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My spell pack

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Keywords:
Lightning Spell pack
Contents

elka21 Spell Pack v1.01 (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 07:40, 25th Nov 2011 Pharaoh_: Use an in-game screenshot and improve your description.

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

07:40, 25th Nov 2011
Pharaoh_: Use an in-game screenshot and improve your description.
 
Level 12
Joined
Aug 12, 2008
Messages
349
Same as your last spell pack. All of the spells are not MUI. Check for "Recommended" under my signature on how to make it MUI.
[trigger=Lightning Dash cast]Lightning Dash Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Dash
Actions
-------- Stores variables of Caster, Caster_Position, Caster_Target_Point, and Distance --------
Set Lightning_Dash_Caster = (Casting unit)
Set Lightning_Caster_Position = (Position of Lightning_Dash_Caster)
Set Lightning_Dash_Target_Point = (Target point of ability being cast)
Set Lightning_Dash_Distance = (Distance between Lightning_Caster_Position and Lightning_Dash_Target_Point)
-------- Turns collision Off --------
Animation - Play Lightning_Dash_Caster's attack animation
Unit - Turn collision for Lightning_Dash_Caster Off
-------- Removing the Leak --------
Custom script: call RemoveLocation(udg_Lightning_Caster_Position)
-------- Loop --------
Trigger - Turn on Lightning Dash Loop <gen>
[/trigger]
[trigger=Lightning Dash loop]

Lightning Dash Loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
-------- Stores variables of Caster_Position, Point Temp_Group --------
Set Lightning_Caster_Position = (Position of Lightning_Dash_Caster)
Set Lightning_Dash_Point = (Lightning_Caster_Position offset by 50.00 towards (Angle from Lightning_Caster_Position to Lightning_Dash_Target_Point) degrees)
Set Lightning_Dash_Targets = (Units within 215.00 of Lightning_Caster_Position matching (((Owner of (Matching unit)) Not equal to (Owner of Lightning_Dash_Caster)) and (((Matching unit) is alive) Equal to True)))
-------- Transparency --------
Animation - Change Lightning_Dash_Caster's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Unit Group - Pick every unit in Lightning_Dash_Targets and do (Actions)
Loop - Actions
Unit - Create 1 General Dummy for (Owner of Lightning_Dash_Caster) at Lightning_Caster_Position facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Storm Bolt to (Last created unit)
Unit - Set level of Storm Bolt for (Last created unit) to (Level of Lightning Dash for Lightning_Dash_Caster)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
Animation - Play (Picked unit)'s death animation
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Destroy (Last created special effect)
-------- Special Effects -- You can change the SFX --------
Special Effect - Create a special effect at Lightning_Caster_Position using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
-------- Moves the caster towards Point --------
Unit - Move Lightning_Dash_Caster instantly to Lightning_Dash_Point
-------- Removing Leaks --------
Custom script: call RemoveLocation(udg_Lightning_Caster_Position)
Custom script: call RemoveLocation(udg_Lightning_Dash_Point)
-------- Stores Variable of Distance --------
Set Lightning_Dash_Distance = (Lightning_Dash_Distance - 50.00)
-------- If, Then, and Else --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lightning_Dash_Distance Less than or equal to 10.00
Then - Actions
Custom script: call DisableTrigger( gg_trg_Lightning_Dash_Loop )
Custom script: call RemoveLocation(udg_Lightning_Dash_Point)
Animation - Play Lightning_Dash_Caster's stand animation
Animation - Change Lightning_Dash_Caster's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Unit - Turn collision for Lightning_Dash_Caster On
Set Lightning_Dash_Distance = 0.00
Set Lightning_Dash_Caster = No unit
Else - Actions
[/trigger]
[trigger=Blink cast]

Blink Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunder Blink
Actions
Unit - Create 1 Blink Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Animation - Play (Last created unit)'s attack animation
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Unit - Turn collision for (Last created unit) Off
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove (Last created unit) from the game
Unit - Turn collision for (Last created unit) On
[/trigger]
[trigger=Ultimate Purge]
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ultimate Purge
Actions
Set UP_Caster = (Casting unit)
Set UP_Caster_Pos = (Position of UP_Caster)
Set UP_Damage = (75.00 x (Real((Level of Ultimate Purge for UP_Caster))))
Set UP_Group_Targets = (Units within 400.00 of UP_Caster_Pos matching ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Not equal to (Owner of UP_Caster))))
Trigger - Turn on Ultimate Purge Cast <gen>
Wait 1.00 seconds
Trigger - Turn off Ultimate Purge Cast <gen>
[/trigger]
[trigger=Ultimate Purge cast]

Ultimate Purge Cast
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Set UP_Caster_Pos = (Position of UP_Caster)
Unit - Create 1 General Dummy for (Owner of UP_Caster) at UP_Caster_Pos facing Default building facing degrees
Set UP_Dummy = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to UP_Dummy
Set UP_Group_Targets = (Units within 215.00 of UP_Caster_Pos matching ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Not equal to (Owner of UP_Caster))))
Unit Group - Pick every unit in UP_Group_Targets and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Purge Dummy to UP_Dummy
Unit - Set level of Purge for UP_Dummy to (Level of Ultimate Purge for UP_Caster)
Unit - Order UP_Dummy to Orc Shaman - Purge (Picked unit)
Unit - Cause UP_Dummy to damage (Picked unit), dealing UP_Damage damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation(udg_UP_Caster_Pos)
[/trigger]
 
Level 14
Joined
Mar 23, 2011
Messages
1,436
Same goes for this spell map of yours
Negative

-"My spell pack" has NO information on what spells are in the map
-No Screenshots
-No Trigger shown in posts or description
-Not MUI
-DESCRIPTION IS AN ABOMINATION,WHO THE HELL WOULD TYPE RANDOM GIBBERISH IN A DESCRIPTION,DO YOU THINK THIS IS CHILD'S PLAY DAMIT...

Positive
+You had Effort,atleast you tried
 
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