-Loading Screen: changed loading screen
-Difficulty: Reduced starting gold in coop mode to 50 for all difficulties
-Difficulty: Easy and Medium difficulty provides gold after survived wave
-Difficulty: Passing enemies on Easy and Medium difficulty gives small portion of gold, based on their level
-Camera: fixed spacebar camera point for single mode
-Units: changed unit model for Gnome Engineer, Rune Keeper and Fire Elemental
-Units: bosses now takes 5 lives
-Creeps: charm can be dispelled
-Creeps: reduced health points of some creatures
-Creeps: fixed Sludge's Slimes jumping far away from the battleground
-Creeps: reduced lag caused by waves with curses and ensnares
-General: changed battlefield terrain
-General: now every faction builder has undead-type construction summoning
-General: reduced number of range indicator tooltip to 1
-General: added doodads for all factions
-Coop: reshaped starting area
-Nightmare: reduced gold from killing **REDACTED**
-Nightmare: increased **REDACTED** health points
-Nightmare: changed few incantation words to match more to **REDACTED**
-Demon: Flame Ritual now buffs Fallen Angel's Heresy ability
-Demon: removed healing effect from Sacrifice Ritual
-Demon: reduces Statue of Torment cost to 125 and adjusted damage
-Demon: added time indicator for units summoned by Gateway
-Demon: buffed Demonic Sorcerer's Fire Bolt damage from 125 to 150
-Demon: increased Exterminator's base damage and slow duration
-Demon: Fire Flower's Fire Breeding upgrade now reduce Gateway cooldown of all Demon units by 10% (cumulative, max 50%)
-Demon: reduced to 20 seconds expiration time for gateway units summoned, when allied unit dies
-Demon: buffed Fire Dragon Aura bonus damage from +3/+25 to +10/+50
-Undead: increased remains cost to 25
-Undead: fixed large fps drop due to Ghost's Confuse ability
-Undead: increased Remains cost and starting energy
-Undead: Bosses now give energy, when killed (20 x level of boss)
-Undead: fixed Tower of Ice created from remains not having active attack
-Undead: Shadow Link's Shade health is now equal to 15% of Bosses max health, damage from Shade reduced to 33% of it's max health. Increased cooldown to 70 seconds and mana cost to 200.
-Undead: Hides floating texts showing gathered energy for other players
-Undead: increased energy gathered from dying enemies from 1 per level to 2 per level
-Undead: Necromancer's Dark Energy ability gives 50 energy points, doesn't get reduced by number of Necromancers
-Undead: changed Disease Cloud's movement to reduce lag
-Undead: significantly reduced lag caused by Meat Wagons
-Undead: reduced gold and energy costs for tier 3 Undead units
-Undead: Changed Grim Reaper's Putridity ability damage to 100/150 per second and lasting time to 8 seconds
-Human: reduced G.B.C's rocket damage from 250 to 200
-Human: increased mana regeneration for Dwarf Warrior
-Human: Barracks now provides aura that increases attack damage by 10% for nearby allies
-Human: Increased Workshop cost and health by 50
-Human: changed Battlefield to Total War, keeping extending battlefied effect and promoting unit returns 25 gold spent
-Human: fixed Heaven Guidance morale effect working on G.B.C 100-B without Engineering Ugrade
-Black Hole: added another tier of Nihil Inhibitor upgrades, containing previously rejected upgrades, but with doubled cost
-Black Hole: increased mana cost of Nihil Portal with Passenger upgrade to 70
-Black Hole: reduced Gems and Crystals lasting time to 20 seconds
-Black Hole: reduced mana generated by Expoitation to 25/50
-Black Hole: increased mana gathered from Mana Crystals to 20
-Black Hole: nerfed late game units and abilities
- Orc: Removed Strenght of the Horde upgrade and moved it's effect to Blood Rage III
- Orc: buffed Goblin Zeppelin base damage
- Orc: fixed goblin mines making field unbuildable
