I'm sorry that the re-review took so long. Anyway, here it is.
I didn't notice it earlier, but the southern and eastern shipyards spawn the ships on the wrong side of the building, rendering them useless as they're unable to get to the other side. I really urge you to widen the channel entrance so that the ships aren't accidentally blocked and become dead weight for no good reason.
The ramps leading to Hydras have a straight shore. You could use some height variation in order to make it look more natural (there's an example of how it could be done in the picture below, though I'm sure you could do a much better job at it than I did). Same thing with the ramp leading down to the Shipyard.
I hate to break it to you since I reckon you took some time rearranging the treeline, but the way the trees are aligned currently allows Wisps to be completely safe from melee damage if they "hide between the cracks" (picture explanation below). This might drastically reduce the amount of harass that could be done against Night Elves early on. I also added two pics of how trees usually should and shouldn't be aligned. The correct one doesn't protect the Wisps from melee attacks.
I have certain issues with the expansions near the Hydras, but I suppose it's a matter of opinion rather than an actual technical problem. I feel like these expansions offer very little when compared to the double Turtle expansions on the map's borders - they have no trees, they have little buildable terrain, have higher level creeps (combined level of Turtles is 22, while the Makrura camp has level 24) and require both creep camps to be cleared in order for you to take an expansion which means you need to kill 48 levels worth of creeps before even building starting your expo. The creeps do offer huge rewards, though. This isn't the map's greatest issue, but I think you could dwell on some of the problems with these expansions.
You still haven't addressed the issue of the items being too rewarding, however, seeing as this is, in fact, Altered Melee, I suppose this problem can be put aside.
All in all, the map is very fun to play, but it needs some polishing which might, unfortunately, require some hard work (mainly due to the faulty treeline).