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Destructisaria

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
My first melee map it contains a lot of islands and its a combination of both dimensions of warcraft 3

it haves:
Starting goldmines with 16900 gold
10 Gold Mine Expansions (14000 Gold)
4 Taverns
2 Barren Mercenary Camps
2 Loarderon Summer Mercenary Camps
1 Sunken Ruin Mercenary Camp
1 Cityscape Mercenary Camp
2 Goblin Markets
5 Waygate Links
2 Healing Fountains
103 Creep Camps Divided:
24 Green Creep Camps
46 Orange Creep Camps
33 Red Creep Camps
+ Some hiddem items but these barely give you something or are extremly rare to get

Hopefully you will like it i built it with the hopes that warcraft 3 might keep living in this hard period and i hope that you will like it it isnt much but i tryed my best to make it good
Contents

Destructisaria (Map)

Reviews
Remixer
Review - Destructisaria (Version January 6th 2023) Synopsis: Destructisaria is a four-player melee map that doesn't follow the usual melee rules. With an enormous playable area and dual-bases the map's initial playflow is unusual. Large areas of void...

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,975
Review - Destructisaria
(Version January 6th 2023)
Synopsis: Destructisaria is a four-player melee map that doesn't follow the usual melee rules. With an enormous playable area and dual-bases the map's initial playflow is unusual. Large areas of void scatter the land into islands of various sizes with narrow bridging as passages. Does not meet the standard melee criteria.
Map Aesthetics: The terrain, while thematically coherent, is lacking. Huge flat areas of monotonous tile usage and no props look dull (which can be sometimes good) but overall the aesthetic aspect of the map lacks oomph. The environment doesn't look very natural either, and it sometimes lacks visual clarity with the smaller passages.
Map Layout: The map is simply too large for its own good. While an enormous map size for 2v2 game could work, it must have something to carry it. Here not only is the map huge, but it also seems very unfriendly to typical game strategies, while cheesy strategies or plays can be powerful. It's also highly recommended to stay away from bridges as their pathing is clunky.
Neutral Objectives: Any possible issues with neutral camps are greatly overshadowed by layout and other melee-breaking game issues. Thus I will leave them out.
Map Gameplay: Not suitable for standard melee gameplay.

Recommendations:
I would recommend looking at other melee maps to get an idea and example of what melee tries to achieve. I'd also heavily recommend some basic tutorials on melee mapping. Tutorials can be found on Hive, and for other melee maps, you can use standard Blizzard ones or ones (Approved) found on this site. My recommendation is start small and simple before going big.
 
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