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Baleroc, the Gatekeeper <Optimized>

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Credits to Blizzard

Baleroc stands before the gate to Sulfuron Keep, amidst a river of combustion that serves as the Sulfuron moat. The bridge to Ragnaros’s blistering chamber can only be crossed by those who find a way to put an end to this towering elemental monstrosity.
236314-baleroc.jpg


Features
  • Using alternative color (orange) setting of his weapon here, instead of the original color (red) in WOW.
  • Portrait, cam and teamglow.
  • Particles of body, customized particles for his sword.
  • Attachment ref points fixed. including hand left\right ref and weapon left\right ref.
  • Extra material works, works both in SD and HD, sometimes muti blend layer bugs in game or WE, but mostly it works well.
  • Alpha channel of texture for wings part are edited, to make transparency gradiation (not by me, done by previous editor). Wings fluid molten animation layer not fixed yet.
Preview
Screenshots were made in early period, and i hadn't added weapons on it at that time.

267782-8e6439860e57451331c825c5fe91d612.gif
267783-a5839a91aa34b4450b70aef8f4bb8383.gif


Updated 08/12/2023:
Border glow issues has been fixed
Previews
Contents

Baleroc, the Gatekeeper <Optimized> (Model)

I tried it in game, and sometimes it works like it does in the screenshot, but other times it does some weird funky looking white glow, any reasons why? :(
Yes I mentioned it above in thread, I think it could be a bug for those kinds of exported models from WOW using multiple blend layer to show border glow. It usually occurs in 1.30+ HD mode (Wc3 reforged). For me i am using quenching mod for my wc3 1.35. From some of people who uses pre-1.30 version they said this model works well in-game.
 
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