Moderator
M
Moderator
23:03, 5th Mar 2011
anarchianbedlam: Cape is solid team color, use an ingame cape texture, there are a lot of them you can choose from. The swords are too long for him, (they shouldnt be taller than he is), makes it look awkward when he swings them around. In the attack2 and spell 1 animations Swords are flying around and slicing his stomach and cutting off his hands and flapdoodling the entire thing. Walk animation still looks awkward, its like he isnt throwing his foot foward far enough, so he kind of takes tiny steps and stares at the ground. the feet and passing through the ground too far. UVwrap on left chest/shoulder of the eagle's head is stretched. and helmet is too big for his face, it doesnt look like it fits.
rejected until updated
anarchianbedlam: Cape is solid team color, use an ingame cape texture, there are a lot of them you can choose from. The swords are too long for him, (they shouldnt be taller than he is), makes it look awkward when he swings them around. In the attack2 and spell 1 animations Swords are flying around and slicing his stomach and cutting off his hands and flapdoodling the entire thing. Walk animation still looks awkward, its like he isnt throwing his foot foward far enough, so he kind of takes tiny steps and stares at the ground. the feet and passing through the ground too far. UVwrap on left chest/shoulder of the eagle's head is stretched. and helmet is too big for his face, it doesnt look like it fits.
rejected until updated