🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Magos (Most effects in Magos are not rendered properly):
Old Version:
I couldn't upload a better image because Hive doesn't allow HD shit
Changelogs:
1.0 - Initial Release 1.1 - Changed the colors a bit. The heavy yellow hues made it too monochrome. Weapons are now coloured and fade away instead of sinking into the ground. A bunch of other Particle Emitter tweaks.
@Mister_Haudrauf Mythic is right here. I was using the 0 duration global sequence as an instant particle emitter rotater. Deleted the other unused, though.
@xYours Trulyx Alright. I will leave it in pending for now. At least until the end of the Contest. Once it ends i will Approve it.
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Ps. Don't ask why. I had a Conversation with someone about Approving Entries during a Contest. An unwritten Rule so to speak, which didn't know of. Don't be offended.
Just seeing this effect practically forces me to make a spell for it in my map even though I thought I was done making spells. I imagine that the wave of light resurrects every allied corpse as it passes over them while simultaneously damaging and knocking back all enemy units. Good job!
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