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Beyond the Throne: Tides of Darkness

Discussion in 'Map Development' started by Kam, Apr 8, 2007.

  1. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    Beyond the Throne: Tides of Darkness 3977 (2)(4)

    Previously Orcs and Humans: Tides of Darkness.

    [​IMG]

    I was disappointed when I saw that Blizzard did not include naval combat in RoC, so I set out to edit the melee system to include such things. Beyond the Throne takes a regular melee map and adds elements of WCII, my own ideas, and community ideas that I have accumulated over the many years I have worked on this project. It is the only melee map of its kind that is able to be hosted on b-net without high download time. I have received positive feedback from those I have played it with on b-net, and I hope you will enjoy it as well.

    Features

    Integrated Sea Units

    [​IMG] [​IMG]


    Sea units serve as extensions to racial strengths. Orcs field raw power, high health, area damage units. Humans specialize in concealment, fast movement, and ground unit support. Lost use flying ships that deal magic damage, target multiple units, and augment ground armies via proxy summoning units. Naga units are all amphibious, but slower on land.

    Unique Third Race: Lost

    [​IMG]


    When I set out to create a third race I wanted to base it off of demons and undead, but still be something new. Lost are a hyper-aggressive race with several unique attributes. Units are inexpensive in gold, lumber, and food. Organic units will lose hit points when off of blight. Structures and research are expensive to compensate for low unit costs. Gold is harvested automatically by a Consumed Gold Mine, and lumber is harvested by workers as Wisps do. Rather than a naval transport of some type, Lost have a Derelict that can proxy summon units provided you have the appropriate structures. You need to attack wisely due to the unit decay when off of blight, and make use of Derelicts to create blight away from your structures. Early expansion is advised.

    Functioning Naga Race

    [​IMG]


    I've seen many Naga races but I have only seen one that felt complete. These Naga rely on movement bonuses and magic manipulation. Every unit is amphibious.

    Specialized Terrain

    [​IMG] [​IMG]


    You will play in areas designed to integrate sea units and find that sometimes the best way to defend or secure an expansion is from the water.

    Hosting Bot

    Head to channel BTT on U.S. East or Europe to play a game any time!

    [​IMG]

    Questions:


    What does Beyond the Throne: Tides of Darkness seek to do?

    I was annoyed that Blizzard failed to add a naval aspect to WC: III, so I set out to add it in. Secondly, I want this to be playable on bnet.

    Who worked on this?

    I have done 99% of the actual map work, but I also had some help from Vexorian and Moyack in the past.

    How long have you been working on this?

    On and off since August 2002.

    Does this seek to emulate WC: II perfectly?

    No. This is a mix of the two, however many ideas are shared.

    Did you do any of the custom models/textures/icons for this map?

    With the exception of a few icon edits, no I did not. Credits can be found in game in the Information tab.

    Can I have any of the models in your map?

    I'm afraid all of the models you can't find in the download section are the property of others and were given to me by the creators. Therefore, I can only tell you who made them.

    Why is your map locked?

    I've been a victim of having maps stolen and/or changed before and it is no fun.

    Will you ever release an unprotected version?

    Perhaps when I retire from WC: III.

    What happened to the non-naval version?

    I decided it was pointless as my mod is meant to implement naval combat.


    Update Log:

    9/18/16

    Balance Changes:

    9/18/16

    Balance Changes:

    Orc:

    -Grunt attack damage/dice reverted to vanilla, HP reduced from 800 to 750
    -Berserker attack damage/speed revereted to vanilla
    -Raging Boars changed to effect Burrows only
    -Devour now deals 10 damage inseatd of 99999 damage
    -Dragon attack type changed from normal to magic
    -Clear Cut mana cost reduced from 125 to 100
    -War Forge gold cost reduced from 235 to 205
    -Warlock armor type changed to Light
    -Incendiary Bomber now drops 3 bombs at all levels and deals 30/60/90 damage
    -Powdered Stimulants bonus reduced from 40% to 30%
    -Rupture duration decreased from 30 to 15 seconds
    -Sappers removed
    -Ironback now T1 siege unit, armor reduced from 6 to 4, gold cost reduced from 285 to 260
    -Burrow base armor increased from 2 to 4, food produced increased from 14 to 22, gold cost increased from 115 to 240, build time increased from 20 to 30 seconds
    -Pulverizer is no longer a transport
    -Orc transport unit added

    Human:

    -Rifleman attack damage restored to wc3 vanilla, has armor upgrade again, base armor reduced by from 5 to 4
    -Rifleman, Demolition Team, and Gryphon Rider have Studded Leather Armor again
    -Argonaut can no longer attack while submerged
    -Marksmanship upgrade damage increased from 3 to 8
    -Nitroglycerin upgrade bonus increased from 2 to 6
    -Demolition Team armor type changed from Light to Medium
    -Hopper gold cost reduced from 440 to 350
    -Decimator armor type changed from Medium to Small in standard form, Fortified when deployed
    -Reconstitution upgrade bonue increased from 30% to 50%
    -Flare removed
    -Siege Engine armor type changed from Fortified to Heavy, base armor increased from 4 to 6
    -Arcane Field removed from Field Generator (now Arcane Tower), Feedback added, gold cost reduced from 110 to 80
    -Wall cost reduced from 110 to 90
    -Savant Guardian armor type changed from Medium to Light
    -Valkyrie renamed Grand Sorceress
    -Dalaran Shield affect increased from 250 HP and 50% to 400 HP and 200%
    -Lord renamed to King's Hand
    -Gryphon damage type changed from pierce to magic
    -Power Armor (Divine Armor) given to Lord (King's Hand)
    -Inner Circle mana cost reduced from 175 to 125
    -Guardian replaced with Charge
    -Hindsight replaced with Sentry Gun
    -Academy gold cost increased from 200 to 240
    -Refined Smithing gold cost reduced from 350 to 275
    -Upgrade cost structure reverted to a standard increase per level
    -Power Armor repalced with Flare
    -Demolition Team gold cost increased from 180 to 220
    -Peasant gold cost set to vanilla
    -Cannon Assault shots reduced from 6/12/18 to 3/6/9
    -Farm Depot gold cost increased from 175 to 375, lumber cost increased from 60 to 120, build time increased from 25 to 35 seconds, food produced increased from 16 to 30, base armor increased from 4 to 6
    -Argonaut primary attack range increased by 50%, cooldown increased from 2 to 4 seconds, base damage increaed from 38 to 90
    -Decimator remade reflecting user feedback

