Having looked at this map, there isnt too much that I could mention...... which is good since the map does a lot of things right. The SV influence is recognizable, but I wouldnt have made a connection to TM if not for the description (tbh I still dont see it, pulling creeps isnt unique to TM, it also happens on AZ for example).
The most outstanding feature is the rush distance, which unfortunately is too short for it to be balanced at the highest level imo. In the midgame, for once I like the bridges and the choke points which they are creating, to balance the short rush distance. This is also acceptable since this is the only real choke point of the map.
I've talked about the itemdrops before iirc, when in doubt I'd rather remove the night scope due to its gold value.
It's conceivable that one player takes both shops and gets two strong items in the midgame, but if that happens it's the opponents fault for letting it happen.
Overall, a very good map. Approved.