My submission for
Melee Mapping Contest #2 and
Hive Workshop Cup Melee Mapping Contest
Nonstandard gameplay features:
-Buildings with random spawn location. Technically these are random buildings, but they are linked in such a way that threre will always be exactly 2 goblin laboratories and 2 golbin shops in symmetric locations, but each set of buildings can spawn at different places.
-Late-game-expansion is closer to the main base than the early-game expansion.
-There's a pair of creepspts that consists only of a single lvl 4 creep each.
-I tried avoiding all standard creep such as ogres, trolls, rogues, wizards. Only some kobolds are there as they also exist in the barrens (at least according to the Rexxar campaign).
Other notable feature:
-While I'm very happy that blizzard has decided to include this map in wc3 by default, they have also made some minor changes to the map. The version available here is based on my "original" design, and differs from the blizzard version in several aspects.
-Due to the limitation of the wc3 engine, the minimap will not display the locations of the randomly located buildings until the game is actually starting.
In case you are wondering about the blue mushrooms or vines (or whatever they are called in english) on the mountains near the red quilboard/harpye camp: These are references to the barrens in WoW classic, where similar features exist.
Thanks to @JaleVeliki , @Ragnaros17 , @Granite_Golem and many other people for feedback.
Changelog:
Update on 7.11.2018 (v1.01)
-Changed creeps at all expansions: Red camp in middle slighlty weakened (replaced lvl 6 thunder lizard with lvl 4 owl beast and lvl 2 lizard). At side expansions, replaced lvl 4 centaur archer with lvl 2 archer and lvl 2 centaur worker. This means no more lvl 2 from creeping this expansion only.
-Made highrogund area at middle expansions larger, added more trees there.
-Minor tile changes.
Update on 15.12.2018 (v1.02):
Removed tents at top left quilboar creepspot.
Update on 5.10.2019 (v1.03):
-Various visual improvements.
-Slight moved some creeps and random building locations.
-Set most item tables to standard "random lvl x item of class y" pattern, as the recent patches made most previous adjustments unnecessary.
-Adjusted description.
-Screenshots still based on previous versions.
Update on 6.10.2019 (v1.04):
-Further visual improvements.
-Removed a tree near the jungle stalkers in the top left which occasionally had caused these stalkers to block each other.
-Adjusted name of map file.
-Added a few more critters around the map.
-Most Screenshots still based on previous versions, but overview screenshot is now updated.
Update on 27.10.2019 (v1.05):
-At the brown expansions, replaced one lvl 2 Centaur Drudge and two lvl 2 Centaur Archers with two lvl 3 Quilboar Hunters (overall exp unchanged, but the camp now includes medium armor creeps. It was all heavy armor before). Also slightly changed trees near these expansions.
-Slightly moved the northeastern goldmine so that the layout is now more symmetric. Also slightly extended the buildable terrain in front of the gold mine by moving the shallow water further back.
-At the formerly 5-4-2 all centaur spots near the main base, replace the lvl 4 centuar outrunner with one lvl 1 Razormane Scout and a lvl 3 Quilboar Hunter (again, overall exp changed, but now includes a medium armor creep).
-At the red creep camps, replaced the lvl 6/2 thunder lizards with a lvl 5 Centaur Sorcerer and a lvl 4 Centaur Impaler (This camp now gives 10 more experience. It now has more single target damage and less aoe damage. It should be easier to creep for melee based armies).
-At the red creep camps, removed the Stone Token from dropping. Added the Potion Of Restoration as a potential drop to the western camp, where it was missing before.
-Slightly adjusted the placement of creeps at the southern kobold camp.
-Screenshots not updated yet.
Update on 17.02.2020 (v.1.05.2):
-Added terrain to the borders of the map, making it less likely to encounter the edges of the map.
-Some terrain changes for reforged.
-Added a missing creep.
-Uploaded this version in addition to the existing one.
Update on 25.02.2020 (v.1.06):
-Replaced itemdrops at the highground expansion: Now there's a lvl 4 charged + lvl 3 permanent item instead of a restricted selection of lvl 5 charged items + lvl 2 powerup.
-The previously lone lvl 4 wildkin now has a lvl 2 spirit pig as company.
-Various minor changes to terrain and doodads, including some downscaling of doodads to increases visibility of some creeps and gameplay-relevant areas.
-Replaced v.1.05.2 with this version.
Update on 16.03.2020 (v.1.08):
-Various visual changes, in particular near the edges of the map.
-No effect on gameplay except some shallow water/unbuildable terrain.
-Replaced v.1.06 with this version.
Update on 07.05.2020 (v.1.09):
-Replaced Rune of the Watcher at the kobolds by lvl 1 powerup (due to feedback).
-Uploaded this version in addition to v.1.05 and v.1.08.
Update on 11.03.2021 (v.1.12):
-Redesigned creeps/itemdrops for (previously) green camps.
-Minor terrain Updates.
-Only this version is available now.
Big thanks to @Granite_Golem , @Mr.Henci and many other who helped me improve the map!