    Naga:

    -Blink base cooldown increased from 3 to 5 seconds
    -Poison Bite replaced with Blink upgrade reducing cooldown to 0
    -Draken base hit points reduced from 1120 to 900
    -Incursor base hit points reduced from 960 to 825
    -Siren food cost reduced from 4 to 3, base hit points reduced from 1220 to 975, armor type changed from unarmored to light, base armor reduced from 5 to 4
    -Myrmidon base hit points decreased from 1300 to 1175
    -Couatl attack type changed from normal to magic
    -Phor base damage increased from 12 to 16
    -Mana Mine now available at tier 2
    -Deep Legacy bonus reduced from 67%/33%/0% to 80%/60%/40%
    -Chilled Arrows mana cost reduced from 200 to 150
    -Cull now steal health or life depending on the target unit and current mana
    -Scale Shallows removed, upgrades moved to Spawning Grounds
    -Volatile Blood now deals: 100 + 25 x number of player owned Reavers in range
    -Mana Shield replaced with Annihilation Eye
    -Sinkhole now returns mana to the Sunderer
    -Sunderer armor type changed from Large to Small
    -Devour Magic replaced with Siphon Mana
    -Coral Guardian damage base reduced from 120 to 80, damage type changed to Pierce, food produced increased from 15 to 21, gold cost increased from 130 to 230

    Lost:

    -Volcano replaced with Burning Corruption
    -Molten Wrath now triggers when attacking on the attacked unit, overall damage and area decreased
    -Consumed mine now costs 5 food
    -Lost heroes now cost 5 food
    -Specters now trained normally at town halls, and summoned from Derelicts, and require 1 food
    -Mana Regeneration on Derelicts increased from 1 to 1.25
    -Flesh Mites requires upgrade
    -Flesh Mites unit count and spawn rate reduced to vanilla, damage increased from 12 to 24
    -Nether Fold must target blighted ground
    -Desecrator removed
    -Brute reworked to be heavy close range siege unit
    -Ignite is now reversible, has Demolish
    -Specter costs 1 food
    -Charred Adjutant correclty classified as Undead (Lost)
    -Terminus Crux damage base reduced from 60 to 40, damage type changed to Pierce, Corpse Burn removed, gold cost increased from 245 to 340
    -Metasis removed
    -Ignited Scourge has Penetrate (Demolish) for attacking sea units
    -Stedding removed
    -Conduit removed
    -Shambler no longer requires lumber
    -Specter gold cost increased from 75 to 90
    -Obsidian Moor lumber cost decreased from 180 to 100
    -Stygian Bastille lumber cost reduced from 160 to 90
    -Mana Circulation is now a blanket mana regen upgrade that affects all Lost units (mechanical and organic)
    -Mana Circulation has new icon
    -Corrus armor type changed from Medium to Small
    -Razor armor base reduced from 12 to 8
    -Lumber collection reduced from 6 to 4
    -Derelict mana reduced from 700 to 450
    -Rift/Bastion/Parapet food produced increased from 12 to 18
    -Consumed Gold Mine requires 5 food
    -Burning Corruption number of units reduced from 2/3/4 to 1/2/3
    -Specter gold cost increased from 90 to 150
    -Derelict armor base increased from 6 to 10
    -Ravager armor increased from 8 to 14, armor type changed from Large to Medium

    All:
    -Primary Towers now have one attack that is balance to deal damage to all units
    -Damage multiplyer abilities on primary towers removed
    -Heavy sea units now have Large armor
    -Junker and Decoy removed, replaced with a standard Transport

    Fixes:

    Orc:

    -Onslaught can't be leveled in a row
    -Presence now requires level 6
    -Huntress abilities work now

    Naga:

    -Blink can no longer be cast into buildings

    Cosmetic:

    Lost:

    -Stygian Bastille has new model, now named Stygian Basin

    Naga:

    -Sunderer has new model

    All:
    -War Forge DISBTN fixed

    5/22/16

    Balance Changes:

    Orc:
    -Sapper hit points, gold cost, lumber cost, and Kaboom damage doubled
    -Warthog base damage increased by 2.5x from 18 to 45, attack cooldown doubled

    Human:
    -Astral Pillar remade
    -Reactive Armor replaced by Power Armor
    -Harasser has Aerial Shackles as an upgrade

    Lost:
    -Devour Magic description fixed
    -Brute rewored to be large melee unit based on the Mountain Giant, Pummel still applies,

    gold cost increased from 250 to 390, lumber cost increased from 120 to 170
    -Demolish damage to sea units increased from 2/3 to 5/6
    -Derelict can now be upgraded to absorb friendly Lost units for mana (Recall)
    -Duplicast replaced with Void Armor
    -Ravager now has Nether Fold, attack damage type chnaged from siege to Normal, armor

    increased from 6 to 8, mana max increased from 0 to 250
    -Flesh Mites requires mana
    -Burrow no longer requires mana
    -Monstrosity's count as summoned

