-Desert Outposts Sinakra-
Modern/ Scifi Themed real time strategy map with "base building".
Explore a randomized map, claim buildings instead of building them, build an army, do research and rise to dominate the map.
- You can play alone against the preset ai enemy (Player number 12 brown)
- You can play coop in one team against the preset ai enemy (Player number 12 brown)
- You can play versus when both teams have players
- Ai works (Easy, Normal and Insane ai acts differently)
- You spawn at a random starting point
Check Information Tab for crucial hints.
Information
Screenshots
Changelog
Credits
Authors Notes
Crucial Hints:
- This map is about exploration and domination, to win you have to sway the odds in your favour.
- Outpost buildings are randomized, if an outpost is heavily defended, move on find an better one.
- Red Buildings: Offline, cost the fewest resource to capture, instant.
- Black Buildings: Destroyed, cost the most resources to capture, takes time.
- Intact: Buildings are defended and need to be destroyed first before you can capture them.
- Having more bases makes you loose focus and you may be attacked from several sides.
- Workbots may harvest large amounts of metal quickly, secure the blue metal ore when you find it.
Unit Infos Infos:
A brief description of what the races have to offer.
- Workbot: Repairs, harvests resources, can serve as its own drop off point.
- Shock Trooper: Basic infantry unit, backbone that deals with other infantry, useful against beam troopers and other heavy infantry like the cyborg mutant.
- Beam Trooper: All rounder, mainly used against vehicles and buildings, vulnerable to laser fire.
- Troop Transport: Fires with units inside, good for scouting and capturing bases quickly, especially early on. Load troops to secure them from enemy fire.
- Bulvak Tank: Heavy tank used to soak enemy damage and destroy enemy vehicles and buildings, can be quickly repaired.
- Basilisk: Artillery with explosive rounds that burns down enemy infantry quickly.
- Giant Mech: Advanced vehicle that absorbs enemy laser fire and can handle most troops very well. Vulnerable to larger mechanized armies and cyborg mutants.
- Havoc Helicopter: Only aircraft, good for scouting, raids and against infantry. Can destroy buildings fairly well with its rocket barrage.
- Cyborg Mutant: Very strong melee unit that is a good tank killer, uses shields to survive at the front lines, be aware of enemy laser fire.
Gameplay Tipps:
- Don't take on fights early on, try to secure one or two bases without to much enemy resistances, else you will run dry off resources pretty quickly.
- Killing enemy organics will reward you with lots of bio mass, sometimes enemy also drop metal chunks, make sure to collect it.
- Ammobox are all over the map, they may contain useful resources or some items to boost your troops, very useful for cyborg mutants later on. (This system is not finalized yet)
-CHANGES-
[2018-01-10]
- Updated map description
- Bulvak Tank way more damage
Buildings have their own armor type now "Concrete", seperated from "Heavy Plating" for tanks, results in tanks and artillery being way strong against buildings now.
- Lots of new research available in tech center for all unit types.
- Units have more varied abilities now, mostly unlocked with technologies.
- More start buildings and units
- Random outposts removed at map start, more removed the less players are playing.
- Terrain reworked for a bit more guidance especially in the beginning, tried to generate more orientation.
- Workbots can now serve as dropoff point for metal ore (Teleport ore ability)
- Win and loose conditions added, game changes to coop victory conditions when no players are in enemy team
- All attack and armor types now have a fitting icon
- All attack and armor type descriptions properly updated, may gets another updated with colorized text.
- Giant Mech way more hp, almost double damage, but slightly increased cost.
- Troop Transport now loads all infantry units and has unload ability
(Still only shoots with units inside)
- Adjusted some scaling and pathing collision sizes for better path finding and overview.
- Basilisk increased area damage, more efficient splash damage, burns enemies over time.
- Laser attacks bonus damage vs heavy infantry (Makes beam troopers and mutants less effective and shock troopers more needed)
-=Models=-
killst4r - Havoc animated
WILL THE ALMIGHTY - Shrapnel Shards Missile
Kofi_Banan - Command-Center
Mechanical Man - Leman Russ
Mechanical Man - Basilisk
Mechanical Man - Himera
D.O.G. - Spider Egg
Burning_Dragoon5 - Guardsman
Thrikodius - Ammo Box
Callahan - Dude mania scout tower
SataX - Heliport
Kwaliti - T-51b Power Armor Unit (TC)
Kwaliti - Cyborg Mutant
Mr.Bob - Giant Mech
Mr.Bob - Metal Mine
Mr.Bob - Tank Factory
Mr.Bob - Tech-Center
Fingolfin - Sta-52 Assault Rifle
Fingolfin - Helghast
Ket - Workbot
Jacky The turtle - Wall
The_Silent - Flamethrower Turret
-Grendel - Brass_Borer
epsilon - BeamMissile
Blood Raven - Ingot
-=Textures/ Terrain=-
DEFACKTwalker - A_cliff0.blp
DEFACKTwalker - Ashen_Dirt.blp
Fingolfin - Martian Dirt
GolluM_KoMe - DesertTile.blp
-=Icons=-
Big Dub - BTNOrbVar2
Huinipachutli - BTNBulletPiercing
The_Silent - BTNMetalPlatingLevel1
The_Silent - BTNMetalPlatingLevel2
The_Silent - BTNExpansion
The_Silent - BTNMotorBoost
The_Silent - BTNDNA
Paladon - BTNPManaFlare
The_Silent - BTNMotorBoost
The_Silent - BTNMotorBoost
Kwaliti - BTNSquidhead
NFWar - BTNHelghast
-=Effects/ Systems=-
Spellbound - Spellbound's Custom Lightning Effects
-=GUI=-
Minaria - StarCraft 1.16.1 Terran Interface
This map started with my curiosity to find out how much i can "reskin" warcraft 3, to give it a different feel visually and gameplay wise.
It then made units inspired by the cool models that i could find and started to focus the design idea of this map around exploration, because i liked the desert textures that i found.
I am pretty happy how the map turned out with the second version, but i think it will still be a long way before it is really well balanced especially for versus matches, its randomness factor will always stand a bit in the way.
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