000 in crystal magic, raining 1/2/3 crystal(s) every 0.2 second at random points within the marked area. Each crystal, on impact, deals 110/220/330 damage to enemies within 220 radius of the crystal and freeze them for 2 seconds. Marker lasts 30 seconds. SPELL INFORMATION :
Inspired by one of @TapZe personal works. The character rains barrage of crystals upon the area with impunity that renders even the strongest of enemies immobile. I have showcased this map several times on my youtube, but the map is not publicly available. This is my reimagining of the spell, and thus has some differences in comparison to his (much more aesthetically pleasing) version of the spell. MEDIA SHOWCASE :
CHANGELOG :
Version 1.0: Released to Hive
CREDIT :
MyPad: PauseUnitEx
TapZe: Original Spell Idea
Myriad Crystal is slightly more dynamic that it can be timed for exact duration, and tested for a wide area, opposed to Light Regen small and concise area. It is also aesthetically designed different.
Set VariableSet MyriadC_CrystalLaunched[TSELL__AllocActiveIndex] = 0
Set VariableSet MyriadC_Level = TSELL__AllocInteger
Is "Set VariableSet MyriadC_Level = TSELL__AllocInteger" supposed to be here? Looks like it isn't doing anything at all.
You have in comments TSELL_TimerOnLoop to explain (in the ability) part of spell as a demo, but it doesn't exist at all?Sounds like you're trying to mention TSELL_TimerForLoop instead. I believe this is also happening to your other resources. Probably has confused me a few times at this point
The stuns sometimes don't work, I see the frozen effect attached to the unit and they're still attacking my units. This is also visible on your video, there's at least one abomination moving while it should be stunned.
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