    Naga:
    -Anchor description updated, buff shows effect
    -Calcify effect shows correctly
    -Compression replaced by Fathom Trident
    -Phor now has Mana Crush as an upgrade, maximum mana increased from 50 to 125, has basic

    attack

    All:
    -All support caster units, and the Warlock, now have dispel based abilities

    3/20/16

    Balance Changes:

    Orc:
    -My understanding of Spirit Link has been flawed, I have not adjusted it to work as I intended. The primary target will take 10% of the initial damage and spread 90% of initial damage to all linked units including the initial target.
    Example:
    -6 linked units
    -One linked units is dealt 100 damage
    -Targeted unit takes 10 damage + 15 damage
    -Remianing 5 units take 15 damage
    -Spirit Link mana cost increased from 75 to 120, duration increased from 25 to 40 seconds, upgrade gold cost increased from 175 to 250, lumber cost increased from 25 to 120

    Naga:
    -Dweller Burst replaced by Anchor
    -Cloud replaced by Currents

    Fixes:

    Naga:
    -Dweller Burst description/buff corrected
    -Shimmering Portal preload and portal orientation altered
    -Shimmering Portal dummy issue resolved

    All:
    -Terrain update to Severed Isles,
    -Updated for 1.27a
    -Incursor model revised

    1/28/16

    Balance Changes:

    Orc:
    -Watch Tower damage increased from 15 to 45, maximum targets increased from 1 to 3, gold cost increased from 110 to 180
    -Healing Spray healing increased from 40/65/80 to 80/160/240, mana cost increased from 75/85/95 to 120
    -Incendiary Bomber damage increased from 45 to 90, mana set to 140 for all levels
    -Remote Mine mana cost increased from 150 to 200
    -Clear Cut damage mana cost increased from 90 to 125
    -Stampede damage increased from 80 to 150
    -Crushing Blows replaced with Cleaving Strikes
    -Onslaught base spell changed, damage bonus increased from .10/.15/.20 to .15/.30/.45, range reduced, mana cost set to 125 at all levels
    -Winds of Durotar replaced with Presence

    Human:
    -Only Human may use an alternate building for resource return
    -Guard Tower gold cost increased from 80 to 140, maximum targets increased from 1 to 4
    -Cannon Tower area damage ranges increased
    -Inner Circle mana cost increased from 125 to 175
    -Reactive Armor bonus increased from 6/8/10 to 10/14/18
    -Starfall damage increased from 125 to 175, mana cost increased from 200 to 275
    -Respite Aura replaced with Righteous Aura
    -Demolition Team hit points increased from 180 to 360
    -Healing mana cost increased from 125 to 200 and hit points healed increased from 150 to 300
    -Knight train time increased from 45 to 50 seconds
    -Peasant gold cost increased from 50 to 60

    Lost:
    -Terminus Crux damage base increased from 24 to 60
    -Extinguish damage increased from 80/100/120 to 90/120/150, mana cost increased from 90 to 130
    -Devastate damage increased from 75 to 125, mana cost increased from 125 to 200
    -Secretion damage increased from 60/120/240 to 80/160/320, mana cost omcreased from 70 to 100
    -Razor gold cost increased from 285 to 380, hit points increased from 880 to 950, armor increased from 4 to 12, attack type set to magic from normal, damage base increased from 21 to 31, food cost increased from 3 to 4
    -Corrus damage increased from 15 to 65, attack type lightning added, attack cooldown increased from 1.9 to 2.5, range increased by 50%, armor increased from 4 to 6, gold cost increased from 155 to 250, food cost increased from 2 to 3
    -Metasis can now be used on caster
    -Shambler food cost increased from 1 to 2
    -Duplicast gold cost increased from 230 to 330
    -Nightmare train time increased from 25 to 30 seconds
    -Specter hit points increased from 180 to 280

    Naga:
    -Naga gold mining now works like Night Elf gold mining
    -Spiked Shell damage return increased from 30% to 50%
    -Liquid Pierce replaced with Bond
    -Urchin Turtle now has self targeting units on it's back after upgrading
    -Slave lumber harvest rate adjusted, has basic attack, has Cascade, hit points increased from 120 to 300
    -Naga halls can now be repaired
    -Coral Guardian damage increased from 45 to 120, cooldown time decreased from 1.5 to 1.2, attack type changed to chaos
    -Chilled Arrows mana cost increased from 75 to 200, slow duration increased from 5 to 8
    -Bond damage bonus increased from base 10-22 to 20-32, mana cost increased from 120 to 140
    -Cresendo damage increased from 50/75/100 to 120/180/240, mana cost increased from 90 to 120
    -Compression damage increased from 150 to 280
    -Cloud mana cost increased from 100 to 175
    -Devour Magic mana cost increased from 75 to 150
    -Incursor train time increased from 18 to 24 seconds, gold cost increased from 175 to 200
    -Cascade research added
    -Siphon Mana replaced with Dweller Burst
    -Dweller Pool replaced with Shimmering Portal


    Neutral:
    -Coinbaron spells require minimal mana

    Fixes:

    Human:
    -Inner Circle area now acts correctly

    Naga:
    -Naga heroes now yield correct bounty
    -Watery Wrath base spell changed
    -Torrent/Calcify upgrade buff
    -Murky Gaze can no longer be cast on workers

    Neutral:
    -Neutral heroes now come with correct racial Assault

    All:
    -Corrected neutral creep ability hot keys

    Cosmetic:

    Orc:
    -Swine Flu has new aura effect

    Lost:
    -Desecrator TC now works correctly
    -Toxic Carapace buff icon set to passive version
    -Blight Aura has new buff effect
    -Blight Growth has new effect
    -Mince has new icon