- Orc: Sabotage of Summoning Portals can be puchased once per 20 seconds
- Orc: Witch Doctor Training now restores 100% mana, when wave ends
-Night Elf: Added Sprout ability to Ancient Protector, that creates Treant on adjacent field
-Night Elf: removed True Vision from Faerie
-Night Elf: Hunt increase enemy unit bounty by 1/2/3
-Night Elf: reduced Faerie's gold cost and healt from 225 to 150
-Night Elf: reduced damage done by Faerie's Pixies from 60 to 30
-Night Elf: Emerald Dragon's Poison Breath now deals increased damage and slow based on numer of units blessed with Luck
-Academy: reduced Arcane Tower cost, attack speed, damage and range
-Academy: Withdraw energy to gold rate is reduced to 10:1
-Academy: replaced Protection Spellbreaker Antimagic Share with Implosion Catalyst
-Academy: increased Heart Restoration cooldown to 180 seconds
-Academy: fixed bug with Bank not giving bonus energy per wave
-Academy: Titan's Ball Lightning now spawns every 15 seconds
-Academy: Reduced Titan's Ball Lightning damage to 150 (400 durning Thunder Clap effect)
-Academy: Protection Spellcaster's Restore ability is autocasted, when Extended Learning is upgraded then Inner Fire is autocasted for new units
-Academy: Increased Golem's Ground Slam default damage from 125 to 175
-Academy: removed Hurl Boulder from Golem
-Academy: reduced attack speed for Water and Fire Elementals
-Factory: removed Tech Tree upgrade damage to spawning enemies
-Factory: Tech Tree upgrade increases Factory Defender's attack damage
-Factory: added tooltips for Platforms
-Factory: buffed Gears of War attack damage bonus
-Factory: Shredder now have bleeding ability, Sharp Shreder reduces movement speed permanently
-Factory: Sentry Chargers outside Power Aura will return to Factory, when wave ends
-Factory: fixed Laboratory of Power Destruction bug that causes Goblins to use Kaboom! instantly
-Factory: D-ray Cone attack is now less spready
-Factory: Increased Alternator and Purefire Batteries costs
-Factory: reduced Power Charges indicator size
-Factory: nerfed G.A.D and it's upgrades
-Factory: added Spectrum Lantern damage indicator
-Naga: fixed tutorial cutscene
-Naga: reduced Sacred Water Aura cooldown to 40 seconds and increased range
-Naga: Forgotten God's Tentacle ability upgrade now knocks up enemy around spawning tentacle
-Naga: reduced tentacles damage by 100
-Bandit: increase gold provided from Mining to 5/8 per unit
-Bandit: reduced Promotion cost from 400 to 300
-Bandit: Red Dragon benefits from Elite Training upgrade
-Bandit: changed Elite Gnoll's Fire Arrows ability damage from 100 per 2 seconds to 50 damage per 0.5 second
-Bandit: reduced Elite Ogre's Shockwave ability range
-Bandit: fixed Mystery Chest's mana steal effect not working
-Bandit: buffed Medic Tent healing from 10% to 40%
-Bandit: Mystery Chest and Gold Mystery Chest now automatically opens, when spawned
-Bandit: fixed Storm Axe graphic glitch
-Bandit: increased Find Treasure ability range to 1250 for all Kobold units
-Bandit: fixed and buffed Mercenary Experience for Axethrower
-Bandit: Lucky Chests treasures provide 50 gold in coop mode
-Dungeon: increased damage of Blood Missile from 60 to 70 for Blood River upgrade effect
-Dungeon: increased cooldown for Flesh Pull, decreased damage from Aloft upgrade, reduced area of effect
-Dungeon: reduced gold cost of Hydra and Valkyr
-Dungeon: nerfed Slime's damage
-Dungeon: reduced Witch and Hydra gold cost, adjusted damage
-Dungeon: halved Keeper of the Cove's Rotten Aura damage and increased cost in health points
-Dungeon: reduced damage for Poison and Warrior aspect items, increased health regeneration for Flesh aspect item
-Dungeon: reduced gold received from Precious Blood ability from 3 to 1 per 5 health points lost
-Dungeon: Sadism now can't deal more damage than unit already has