So, I finally got around to have a closer look at this map.
There seems to be a few minor issues.
-According to the object manager, therer seems to be a skeleton archer missing somewhere, and a giant skeleton warrior seems to drop a powerup instead of a permanent item (or vice versa). Unfortunately, I wasnt able the exact locations of either creep.
-Some ramps have a few bugged tiles which are unpathable. Most of them are covered by trees though. Also the cliff-ramps at a ramp south of the tavern are sharp instead of smooth.
-Generally I think that many creepcamps will be annoying to creep for melee units due to doodads in front of the camps or the creeps being located in really narrow areas. IN particular the merc camps. Not sure if this was also the case on the reforged-version, or if I just didnt pay attention back then.
-Non-sleeping creeps at shops, well for a 1v1 map I would complain, but here it's ok.
-Forests are still non-dense.
For positives:
-The itemdrops seem good. I like the creeps too.
-Nice idea to have the non-occupied player spawns being guarded by different creeps depending on which spawn it is exactly. Maybe some symmetry-enthusiasts will complain, but it should be no big deal, unless you play 2v2 or 1v1, for which the map is not intended anyway.
-Unfortunately my computer isnt good enough to handle max settings reforged graphics. I still think the map looks good.
After talking to some other reviewers, the conclusion is that at least for now "reforged" versions of existing maps can be uploaded as a separate resources.
Still, I'd like you to fix the missing creep and the (probably) asymmetric itemdrop. Until then, map set to Awaiting Update. If you also want to consider the other "issues", I won't mind.