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Delete me

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Delete this "thread" please since I can't figure out how. Maybe it's not possible to delete it by yourself anymore. Map is reuploaded with updated map and description. Please check it out instead (Rageplug TD v1.1e)

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Delete me (Map)

Reviews
20:26, 11th Feb 2013 Orcnet: see my comment
Level 7
Joined
Mar 29, 2009
Messages
139
I found a few mistakes/bugs in the map i'll fix later.

Map is fully playable, but the following things are not working:
- LVL 7 glaive tower's crit overrides the bouncing ability. Not worth building as you'd want to avoid critting.
- LVL 7 rocket tower's crit overrides the barrage/multi shot ability. Not worth building as you'd want to avoid critting.

After testing with several amounts of players i just found out the final boss is unbalanced to the max. If 3 out of 3 players are doing well the boss is far too easy. If only 1 out of 3 players knows what they're doing the boss is completely impossible.

I will soon add a newer version with some new features including fixing these things.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
I already shown the rules and you don't even understand how to read it? very well

your map category should be: Medieval/Warcraft since their is no much modern-base or any futuristic agenda going on with it

a full credit list both here and in-game, credit is something you add in your map from people who either help you or resources that you took/borrow/requested from ex. the tower system is from blahblah and the wave triggers came from ajskajs

that's just for now, you can just pm me instead of commenting here in the thread good luck then
 
Level 7
Joined
Mar 29, 2009
Messages
139
I already shown the rules and you don't even understand how to read it? very well

your map category should be: Medieval/Warcraft since their is no much modern-base or any futuristic agenda going on with it

a full credit list both here and in-game, credit is something you add in your map from people who either help you or resources that you took/borrow/requested from ex. the tower system is from blahblah and the wave triggers came from ajskajs

that's just for now, you can just pm me instead of commenting here in the thread good luck then

Well, I feel much more comfortable by replying here. Also I do not believe I have trouble reading. Took me 37 seconds to fix btw. When I submitted a map like 3 years ago (Which was even crappier than this) I had a description that said like "this is a td". Nobody mentioned that, but the map's triggering and balance.

It's much easier for you to tell me the things that are wrong instead of giving me a clue. It takes you 1 minute, while it may take me 4 hours to study every single rule carefully. Maybe I even missed something after reading it and then I waste even more time.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
oh I see forgive me if I sounded rushed okay here's some basic info :)

map description: what you can say about your map this is very vital since you express the users on how your map is going to be like

features: these are functions that the users can relate and will commonly spot in-game or importantly let them recognize it

screen shots: images portraying the visuals of your map but since you already made it good job :)

change log: these are notes explaining the changes you have done to the game so far by showing much details via objects, triggers, terrain etc.

credit list: this is another vital part of your map both describing it here and in-game. The credit list is where you list down names of people or users that you took resources from may it be a help from a loading screen or trigger coding naming all of them is a must even though most of them do not care seeing there names in the credit list

here's a sample:

MAP DESCRIPTION

Raceplug TD is a tower defense map that has a unique tower builds, waves that you can add on and much more

FEATURES

- has 20 waves plus a command where you can add more waves
- scoring system that you can see in-game
- towers with an inventory UI

SCREEN SHOTS

[img]GOODPICTUREGOODPICTUEREGOODPICTURE[/img]

CHANGE LOG


- Initial Release
- Added 2 new heroes
- Added 3 music


- Beastmaster Tower's hp regeneration is increased from 1% to 1.5%
- Wave 3's movement speed and base armor is decreased
- Hive Workshop's ability 'Hive 1.0' is removed

CREDITS

Orc Icon - by Friend1
Paladin Model - by Kwekwek
mariocursor - by marioman


here's the code btw if you want it simple:
PHP:
[SIZE="4"][b]MAP DESCRIPTION[/b][/SIZE]

Raceplug TD is a tower defense map that has a unique tower builds, waves that you can add on and much more

[SIZE="4"][b]FEATURES[/b][/SIZE]

- has 20 waves plus a command where you can add more waves
- scoring system that you can see in-game
- towers with an inventory UI

[SIZE="4"][b]SCREEN SHOTS[/b][/SIZE]

[plain][img]GOODPICTUREGOODPICTUEREGOODPICTURE[/img][/plain]

[SIZE="4"][b]CHANGE LOG[/b][/SIZE]

[hidden="Version 1.0"]
- Initial Release
- Added 2 new heroes
- Added 3 music
[/hidden]
[hidden="Version 1.1"]
- Beastmaster Tower's hp regeneration is increased from 1% to 1.5%
- Wave 3's movement speed and base armor is decreased
- Hive Workshop's ability 'Hive 1.0' is removed
[/hidden]
[SIZE="4"][b]CREDITS[/b][/SIZE]

Orc Icon - by Friend1
Paladin Model - by Kwekwek
mariocursor - by marioman
 
Level 7
Joined
Mar 29, 2009
Messages
139
Completely forgot about this, lol. I really just copied your template and edited it because I'm not experienced with coding at all. If I tried to make my own it would probably take me hours and those hours can be spent on much better things than trying to figure out how to make a description in code.
 
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