    Naga:
    -Reef Elemental has new model
    -Naga town hall model attachment point corrected
    -Pressure Chamber model collision and HP bar height corrected
    -Whirlpool description fixed
    -Calcify has buff effect
    -Hydra has new icon
    -Nullifier has new model/icon

    Neutral:
    -Collection now has an aura model

    All:
    -Information tab no longer flashes at game start

    12/14/15

    Balance Changes:

    Orc:
    -Obilerate cooldown increased from 45 to 90 seconds, damage increase from 80/125 to

    150/275, range reduced from 500/400 to 250/325
    -Pulverizer primary attack damage base increase from 28 to 38
    -Mass Shot removed
    -Pulverizer base damage increased from 38 to 54, attack cooldown increased from 1.6 to

    1.8
    -Pulverizer/Ironback deals 2x damage to organic units
    -Assassinate cooldown set to 25 seconds
    -Overflow damage bonus reduced from 5x to 4x

    Human:
    -Rapid Chambering attack cooldown bonus increased to 25% from 20%
    -Argonaut attack AoE (Full/Medium/Small) increased from 25/35/50 to 125/200/225
    -Argonaut and Battleship merged (name remains Argonaut), primary attack damage base

    increase from 26 to 36
    -Rocket Bomb cooldown adjusted from 70/55 to 80/80, range adjusted from 275/350 to

    225/325
    -Storm Hammers now deals persistent area lightning damage
    -Triage Tent replaced with Tactical Hindsight
    -Flare duration reduced from 30 to 10 seconds
    -Crystal Ball duration reduced from 10 to 5 seconds
    -Mystic Cuff Aura reworked

    Lost:
    -Executioner revised
    -Blight Growth is now instant cast
    -Incubator reworked

    Naga:
    -Blink cooldown lowered from 10 to 3 seconds
    -Leviathan armor type changed from Fortified to Heavy

    Neutral:
    -Greed Vault damage reduced from 55 to 45, allowable targets restricted to organic

    enemies
    -Decoy unit vision range adjusted
    -Coinbaron spells no longer require mana (this may change), can no longer attack air

    units


    All:
    -Hero target priority adjusted for AI
    -Adjusted creep camp locations on Typhoon
    -Heavy siege unit damage revised

    Fixes:

    Orc:
    -Warlock now correclty attacks up to three units
    -Hibernation was disabled for testing, sorry about that
    -Assassinate no longer targets units in deep water
    -Rune Field was disabled for testing, sorry about that

    Human:
    -Wreck correctly deals bonus damage to Derelict/Ravager
    -Rocket bomb damage is assigned correctly

    Naga:
    -Urchin Turtle can no longer be transported

    All:
    -Host bot commands now show in channel and game lobby

    Cosmetic:

    Human:
    -Nitroglycerin tooltip revised
    -Revival icon displays correctly, there was no issue with the spell function
    -Conceal marker updated

    Orc:
    -Dragon projectile scale
    -Warlock has Surge icon to indicate passive multi-targeting
    -Overflow button position moved

    Lost:
    -Altar of Overseers has correct death special effect
    -Hulsk has new model
    -Blight Growth has new effect

    Naga:
    -Murky Gaze tooltip revised
    -Morph tooltip revised
    -Sunderer has new icon

    All:
    -Selection circle adjustments

    11/15/15

    Balance Changes:

    Orc:
    -Inner Rage replaced with Stampede

    Human:
    -Comradeship replaced with Inner Circle
    -Reflections of Light replaced with Guardian
    -Bind replaced with Astral Pillar
    -Dalaran Shield % blocked increased from 25% to 50%
    -Field Generator may now target mechanical units with Replenish Life and Mana
    -Conceal now has an AoE target image
    -Decimator range increased from 500/800 to 600/900
    -Deployed Decimator damage increased from 16 to 20, RoF increased by 25%, Starfall

    removed
    -Wall added as upgrade to scout tower
    -Starbust replaced with Reactive Armor
    -Combat Engineer damage and attack speed adjusted
    -Gravity Well replaced with Starfall
    -Mana Cuff is now an aura
    -Conceal now has 30 second cooldown, 30/60/90 second durations, costs 125 mana
    -Legion no longer provides Magic Immunity
    -Critical Sector now increases melee and ranged damage by 40%
    -Replicate replaced with Triage Tent

    Lost:
    -Firewall replaced with Volcano
    -Executioner primary attribute changed to Intelligence

    Naga:
    -Murky Gaze is now a single unit target spell, mana cost reduced from 200 to 150
    -Barb Torrent replaced with Emergence
    -Mana Shield no longer targets mechanical units
    -Hydratia replaced with Torrent
    -Tornado replaced with Whirlpool

    All:
    -Sappers and Demolition Teams have a 20% chance to explode when attacked
    -Mercenaries reworked

    Fixes:

    Orc:
    -Envenomed Spears button location fixed
    -Remote Mines now walkable

    Human:
    -Deploy description fixed

    All:
    -Decoy fixed
    -Dummy units no longer cast shadows on land or sea

    Cosmetic:

    Orc:
    -Dragon has new missile model
    -Peon scaling size increased slightly

    Human:
    -Combat Engineer model edited to remove particle effect, projectile changed
    -Conceal ground effect changed

    Lost:
    -Specter changed back to a more Shade-like model - it's good to know the community has

    opinions!
    -Charred Adjutant scale reduced 10%
    -Massacre renamed to Nether Path
    -Murky Gaze has new icon

    Naga:
    -Siren has new skin/icon
    -Deep Trench renamed Sinkhole
    -Sinkhole buff fixed

    6/28/15

    Balance Changes:

