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What you did on the upper tower at this texture-wise is what you should have done in most other arabian buildings. Choosing a texture that has definition, contours, and fit WC3 as a building just fine.
There are some fixes required though:
Make the...
Hey Mike, I've tested your Arabian models, the Archer Range training animation glowing is out of place, you can see it here: Arabian Models Test 1 | HIVE
Hey Mike, I've tested your Arabian models, the Archer Range training animation glowing is out of place, you can see it here: Arabian Models Test 1 | HIVE
What you did on the upper tower at this texture-wise is what you should have done in most other arabian buildings. Choosing a texture that has definition, contours, and fit WC3 as a building just fine.
There are some fixes required though:
Make the earth mesh more natural as the others.
Center the ubersplat and choose a smaller one. Buildings of this size in-game don't leave as big explosions on the ground.
It would be good if you updated the sand brick texture at least at the stone fences. At the octogonal tower, the texture generates some unpleasant seams too.
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