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Decided to upload since I was asked to share, and I didn´t have a proper excuse not to upload this one into the model section. I made this model for a Drow race in my mod, but it also fits into the night elf aristocrat-thing, that later turned into Nagas, I think.
Deleting same-ish keyframes to fix the sanity checker warning results in damage to the whip animations.
Edit: I managed to fix keyframes.
Edit: Gutz-geoset, no longer survive the end of decay bones sequence.
Edit: I fix.
My immediate thought was i wanna use her as a soldier in my darkness type army because who's ever seen a good looking whip attacker, but she's a bit too special and particular looking, i'll keep her in mind for RPG type character roles.
If you ever feel like it i'd love to see those whip attacks on a unit that is more usable as a mass unit in an army themed around shadow/darkness/psychology themes. Or any sort of demon unit, for that matter. Could work for a flail just as well as a whip. A walk fast anim would add a lot of versatility in that case.
Reminds me of the dark elves in Heroes (oMM) 5 with their S&M theme (that probably comes from Warhammer which I didn't know back then, now that I think about it).
This double whip gets pretty crazy in the attack animations I wouldn't want to be the target
Very cool; whip-wielding units are incredibly rare. In fact I think the only other one I've seen is from an early version of Heart of Storms... Which, I'll be honest, this looks to be almost identical to (different textures of course, just talking about the mesh/anims).
Reminds me of the dark elves in Heroes (oMM) 5 with their S&M theme (that probably comes from Warhammer which I didn't know back then, now that I think about it).
This double whip gets pretty crazy in the attack animations I wouldn't want to be the target
Very cool; whip-wielding units are incredibly rare. In fact I think the only other one I've seen is from an early version of Heart of Storms... Which, I'll be honest, this looks to be almost identical to (different textures of course, just talking about the mesh/anims).
Inspiration comes from D&D & Warhammer, probably the same as in Hos. The animations are mine, and the mesh is a mix of the demoness, unmounted huntress, and extra stuff I had made. I do see your point, but I have not compared animations, until now. The way the model holds the whip is standard for whip wielders. A straight-forward arm thrust to cast a spell is pretty generic. Lastly, Tarrasque´s Lasher has so much better animations.
Back in WC3 Alpha, the Assassin (Watcher) concept of having a whip, prior to being given the blowgun, which she never uses.
Reforged did finally introduce the whip version, of course, instead of shooting a bird out of her hands.
Back in WC3 Alpha, the Assassin (Watcher) concept of having a whip, prior to being given the blowgun, which she never uses.
Reforged did finally introduce the whip version, of course, instead of shooting a bird out of her hands.
@Em! This is really weird. Now nothing shows up on both "Decay Flesh" and "Decay Bones" when tested in Sanity Checker and in-game. But it shows fine in the editor and in Magos. ??
I think you should try renaming "Decay Bones" to "Decay Bone".
@Em! This is really weird. Now nothing shows up on both "Decay Flesh" and "Decay Bones" when tested in Sanity Checker and in-game. But it shows fine in the editor and in Magos. ??
I think you should try renaming "Decay Bones" to "Decay Bone".
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