    Orc:
    -Outpost and Mound merged
    -Rush no longer affects mechanical units
    -Battle Guide removed
    -Storm Generator replaced with Rupture

    Human:
    -Savant Guardian health reduced from 1080 to 825
    -Pulse replaced with Flare
    -Reflection of Light uses 500% at all levels, has buff

    -Devour Magic desc now shows correct numbers
    -Acid Burst now shows correct upgrade path
    -Ignited Scourge can attack air
    -Noxium now damages properly

    Lost:
    -Anit-Magic Shell, and Cyclone both require a Maelstrom Temple
    -Carrion Migration deals damage correctly
    -Desecrator reworked to be an offensive attack unit that spawns smaller version upon

    death

    Naga:
    -Sunderer mana maximum reduced, now has Mana Shield as an area effect invilnerability

    spell to replace Mana Flare
    -Naga unit movement speed on land reduced from 75% to 60% of equivilent non-Naga land

    units
    -Barb Torrent reworked
    -Mana Shield replaced with Resistant Heart
    -Water Elemental max summons reduced from 4 to 3, summons per corpse reduced from 2 to

    1, elemental hit points increased from 300 to 500, attack damage increased from 16 to

    26, damage type changed from Pierce to Magic, duration reduced from 180 to 90
    -Fury now subtracts mana after cast
    -Phor unit added to Enclave

    All:
    -Many building stat changes - see excel file
    -Standard Marketplace returned
    -Standatd item drop tables enforced
    -Food limit reduced from 150 to 125

    Fixes:

    Lost:
    -Phase and Acid Burst causing fatal errors

    Naga:
    -Resevoir Vault can return gold
    -Couatl requires Maelstrom Temple - this was not an issue unless your MT was destroyed

    and you happened to have a Tidal Temple or upgraded to one.

    Cosmetic:

    Orc:
    -Goblin Laboratory has new model

    Lost:
    -Shadow replaced with Wisp model, renamed Specter
    -Lost building models switched around to more accurately reflect purpose

    All:
    -Bladebane item buff icon replaced

    5/25/15

    Balance Changes:

    Orc:
    -Blaster damage fixed, rebalanced to no longer attack air but deal significantly more

    base siege damage
    -Strike is now Risky Strike, deals 350 damage to a target enemy unit and stuns for 3

    seconds but deals anywhere from 90 to 175 damage to the Warthog

    Lost:
    -Death Pact replaced with Defile
    -Tumor now costs 0 mana to cast, and has a 30 second cooldown

    Naga:
    -Urchin Turtle now has Barb Torrent

    Fixes:

    Orc:
    -Juggernaut mana spell removed

    Lost:
    -Devour Magic research icon fixed
    -Devour Magic description fixed

    Naga:
    -Assault added to Naga heroes

    All:
    -Frozen Void terrain adjustments
    -Severed Isles now uses correct interface text and gameplay constants, terrain revised
    -Crystal Lake removed pending revision

    4/25/15

    Balance Changes:

    Orc:

    Human:
    -Halt range reduced from 900 to 800
    -Hammer of Thor replaced by target cast Dalaran Shield
    -Mana Fog replaced with Magic Defense
    -Afterburn no longer damages friendly units

    Naga:
    -Attack upgrade for Naga beast units now provides a chance to deal extra damage per hit
    -Hauler armor type changed to Medium
    -Coral Blades is now an attack speed bonus of 10%/10%/10%
    -Added third Naga hero: Nullifier

    All:
    -Mobile shop item list adjusted, creep drops adjusted
    -Increased spell damage of Pandaren Brewmaster abilities
    -Neutral hero sight range reduced to match racial heroes
    -Heavy organic air unit attack damage buffed
    -Spell Breaker added to Mercenary Camp

    Fixes:

    Human:
    -Cluster Rockets upgrade description fixed

    Orc:
    -Strike now requires the War Forge instead of the War Mill
    -Ogre Magi model path restored
    -Onslaught now fires

    Lost:
    -Altar of Overseers now has standard altar pathing map
    -Blight Aura buff no longer shows on heroes
    -Anti-Magic Shell upgrade description fixed
    -Fixed Blight Aura

    All:
    -Fixed Pandaren Brewmaster hotkeys

    Cosmetic:

    Human:
    -Savant Mage renamed to Savant Guardian
    -Marksmanship now shows as a green +3 on the unit
    -Rocket Bomb description changed, tooltip now changes after upgrade

    Lost:
    -Removed double birth effect from Altar of Overseers

    All:
    -Upgrade descriptions now tell vital statistics
    -Added an item cleanup script
    -The Move command now says "Move" again.
    -New terrain: (2) Frozen Void
    -Revised terrain: (2) Severed Isles

    3/6/15

    Balance Changes:

    Orc:
    -Mumbo Priest replaced with Warlock
    -Ascension replaced with Outburst
    -Flaming Grog removed, standard attack now causes area damage
    -Clan Allegiance removed
    -Scattershot replaced with Storm Generator
    -Pulverizer has Mass Shot
    -Rune Duration increased from 45 to 60, mana cost increased from 200 to 250
    -Bloodlust mana cost increased from 100 to 125
    -Hibernation mana cost increased from 75 to 100
    -Ogre Magi mana maximum decreased from 400 to 300
    -Warlock mana maximum reduced from 450 to 350
    -Obliterate damage increased from 30/65/100 to 60/125/250
    -Clear Cut damage increased from 75/150/225 to 125/250/325
    -Healing Spray damage healed increased from 30/45/60 to 50/65/80
    -Incendiary Bomber damage increased from 20 to 45
    -Assassinate damage increased from 120/240/360 to 150/300/450
    -Combust is now a remotely triggered ward

