(10)Felwood Sea V1.6
design by Zucth
(use about 12 hours to make this...)
Recommend to played: FFA, 5V5
Inspiration: Trade port, water, evil in the green, convenience, many races, mushroom trees, felwood forests, outland, labyrinths, normal melee
Story: The secret trade town of Felwood Was discovered shortly after the collapse of Athes shortly thereafter. Merchants were subjected to darkness and evil, devouring them to their original boundaries. Became many evil No one knows the reason for the source of the change. The remaining races believe that the only way they can get out of the maze is to kill all other races. Therefore, do not worry if it is found that some enemies are too strong because of the various tribes that have previously been allies. This trade city was once again called an independent secret trading city. Because regardless of whether the other party is an enemy or a friend, each receives fair trade ... but now there is only a story.
Note: If you are looking for a Epic Melee Map, with lots camping area, heroes farming, tons of loot and merchant house... just a Epic long map to play with friend I think this is what you are looking for
More Info: I put everything like randomness to make it look more natural. Including causing interesting play All players need to find new ways to play in different places. In this area, I would like you to focus on playing heroes. There is a great need, especially what we drop. Including levels that will create differences We try to bring out the specialness of the water unit as outstanding as possible. Including the rapid raids caused by a dimensional door near the house is considered to be a form of gaming that we see. But the game will depend on what you guys choose
Unit:
Extra Gold Mines: 4(Border)
Normal Gold Mines: 22
Extra Camp: 2(8 Doom Guard, 1 Storm Wym, 1 Boss)
Base Camp: 4(Undead, Naga, NightElf, Human)
-Camp- (+Base, +Tower, +Boss)
RED: 23?
Yellow: ?(too many)
Green: ?(too many)
-(Sure)
Portals: 7
Market Place: 2
Green Dragon Roost: 1
Travern: 4
Goblin Lab: 3
Custom Shipyard: 6
Fountain of Life: 2(Ground)+ 2 (Sea)
Fountain of Mana: 3(Ground)+ 1 (Sea)
Mercenary Camp: 3
Goblin Merchant: 4
Custom Naga Merchant(power up): 3
Change Log:
1.1 Add Gate, Move Unit
1.2 Remove Gate(AI bug), Decrease camp(Tower, Ship, Remove 3 Ground Camp), Fixed terrain bug(rough area), add more boss, More Doodad(Detail)
1.3 Replace Boss, Add Boss Skill Added, Nurf Malfurion, Gold Mines(Orange), tile fixed(Green, Gray), Remove some sea camp, Change Doodad place, Move some camp, Added Camp Raid(Gray, Light Blue), AI Bug(Now AI that spawn in Orange, Red, Pink can start building but late...),
1.4 Gold Mines Stats Change
Base Start 52500 > 22500
Next to base Gold Mines 32500-42500 > 12500
Random Gold Mines 22500 > 8000
Extra Camp Gold Mines 72500 > 22000
Borders Gold Mines 92500 > 32500
-Change Neutral Monsters to Hostile
-High Elf Litunent
-Panda Brew Master
-Random camp
-Searinox(Move to near teal)
-Remove trees around the map
-Change Orc Shipyard to Undead Shipyard (Near Pink)
-Buff Boss Level, Item, Abd Skill!!!
-Water color Green > Dark Green
1.5 -Terrain Change-
Purple more area to build
Gray remove monster raid problem
Pink remove a whole higher area
Yellow more area to build
Red remake the area
Orange remake a whole area
Light Blue expand area to the jungle site
ADDED Dark Green(+1 Players) after see the problem of the void area between Blue and Gray
Expand shallow water area near yellow, now ship can move through
Added more Shallow Water Area, for some who said that move unit around is pretty hard cause the way is a kind of under control so i make more possibility to get attack or camp
-Doodad and creep added-
Add, Edit, Change a tons I won't say how many area that I have change
+Added custom units (Elder Penguin: Lv:20 Hp:10K Atk:70 stand mid block the way near the mid travern well, replace spirit towers)
-Shop things change-
all the shipyard has change 1(Gob), 3(Und), 2(Hum) [TEST](so maybe we can have more of ship type, if this not work I will try to create a custom shipyard that available more sea units)
+1 Portal near Orange
-Future?-
I will look for more possibility of sea units and special worker like naga that will sell on shipyard... so what do you guy think though?
-Detail Of Update-
I didn't change any of the old information yet like detail of the map like camp, unit, photo, map look, shop, change update. I will put it all up later,
-Player 10>11 or up to you which version you prefer?
1.6 Update
remove 11 players version
Add Custom Shiyard[Ruins/Orges/Broken/Moon] and Naga Merchant
Check all the route terrain bugs, remade some place
Units[Camp] Moves/Remove
New Image Of 1.6[Map Icons]
Remove Shallow Water Tile Area[1.5 Update Add]