I've just realised my post is catching epic-proportions and I don't want to sound overly-enthusiastic about a potentially great map with enough room for improvemnt, so...I'll just stop here.
You're right, i guess ill start my epic scaled answer here then.^^
Predators' projectile animation (and I'm not being specific, but they're all an eye-sore) ....and the Hunter shoots -Frost Novas- , what's up with that ? (I don't see why the models have those awesome "snipe-lazors" if their attack animations have nothing to do with it. Maybe actually make the Hunter fire rocket-type projectiles, to stick to the movie concept of the Predator itself ?)
i've got major problems with that aswell, i've actually changed it back and forth several times in the past before i accepted the current.
I don't believe that anything is better in warcraft itself, i might need to download a spell animation.Or do a shot with an imported explosion.
rocket-type projectiles?Im sure it was more towards plasma, which i tried to make with ice typed spells.
Blazzer" attack animation : Does he really need the -finger of death- animation?
Why not a simple, aesthetic stream of flames ?...
Well, if you watch a youtube video of ps2 AvP Extinction, you'll notice that the Blazer shoots a laser that sets everything on fire.He doesn't actually shoot fire, its a laser.I thought about making it another colour when upgraded...like blue..
I feel like the self-destruct ability should be triggered at will too , with a 3 second delay, for example (while still keeping the "blow up after death" passive)
I'd then walk into a passive group of marines and let them selfdestruct.The difference is that, before the player got warned that somewhere on the map he is attacked, and when checking he sees that hes killing hunters and can react.With it being triggered he just know his army has died, its to overpowered.
Aliens : would just rule if they could cannibalise each other or eat another (dead) unit. This ability would destroy the corpse gradually and regenerate the alien's hp , mana, or both. This could also be useful when removing unwanted corpses so nearby "facehuggers" won't automatically jump on the nearest target
A great idea at first, but i realise that it would destroy the way aliens function, i want to make hiveweb as important for the aliens as i can, which is also hard enough.If they regenerate in another way aswell...no, it woudlnt fit so well.
Then , of course, if aliens are such "night lovers" , you could customize the night-elf ability to go into a stealth mode when not moving at night, with a fade-in, fade-out effect / delay. (This would be well complemented by a "pounce" ability that would brake stealth and attack the nearest enemy in a radius, but you be the judge)
It's a good idea.But every unit?Im afraid it would be to overpowered.Hmm, i guess when its night and they ALSO are standing on hiveweb, it would be fine.
Ill try to see if i can trigger that.
n addition, a "Head-bite" or Tail-strike ability would be welcomed as well!
Suggestions : Head-bite - When an enemy is at "X" hp (I'd say 100) health-points or lower, the target is instantly killed and the alien regenerates "X" health points (I'd say 25 or so). This can be an active skill or auto / passive one, depending on user prefferance.
Tail-Strike (passive) : The alien has a "X" % chance to penetrate / strike the target with its tail and ( here, you can go wild) do extra bonus damage / stun the opponent for "X" seconds / damage and slow attack speed / etc.
The problem with these abilities is, they just sound nice, while in real life, they are just more damage.Maybe with a bit extra animation, but else, its nothing new.
But....with that said, i'd like headbite, extra damage when attacking from behind.
Yeah, that would be nice, but which unit?It's always hard to figure out.Maybe drone, runners, praetorians and predaliens.
Warriors have aoe and do also inflicht aoe acid damage when they die, would'nt fit.
Also, it sounds a bit like hero abilities, and im considering to add heroes at some point, but only if it ever should feel balanced, since balancing with heroes also is so much harder.
Also : Could it be possible to create a device, either an upgrade or a destructable unit / structure that can sense aliens' and predators' movements in the fog of war from a set distance ? (as seen in the movie, blinking white dots that change frequency the closer the target gets. The "beacon" effect is what I'm interested in)
* This would add a feeling of adrenaline to the human side and make the game more dynamic.
Hmm yeah, the original game actually had that.Predators had something similar with heat detection and units that got attacked by some aliens had spores along with them for a while, showing where the were...i might add this.
Oh, while I'm ranting : visuals keep the game appealing and all, but I'd appreciate it if you could actually import some alien sounds to make the game more atmospheric. (I don't think you need examples as to what I mean. You know, basic alien sounds, when they're either hit, injured, dying, those kind of things. And don't freak out about the over-all file-size of the map, they'll barely be noticeable. You might also like to add specific taunts to the other races as well)
try version 1.52-1.59 on epicwar, these versions actually had exactly what you want.
But the big problem with those type of files were, that it was global.Always.You cant change it and make it local, i looked through forums for long.
Also sometimes in some versions, they kept on to stop working sometimes.
Right now, i have only 3 sounds, which a global.Rebirth of a new queen, building a hivetunnel and when selfdestruct activates.But the rest of sounds, i just couldnt let them be global, it was hardcore annoying, everyone appreciated them gone.