🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!
BlinkBoy: The model works in-game, yet it won't be readed by most of the common model editors. I APPROVE this since the purpose of the model is to work in-game and not to be edited. 4/5
BlinkBoy: The model works in-game, yet it won't be readed by most of the common model editors. I APPROVE this since the purpose of the model is to work in-game and not to be edited. 4/5
Hey, I was wondering why there wasn't sound added to the orb? also only MDLVIS can open the model, and sadly I can't convert it to MDL, then add the sound and then re-convert back to MDX. for some strange reason the added sound part of the MDL text gets removed when I convert it in MDLVIS.
I figured it out , nevermind to fix the problem one must convert it to mdl and open it up, scroll down to the bottom look for
"ParticleEmitter2 "DeathExplosion" {
ObjectId 9,
Unshaded,
Unfogged,
ModelSpace,
static Speed 60,
Variation 2 {
DontInterp,
0: 0.02,
3433: 0.35,
}"
and change it to
then the model editor can open it, and you can add sounds n stuff to it, also it works great ingame aswell doesn't seem to lag my comp randomly when the missle explodes xD
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