I don't even need to review this. 5/5, you're taking the piss, right? O.O
Sorry to drop the formalities there, but I thought it was blatantly obvious.
EDIT: BUT I AM GOING TO REVIEW IT ANYWAY.
Shameful double post, nonetheless:
Green Dragon Swamp is a melee map in which massive 3v3 battles are played. However, it overcompensates on the word 'massive' and thus, many pointless features are included. For example, there are 3 taverns per side; it's understandable that each person may want a neutral hero, but this is way too many. It removed the feeling of the tavern, for me, and they simply became 'another building' -- nothing to be contested over.
Another thing of noticeable size was the amount of creeps. The map may be aimed at 'big battles', but don't forget that heroes can't advance past level 5 on neutral kills alone, and teams do need some 'breathing space', as per say, so that they can actually engage the enemy: creeping gets boring after a certain amount of time, and this really proves that.
Something I did like, though, was the Terrain. Everything seemed to compliment each other, and I couldn't see anything that looked too out of place, with the exception of some -- note, not all -- rocks. The creepy-gloomy feeling was felt throughout the map, which is good because it shows consistency.
All in all, areas need tweaking. The map wasn't a let down, however it was far from being anything special -- that's not to say it won't be, though. Keep working on it and tidying things up: far too many mapmakers submit their resources and leave things at that, there's always room for improvement.
This will be my last public rating, too. As I don't feel like people should publicise what they gave the map (on a mark out of 5) because it tends to impact on what other people vote. So, without further ado:
2/5.