    Human:
    -Animal War Training removed
    -Monastery merged into Barracks
    -Replenish Mana and Life moved to Field Generator
    -Blacksmith and Lumber Mill merged into Academy
    -Shock and Awe removed
    -Engineer removed
    -Resistant Armor repplaced with Legion
    -Siege Engine now has Barrage by default, new upgrade: Pulse Cannon
    -Cluster Rockets is now a tier 3 upgrade
    -Rocket Bomb (Rocket Strike) can now be upgraded to level 2
    -Removed Foundry
    -Human sea units no longer have armor upgrades, Battleship has Robust Cannon upgrade
    -Field Generator now has Replenish Life and Mana, a magic attack, increased gold cost, and requires a Mage Sanctum
    -Ale Screen Removed
    -Savant Mage mana maximum mana reduced from 460 to 400
    -Cannon Assault AoE increased from 150 (melee range) to 250
    -Rocket Speheres now deals siege damage
    -Replicate now creates one drone at all three levels, drone attack damage increased from 13/17/21 to
    -Critical Sector ranged damage bonus oncreased from 25% to 40%
    -Bind damage increased from 100/225/375 to 225/350/500
    -Comradeship damage buff increased from 6-18/10-25/15-33 to 10-22/15-30/20-38
    -Omega Bursts replaced with Gravity Well
    -Resurrection man cost raised from 200 to 300 and dead revived raised from 6 to 12
    -Hopper movement speed reduced by 20%

    Lost:
    -Removed Consume from Scourge
    -Ravager movement speed over land reduced, now has movement bonus over water
    -Executioner reworked
    -Torn Sky removed
    -Metasis mana cost increased from 110 to 250
    -Mince mana cost increased from 90 to 150
    -Burning Barrier damage increased from 10/20/30 to 25/50/75
    -Devastate AoE range increased by 60%
    -Secretion damage increased from 60/90/120 to 60/120/240, duration set to 30 seconds at all levels
    -Derelict lumber cost increased from 180 to 250

    Naga:
    -Volatile Blood no longer damages Reavers
    -Incursor gold cost reduced from 225 to 125, mana bank removed
    -Murky Gaze area of effect reduced, cooldown increased from 35 to 60 seconds
    -Spawning Grounds lumber cost reduced from 125 to 60
    -Naga hall food production increased from 10 to 16
    -Urchin Turtle now requires 8 transport slots
    -Dark Fold removed
    -Harbinger now a fortified siege unit
    -Myrmidon mana maximum reduced from 450 to 350
    -Summon Reef Elemental replaced with Watery Wrath
    -Urchin Turtle now has Normal damage type, movement speed reduced by 50%, has Escort
    -Hydralings now have small armor, and magic attack
    -Hydra has magic attack
    -Draken now has Slow Poison as a standard attack, Barbed Tail removed, mana maximum increased from 100 to 125
    -Breach is now a research and Calcify is available by default
    -Submerged removed from Naga units - Deemed too powerful in combination with Eternal Well and amphibious movement

    All:
    -Gryphon Rider/Dragon/Stygian Monarch/Couatl attack type changed from Magic to Normal
    -Towers require Buildable condition
    -Swindler reworked into Coinbaron
    -Experimental units reworked into standard units
    -AI smart casting improved
    -Decoy reworked to create stronger fake units
    -Hit Point bonus per strength point increased from 25 to 50, defense bonus increased from .3 to .6

    Fixes:

    Orc:
    -Fixed bug where devoured units triggered afterburn
    -Orc AI works
    -Gash tooltip fixed

    Human:
    -Bind target buff effect location fixed
    -Revival tooltip fixed
    -Footman birth sound range fixed

    Lost:
    -Fury duration now works correctly
    -Blight Aura buff displays correctly

    Naga:
    -Pressure Chamber no longer mentions Wind Serpent

    All:
    -Creep abilities should now conform to the QWER/ASDF/ZXCV pattern
    -Fixed Greed Vault text display

    Cosmetic:

    Naga:
    -Naga building ground textures changed to Night Elf

    --------------------------------------------------
    11/8/14

    Balance Changes:

    Orc:
    -Mumbo Priest hit points reduced to 1200 to 900
    -Warlock replaced with a permanent transformation spell on the Mumbo Priest
    -Fade Step replaced with Assassinate
    -Blades of Durotar mana increased from 110 to 150
    -Evasion now causes passive permanent invisibility
    -Abduct mana reduced from 140 to 100

    Human:
    -Conceal mana cost increased to 125 from 100
    -Removed Bulwark
    -Battleship range increased from 750 to 850

    Naga:
    -Poison Bite and Barbed Tail now require a Resevoir Vault
    -Wind Serpent removed
    -Myrmidons, Incursors, and Drakens no longer move when submerged. This is a balance consideration to offset the regernation and movement bonus Naga units have in water.
    -Parasite replaced by Desiccate
    -Couatl's no longer benefit from Sharpened Claws
    -Incursors can now be upgraded with Shell Bash
    -Sea Witch and Tempered Guard now cost 5 food
    -Coral Bed replaced with Coral Guardian
    -Devour Mana replaced by Illusory Wail
    -Urchin Turtle now has Kraken Call

    All:
    -All heroes have increased armor via a base armor of Strength (7), Agility (5), Intelligence (4)

    Fixes:

    Naga:
    -Naga bounty rewards fixed

    Cosmetic:

    Orc:
    -Grapple renamed Abduct
    -Winds of Durotar renamed Blades of Durotar

    Human:
    -Battlecarrier renamed Battleship

    Naga:
    -Incursor model now allows shading
    -Draken missile model changed
    -Chilling Silence renamed to Chilling Wail
    -Siren has new skin/icon

