🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
This map is absolutely AMAZING. Best Warcraft III map IMO. You basically work together as a team to take down a certain number of impossible (not literally impossible, but challenging) bosses (8 on very easy, 9 on easy, 10 on normal) while dodging projectiles and surviving each bosses ultimate ability.
To get the latest version visit the official forums at: http://www.impossiblebosses.com/forums/
In version V3E, 2 new classes were added: Druid and Death Knight.
V3I- changelog
-Defile’s scaling fixed
-Shadow Step cast range increased to 675 from 650 and CD lowered to 15 from 19
-Spirit Charge now works and starts at 6% increasing by 6% for every unit killed (36% max)
-NADOCALL targeting under 25% health fixed
-Unending / double NADOCALL fixed
-Water’s ult fixed
-Healing Wave will now heal all targets
-Healing Wave / Virtue will now heal units that have Ice Armor
-Healing / Damage is now color coded
Ehh, yeah... we already have that map.
If the author decides not to update it, then it's not our fault, don't complain, apparantly there's a forum for it.
Even if we didn't have the map yet, you still need the author's permission to upload it here.
And apart from that the description is really bad.
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