I have no clue why the wraith is named mutalisk.
A hero unit has two names. One is the unit name (eg: Paladin, Lich etc.) and the other is the hero name (eg: Arthas, Thrall etc.)
I have literally no idea. Bothers me too, but I can't figure it out.
Look at the ability. You might have changed the Ensnare buff's look with something else. Or, look in the import manager. Maybe, you have replaced the effect's model's path with something.
Yes. All right, I'll make the traps visible.
This level's concept is neat. To me the nuisance is not being able to see the traps at all even after you could potentially do something. For you, the map creator, it's easy, because you know/remember where the traps are. Don't make them visible from the start. Think of something interesting. Either use an item (Gem of True Seeing?)/spell to detect them or make them flicker from time to time. Use your imagination.
With the Haunted Mines, sometimes you have to understand I'm being sarcastic. That in no way affects gameplay but would look nicer if you could fix it.
Also has a neat concept even if it's similar to RoC's final level.
I spent some time trying to balance what heroes they use. This seemed the best to me. If they used more heroes it was overpowered, fewer and you could hold forever
Hmm, maybe make the other heroes not level up suddenly and leave the other two green ones to come back?
So the blue elves could attack? I dunno, I can probably find a reason. Maybe I'll have grey make a mortar team and have it blast the trees while you're away, though I'll need to balance that with not letting you return without the sword.
Yes or make the/a Keeper of the Grove attack too transforming the trees into Ents/Treants.
Why can't a marine be a scientist?
Because they are usually criminals that have their brain washed into serving a battling purpose. They're not UED Marines, I gather, are they?
I suck at terrain design. I don't think this is a bad compromise though.
No, I was really curious if you made them or not. Some of them are really nice. You could even release them as melee maps at some point
Really, you can do that? I didn't think your troops were powerful enough to do that at the start of the mission. The AI starts on a time delay, not on a 'when you build your hall.'
You're right. It's not easy. It doesn't work all the way.
Yeahhhh. Going to modify my plotline on this a bit. Still, forget all lore you know post wc2 and brood war for this.
Well, why have the names and the two universes merged if we are supposed to believe it's a whole different thing? I suggest you do your own "original"/inspired story with names and stuff. Even if I am to forget things post Beyond the Dark Portal and Brood War, I can't have a xel'naga be Elune and to some extent a male. I guess you should only modify what comes after the stories of those two games, not even their lore as well.
How do you do that? I tried experimenting with stuff, and couldn't figure it out.
In the Campaign Editor, there's a button/title menu named Loading Screen. There you have all the levels listed. Click them (double-click I think) and uncheck the Visible (from the beginning of the campaign). If you haven't added the buttons yet, right-click and add them with their respective levels.
Well... I'm not a 3d modeler and made this campaign with no assistance, and I started this campaign well before I discovered this site. As far as I know, there just aren't any nydus canal models out there.
Just use some other model that looks zergy/monstrous.
Level 1 is meh but short.
Well, it's the first level. You usually need that to get accustomed to the feeling and gameplay. It can be made more interesting. I have no ideas now how.
It's your typical survival type. It would be better if the Marine was in actual danger, say, if Wyverns and/or Troll Bat Riders/air units came to attack him.
Level 3 is tedious, long, and not fun.
It's only because the towers are a pain to destroy and facing them without a longer range than theirs is not a good idea.
Level 4 is pretty good, overall
Yes, the Space Orcs are hell though. Even though they have Piercing attack (not chaos as they name Fel suggests, thank the gods), the Knight's heavy armour is decimated in a matter of seconds. There is no unit as powerful as the Knight that can be trained.
s far as cinematics go, they basically suck, no argument there. I'm going to need to learn how to use cameras, because I've never really experimented with that.
It's not hard, it just takes time to create them, the triggers and test.
I thank you for the reply and I'm really happy you didn't take this as an offense as it was intended to be helpful and constructive.