    10/10/14

    Balance Changes:

    Orc:
    -Pulverizer armor increased from 8 to 10, damage increased from 24 to 28
    -Juggernaut damage increased from 32 to 48
    -Barge removed, Pulverizer can now carry 8 units

    Human:
    -Argonaut armor reduced from 6 to 4, damage increased from 20 to 26
    -Battleship replaced with Battlecarrier
    -Fire Support Replaced with Starburst

    Lost:
    -Torn Sky now costs 100 mana

    Naga:
    -Blink costs 50 mana now
    -Harvester food cost increased from 2 to 4
    -Sea Witch added
    -Leviathan now has Breach, and can learn Calcify
    -Reaver can learn Volatile Blood


    -Naga flag model attachment removed
    -Ruined Lock upkeep levels fixed
    -Fixed some sea pathing issues on Ruined Lock
    -Slave model now has correct swim aniamtions when carrying resources
    -Slave now has correct repair

    Fixes:

    All:
    -Insane AI now function at all difficulty settings with triggered variiations

    Cosmetic:

    Orc:
    -Siege Magnate has temporary skin/model

    Lost:
    -Altar of Oversight model now fits with other altars, renamed to Altar of Overseers

    Naga:
    -Upgrade buff icons added for Naga

    All:
    -Unit health bars are now split in to 25% increments

    8/15/14

    Balance Changes:

    Orc:
    -Drudge removed, build lists consolidated, Peon hit points increased from 250 to 380
    -Salamander Vizier no longer has Abolish Magic or Bloodlust

    Human:
    -Sanctuary Gem and Ivory Tower no longer have techtree requirements
    -Peasant and Engineer gold cost reduced from 75 to 50
    -Retribution Wagon hit points increased from 500 to 575

    Lost:
    -Reformation replaced with Torn Sky
    -Mauling Armor chance reduced from 35% to 5%
    -Stygian Monarch hit points reduced from 1350 to 1200
    -Harbinger hit points reduced from 1775 to 1700
    -Corrus hit points reduced from 575 to 480
    -Lost gold intake rate reduced by 25%
    -Shambler build time increased from 14 to 18 seconds
    -Derelict mana reduced from 800 to 700
    -Harbinger gold cost increased from 275 to 475

    All:
    -Naga introduced
    -Removed Consumptionist - it was a test bed for Naga abilitties

    Fixes:

    Lost:
    -Scourge Bones Chimes replaced with Orb of Souls
    -Quench Life casts correctly now
    -Fixed Consume hotkey

    All:
    -Corrected radius on enhanced Vision, True Sight, and Unveil
    -Removed unused systems

    Cosmetic:

    Orc:
    -Removed custom Outpost model/icon

    All:
    -New terrain: (2)Ruined Lock
    -Enemy player can no longer buy items from your mobile shop
    -Creep item tables expanded significantly and are now based on what kind of creep was killed - e.g. a Mur'gul Snarecaster will drop a scroll or other magic based item

    7/6/14

    Balance Changes:

    Orc:
    -Giant Sea Turtle attack range decreased from 900 to 800
    -Hex range increased
    -Barge armor increased from 3 to 5
    -Voodoo Trap replaced with Voodoo Rune

    Human:
    -Hammer of Thor no longer destroys trees
    -Altar of Kings no longer has Reclaim
    -Bulwark attack range decreased from 900 to 800
    -Phoenix Rise mana cost increased from 100 to 175
    -Spell Shield bonus added to Fire Support
    -Halt and Hammer of Thor cast range increased
    -Hopper capacity increased from 5 to 8, move speed reduced from 160 to 130, food cost increased from 1 to 2
    -Dematerialize range increased to infinite, mana cost now 80/70/60/50

    Lost:
    -Lost gold intake lowered to +7
    -Blight Growth area increased by 33%, mana cost increased from 50 to 100
    -Mana Current bonus decreased from 1/2 to .5/1
    -Predictive Eye replaced with Nullify on Corrus
    -Nullify replaced with Shadowplay - Evasion that starts at 2% and increases by 2% per level on attack up to 60% and remains until no enemy units are in the immediate area.
    -Mana Shield replaced with Blight Aura
    -Derelict armor increased from 2 to 6
    -Razor maximum mana reduced to 400 from 500
    -Mince bonus reduced from 300% to 250%
    -Altar of Oversight lumber cost reduced from 200 to 75
    -Rift/bastion/Parapet food produced increased from 8 to 12
    -Noxium duration reduced from 30 to 20 seconds, no longer targets air units
    -Carrion Migration now costs 90 mana, no longer targets structures
    -Secretion now costs 70 mana
    -Adjutant totally reworked

    Neutral:
    -Decoys are now purchased at the Mercenary Camp

    Fixes:

    Orc:
    -Fixed Afterburn bug that would cause it to cast again
    -Devour buff now has correct icon

    Human:
    -Hammer of Thor was causing slight lag
    -Mana Fog no longer triggered by flying units
    -Submerged Argonaut pathing adjusted
    -Reclaim upgrade requirements fixed (referenced Workshop)

    Lost:
    -Nightmare's description still referenced Unbridled Frenzy
    -Acid Burst has upgrade buff
    -Metasis hotkey/button position corrected
    -Harbinger no longer has mana
    -Toxic Carapace learn hotkey fixed

    Neutral:
    -Corrected War Club description
    -Greed Vault no longer requires level 6
    -Decoy no longer produces an unusable shadow when targeting certain units

    All:
    -All Orc and Human structures now dispel blight
    -Adjusted Mine and creep locations on Typhoon to prevent unprovoked creep aggros while moving troops
    -Numerous unit pathing fixes on Typhoon
    -Triggers now only run if the unit that uses them has been created
    -Altars no longer require a Barracks/Outpost/Aperture
    -Adjusted flying height of air units +100 units
    -Sight radius of all units has been lowered

