(16 ratings)
Yeah, was trying to make something different.demon movie version! that's pretty creative!
It was planned but which version should morph to which? Human to demon?Would love a morph in and out animation.
And the other way around like Illidan/the Demon Hunter does it. The undead(?)/corrupted version could do the same. This way you could think of a variety of ways for Medivh to transform when using the models: say you want him to keep a human look when he's actually corrupted so the transformation happens directly from the human version to the demon genie; say you want to have the corrupted version to show only when not in the presence of characters who shouldn't know he is evil, then the transformation could happen from the corrupted version to the demonic genie/ifrit.It was planned but which version should morph to which? Human to demon?
Yeah, I had to edit the animations from BM model to fit the 'attacking with staff'.Pretty good, honestly. the effort you put in to make sure the Staff doesn't clip while usually i shouldn't be that judgy on that type of issue anyway, the result of that attempt imo is outputing attack animations that have a nice groove to them. anyone here can view in 3D and look at the model from an RTS angle, those attacks have a fine groove to them, satisfying to see.
Human to Demon. The corrupted version looks like a Night Elf honestly.It was planned but which version should morph to which? Human to demon?
Done.Please remove all excess animation tracks to save space.
4000+ tracks is a lot and can save a lot of space:
It should be fixed now.Please fix the following issues:
Medivh2 still has some unused tracks and one global animation. Please remove those.
Demon Medivh has some unused tracks as well as negative extents. This needs to be fixed.