Solen's Sanctuary
On my first try, it was hard. There are so many things that I'm not familiar with. Like for example, the ramps. I was kinda shock that Shalis Darkhunter can get pass through a very small ramp. My first idea on it was only the scarabs are the only one who can get pass to the very small ramp. But when I saw a ghoul on the lower ground, then I immedietly ask myself, "How can I get over there?". It took me about 15 minutes or more to realize that she can fit to the very small ramp. How did I realize? I accidently dash towards the ramp.
Variations of monsters was weird. Since the boss here is a firelord. You might want to change some monsters, like the Tauren.. But the others like the Ghost, Ghoul, Necromancer, Scarabs are fine, since the temple is a old necromancer temple. I really don't like the taurens, I suggest to change it to something like Golems. It reminds me, the Ghost sometimes gets crazy. If I get her corned, she try to move away to me but she can't or she's stuck in position, as a result I can free hit her while she try to move away from me.
Traps are kinda surprize. What I mean, it suddenly spawn out without even a warning. For example, the moving glaves. When I enter the room, a wave of glaives suddenly just burn my hit points, and died in just a seconds. The other room which is the spirit towers did gave a warning. I don't remember if the moving glaves room did gave a warning.
The puzzles is really challenging. The only puzzle I get hard to solve is the obelisk, you really need luck to solve that puzzle. It took me 20 minutes or more to solve that puzzle. For me, the last puzzle (Which is the boxes? I don't how to describe it) wasn't that hard. I'm really good at that kind of puzzle. I usually play that kind of puzzle when I still a little kid (I forgot the name). The catapult was really enjoy to use and easy to use. I actually play with it after I finish the quest there. But then again, I realize I already wasted enough time there playing with it.
Boss fights wasn't that hard too. I find it too easy. Its maybe because I saved a lot of Soul Stones. However, the spells of the boss is making it hard to defeat. It would be great if there are some minions spawn everywhere in that boss area.
Is it me? Or is the rune gave full health instead of half? There's always a text or message spawn when I pick a rune of restoration, which it say it heals 50% of my hit points. But it didn't heal half of my hit points, but instead it heal whole of my missing hit points. I usually pick up the rune of restoration when I really have low hit points. By the way, I really want to hear answer to this question, which is "How long the Rune of Restoration to regenerate or spawn again?".
Bonechiller Burrow
I really love the idea of the rune. Most of the part in the map needs the rune to get pass through it, such as opening the gates or doors, solving puzzles, and so on.
Monsters are fine here. There's nothing much to say about that, since it fits to the theme of the map, especially to the boss, which is the Lich. The spells of each monster is useful and making more challenging, like the Skeleton, which it makes attack faster and it won't take damage.
Sometimes I can't get pass the patrolling or spinning ghost, because the four of them are mostly apart, and not closer to each other. As a result, there's no way to get pass through it, but suicides first then dash away.
The labyrinth is awesome and challenging, Everytime I solve the puzzle inside labyrinth it changes. I really love playing there, and I was looking a map like this. It only took me 10 minutes or less to solve this puzzle, because for me its really easy to solve. However, the circles is hard to solve. I think, this is similar to the obelisk in Solen Sanctuary which is you also need luck to solve this. And I did, and it took me 20 minutes or more to solve it.
I didn't manage to make my way to the end of the ledge, but I found a way to make it to the other side. In this screenshot below, I manage to walk through that edge of the wall slowly.
Oh man! The boss fight is hard. The spawning of minions and a random spawn of blizzard made it more hard to defeat. Additionally, there is something it bothers me, which is the Wisp that heals the boss. I think you should change it to something more evil. If I remember it correctly, you already use the wisp in the Forest Temple. Anyways, the spells of the boss is damn awesome, the wave of ices, and the frost armor that shields the boss from attacks. This boss is really hard to defeat, it needs a lot of strategy. Oh, it reminds me, the board which it indicates the hit points and mana points of the boss is name Solen, instead of Lich.
The rune here has same problem with Solen's Sanctuary. It gives whole hit points instead of half hit points.
Forest Temple
I'm looking for a map like this. And this is the most I like among from the four finish maps.
The starting event was hard, which it makes it challenging. Why? The wisp just keep running randomly and its hard to chase them. Next is the Flute. Its not that hard, you just need to follow the sound of the flute.
I love the thorny poison room. With the help from the owls, it makes the room more challenging and fun too. The traps in the glaives room is good, but there's kinda way to make it easy. Check this screenshot below:
The levers is difficult one to solve though. It took me 20 minutes or more to solve it. The vine room is really hard. Everytime I hit a lever, the camera rotates making harder to move around the room. At the end of the room, I finally reach the boss area. Did you intentionally do this or not, but the camera is still not on the better position like in the start.
Mini-bosses wasn't that easy and wasn't that hard. It depends on your specialty, like your good at dodging, knows a lot of strategy, and so on. Every spells really fits to each mini-bosses.
The boss fights here is most I loved among the four finish map. I love the idea of putting the hit points on a wisp, instead in the boss. It makes the boss fights really more challenging. As well as the spells is really great to the boss.
I have a question on the rune here. Did you intentionally add some more effect like adding a bonus movement speed and turning it invisible on the rune when acquired? Anyways, I still love it.
Dark Depths
There's a way to reach the lower ground from the starting point without even using that stone arc. I don't know if you did this on purpose, but check this screenshots below:
The variations of monsters here fits to the theme of the map. The spells as well are great, it makes it more challenging.
Anyways, the map itself has a lot of ideas that really affects the every single gameplay. For example, the golds. You already started obtaining the gold from the start of the game, but you don't know why and you will know this at the end.
The puzzles is really best part of the map. The endless vault was really hard to solve but I manage to figure it out to make it easy. I usually play also that kind of game when I was a little kid. It took me 20 minutes or more to solve that puzzle, before I realize its weakness. By the way, there's something it bothers me in the endless vault. Everytime I dash to the openings, I somewhat got outside of it. Here's a screenshot of it:
The spells are making the boss fight here really difficult. The bursting of purple-thingy around the boss is hard to dodge. As well as the spawning of tentacles randomly on the area. Another thing is the fog, making it harder to see the boss. But for me, it wasn't that hard to defeat. It only took me 15 minutes or less to defeat that boss though. There's a lot of issues in this boss fight or before the boss fights. Everytime I step to the circle of power, the window timer still spawn again. The cinematic also repeats, depending on how many times I step on the circle of power. Here's a screenshot:
When I also defeat the boss, nothing happens. I think, stepping on the circle of power many times might cause this. Here's a screenshot:
This a hard one. It need a lot of speed and agility to solve every puzzles, such as obtaining the golds by getting a explosive barrel from a factory that destroy the rock chucks which is defending the gold from getting it.
I think the rune here is also has same problem with Bonechiller Burrow and Solen's Sanctuary, which is it gives whole hit points instead of half hit points.
Verdict
Overall, this is a wonderful and challenging map, with some hard traps, challenging puzzles, awesome boss fights and flawless terrain, which you need a lot of intelligence and strategy. Let me describe the four finish maps based on my observation. The Solen Sanctuary is the easiest from the four finish map since it only need strategy. The bonechiller burrow is full of trap and puzzles which you really need intelligence, strategy and luck for you to mange to solve every puzzles, while the Forest Temple is the hard one, it has a lot of surprising puzzles and bosses (and mini bosses) in order to finish the map and the last one which is the Dark Depths needs a lot of speed and agility to complete every single puzzles and mostly more concentration. I didn't play the WIP maps, because I don't want to spoil myself since its not finish yet. I really had fun and enjoy while playing it. Looking forward to see the other map.