- Joined
- Nov 6, 2013
- Messages
- 282
Hey, welcome to Hive melee community! Here are some rookie mistakes I would advise to fix:
- The map format is .w3m which is an RoC file type, you can select .w3x in the save menu
- It would be nice to have a same name for a map here at Hive and in game. Also, your map lacks desribtion, which can be written in a few minutes.
- Your trees have gaps in them, which means wisp and other units can hide there. See pic bellow
- To prevent that use this tool when placing trees
- I like the layout, it is fine for a nice melee fight
- You seem to understand creep camps since none of them were agroed by my bypassing units
- Items are ok in general, wolf camp drop +1 PowerUp while the other identical wolf camp drops +2 Perma which is strange
- Some areas are too open e.g. from Tavern to Lab there is nothing but water
- In many areas you only use Drit + Grass combo, if you want your maps to look nicer, try using more tile variation
- 10 000g natural might not be enough, considering it is located in the middle
- Try using raise/lower tools next time, your maps is rather flat at many places
Other than that, the map is ok for a first try and I hope you can learn a thing or two from us when creating your next map.
- The map format is .w3m which is an RoC file type, you can select .w3x in the save menu
- It would be nice to have a same name for a map here at Hive and in game. Also, your map lacks desribtion, which can be written in a few minutes.
- Your trees have gaps in them, which means wisp and other units can hide there. See pic bellow
- To prevent that use this tool when placing trees
- I like the layout, it is fine for a nice melee fight
- You seem to understand creep camps since none of them were agroed by my bypassing units
- Items are ok in general, wolf camp drop +1 PowerUp while the other identical wolf camp drops +2 Perma which is strange
- Some areas are too open e.g. from Tavern to Lab there is nothing but water
- In many areas you only use Drit + Grass combo, if you want your maps to look nicer, try using more tile variation
- 10 000g natural might not be enough, considering it is located in the middle
- Try using raise/lower tools next time, your maps is rather flat at many places
Other than that, the map is ok for a first try and I hope you can learn a thing or two from us when creating your next map.