Moderator
M
Moderator
17:44, 8th June 2011
shiiK: This could still use some work. I noticed in-game that the arms, black part, appears very dark in contrast to the rest of the unit. You should increase the contrast slightly in this part (as in, make the bright parts brighter) so that the texture shows. You might want to reduce the blackness as well. In addition, you should increase the shading on the other parts to blend the two materials better together. I also still think you should add some detail to the shoulders. Some sort of decal would work.
shiiK: This could still use some work. I noticed in-game that the arms, black part, appears very dark in contrast to the rest of the unit. You should increase the contrast slightly in this part (as in, make the bright parts brighter) so that the texture shows. You might want to reduce the blackness as well. In addition, you should increase the shading on the other parts to blend the two materials better together. I also still think you should add some detail to the shoulders. Some sort of decal would work.
shiiK: Sorry for taking so incredibly long to moderate this.
My main concern with this is the lack of depth. Add some highlight and shadows to make parts stand out. Drop the highlights if you want the surface to be dull. As it is right now, it looks like a grey-blue blob in game. Furthermore, you could add some more details to the shoulders, as they are what you mainly see in-game.
My main concern with this is the lack of depth. Add some highlight and shadows to make parts stand out. Drop the highlights if you want the surface to be dull. As it is right now, it looks like a grey-blue blob in game. Furthermore, you could add some more details to the shoulders, as they are what you mainly see in-game.