Moderator
M
Moderator
08:46, 7th Oct 2015
Bribe: Approved. I like how much effort has been put into this spell. There are some unique configurables here. I have a suggestion to help users of your spell:
Add a separate trigger where you pick all units in range and add them to DamageGroup. You have a lot of checks there which should be more configurable. The secondary trigger would then be the one to pick all units in the group. This is useful because it delegates that trigger for the spell to an easily-configurable space, as opposed to being buried within a giant periodic trigger.
Let me know if you have questions about this suggestion.
Bribe: Approved. I like how much effort has been put into this spell. There are some unique configurables here. I have a suggestion to help users of your spell:
Add a separate trigger where you pick all units in range and add them to DamageGroup. You have a lot of checks there which should be more configurable. The secondary trigger would then be the one to pick all units in the group. This is useful because it delegates that trigger for the spell to an easily-configurable space, as opposed to being buried within a giant periodic trigger.
Let me know if you have questions about this suggestion.
13:20, 1th Oct 2015
This resource has been set to Need Fix by BPower.
Criticism:
Personally I like the concept of your spell, especially that you increase the field size, while decreasing the damage.
Crow form should be added/removed once after creation to the projectile unit and not during each periodic loop.
FD_DummyAbility could be added to the FD_Dummy in the map init trigger. Within the loop you just have to set the ability level.
Also set the ability level before going into the group enumeration block.
This resource has been set to Need Fix by BPower.
Criticism:
Personally I like the concept of your spell, especially that you increase the field size, while decreasing the damage.
Crow form should be added/removed once after creation to the projectile unit and not during each periodic loop.
FD_DummyAbility could be added to the FD_Dummy in the map init trigger. Within the loop you just have to set the ability level.
Also set the ability level before going into the group enumeration block.