Name | Type | is_array | initial_value |
FD_Ability | abilcode | No | |
FD_Angle | real | Yes | |
FD_AoE | real | Yes | |
FD_AoEFlatIncrease | real | Yes | |
FD_AoEIncrease | real | Yes | |
FD_AttachLeftHand | string | No | |
FD_AttachOrigin | string | No | |
FD_AttachRightHand | string | No | |
FD_AttackType | attacktype | No | |
FD_BlastCounter | integer | Yes | |
FD_BlastEffect1 | string | No | |
FD_BlastEffect2 | string | No | |
FD_BlastUnit | unit | No | |
FD_Caster | unit | Yes | |
FD_CurrentAoE | real | Yes | |
FD_CurrentDistance | real | Yes | |
FD_CurrentHeight | real | Yes | |
FD_CurrentSize | real | Yes | |
FD_Damage | real | Yes | |
FD_DamageAbsolute | real | Yes | |
FD_DamageAgility | real | Yes | |
FD_DamageDecrease | real | Yes | |
FD_DamageFlatDecrease | real | Yes | |
FD_DamageGroup | group | No | |
FD_DamageIntelligence | real | Yes | |
FD_DamageStrength | real | Yes | |
FD_DamageType | damagetype | No | |
FD_Delay | real | Yes | |
FD_Dummy | unit | No | |
FD_DummyAbility | abilcode | No | |
FD_DummyUnitType | unitcode | No | |
FD_HandsSFX | string | No | |
FD_HitAttach | string | No | |
FD_HitSFX | string | No | |
FD_Index | integer | No | |
FD_Interval | real | Yes | |
FD_Level | integer | Yes | |
FD_Looper | integer | No | |
FD_MaxDistance | real | Yes | |
FD_MaxHeight | real | Yes | |
FD_NumberOfBlasts | integer | Yes | |
FD_OriginSFX | string | No | |
FD_Picked | unit | No | |
FD_Player | player | Yes | |
FD_Point1 | location | No | |
FD_Point2 | location | No | |
FD_Projectile | unit | Yes | |
FD_ProjectileEffect | effect | Yes | |
FD_ProjectileModel | string | No | |
FD_Speed | real | Yes | |
FD_Stage | integer | Yes | |
FD_TargetEffect | effect | Yes | |
FD_TargetModel | string | No | |
FD_TargetUnit | unit | Yes | |
FD_TempAgiDamage | real | No | |
FD_TempIntDamage | real | No | |
FD_TempStrDamage | real | No | |
FD_TimeLeft | real | Yes |