    Cosmetic:

    Orc:
    -Barracks renamed to Outpost, has new model/icon (racial flavor)
    -Transport Ship renamed to Barge

    Human:
    -Combat Engineer names revised

    Lost:
    -Desectrator has new sound set
    -Scourge/Ignited Scourge has new sound set

    All:
    -Adjusted how unit descriptions are written in context of ability lists
    -Loading screen set to default, version number now appears in map title


    5/8/14

    Balance Changes:

    Orc:
    -Blaster gold cost reduced from 500 to 300, Siege damage reduced from 33 to 26, Chain Lightning replaced with a secondary lightning attack that deals 5 times damage to sea units, Overflow upgrade removed
    -Pulverizer gold cost reduced from 320 to 280, lumber cost increased from 85 to 110
    -Transport build time increased to 15 seconds
    -Warthog gold cost reduced from 320 to 280
    -Giant Sea Turtle gold cost reduced from 330 to 285, lumber cost increased from 65 to 90
    -Scattershot damage incresed from 15 - 50 to 25 - 100
    -Cannon Assault AOE increased from 95 to 150, damage per hit increased from 15 to 45
    -Warlock movement speed reduced to 270 from 320
    -Horde Mentality max bonus decreased from 50% to 40%
    -Targeting area reduced for Cannon Fodder

    Human:
    -Militia attack damage increased from 11 to 22, cooldown reduced from 1.2 to .8
    -Siege Engine gold cost reduced from 520 to 320, Barrage now targets all enemy units and deals 3 times damage to sea units
    -Sheep now have a 15 second stock start delay
    -Hopper build time increased to 15 seconds
    -Harasser gold cost reduced from 290 to 250
    -Resistant Armor no longer behaves as hero armor. It was too much of an advantage to be immune to so many spells. It now reduces all spell and magic damage by 50%.
    -Siege Engine secondary attack damage reduced from 42 to 36
    -Farm Depot/Bombard Depot have new sound set
    -Retribution Wagon movement speed reduced from 270 from 320
    -Refined Smithing now at Lumber Mill
    -Arcane Field duration increased from 30 to 45 seconds
    -Wreck damage multiplier reduced from 2 to 1.5

    Lost:
    -Derelict build time increased from 15 to 18 seocnds, gold cost reduced from 290 to 220, lumber cost increased from 80 to 160
    -Ravager gold cost reduced from 590 to 480, lumber cost increased from 110 to 225
    -Rift cost now identical to Great Hall and Town Hall
    -Mauling Armor no longer affects mechanical units
    -Eradicate now based on Phoenix Fire
    -Duplicast mana costs increased by 50 mana, Duplicast upgrade cost increased from 280 to 350
    -Cede no longers adds Essence, and many not target workers
    -Brute is a now a mechanical ranged unit
    -Pummel chance reduced from 25% to 20%
    -Essence lifesteal increased to 20%

    Neutral:
    -War Club number of hits increased from 1 to 3

    All:
    -Mercenary Camps no longer sell basic creeps
    -Added Privateer Wharfs to Crystal Lake
    -Altars now require a Barracks/Aperture instead of an Elven Lumber Mill/War Forge/Sieve
    -Transport and Hopper build times increased to 15 seconds
    -Heavy siege units rebalanced to fall in line with racial traits in terms of strength Lost->Human->Orc

    Fixes:

    Orc:

    Human:
    -Replicate description fixed
    -Fire Burst now has correct buff
    -Refined Smithing buff now correctly shows on Riflemen and Footmen after researching Refined Smithing
    -Huntress revive text fixed
    -Packbeast has hit point regeneration
    -Hibernation functions correctly

    Lost:
    -Cede upgrade location set to 0,1
    -Noxium description fixed
    -Pummel no longer fires on mechanical units or structures
    -Duplicast upgrade buff now shows on Derelict
    -Stedding no longer heals enemies
    -Scourge now correctly gains hit points when attacking

    Neutral:
    -Derivative Wealth and Whirlpool now require level 6
    -Tempered Myrmidon now costs 5 food
    -Tempered Myrmidon no longer shows 3 supply capacity

    All:
    -Repair gold/lumber cost and time now match unit costs for buildings and mechanical units
    -Optimized a number of skins to reduce imported file size
    -Hero icon location changed so hotkeys do not compete with neutral hero hotkeys
    -Game Options function correctly now

    Cosmetic:

    Orc:
    -Mound has new sound set
    -Error messages for Cannon Fodder more specific

    Human:
    -Retribution Wagon has new model/icon
    -Model size of Hopper increased by 20%
    -Mana Fog has new icon
    -Bulwark death animation fixed

    Lost:
    -Sieve and Aperture model scale reduced by 10%
    -Mince has new icon
    -Terminus Crux has new model
    -Terror buff effect changed

    All:
    -Various custom icons deemed unnecessary replaced with standard icons
    -Model size of experimental units decreased roughly 10%


    3/7/14

    Balance Changes:

    Orc:
    -Pulverizer gold cost reduced from 380 to 320
    -Juggernaut gold cost reduced from 510 to 400, base armor increased from 15 to 16
    -Dragon gold cost reduced from 630 to 580
    -Spiked Barricades dmage return increased from 4/12 to 8/18, gold cost of level 2 increased from 50 to 125
    -Lumber Harvesting upgrade replaced by Raging Boars upgrade

    Human:
    -Retribution Wagon base damage increased from 6 to 16
    -Phoenix health lowered from 1250 to 850, decay rate reduced from -25 to -15
    -Argonaut gold cost reduced from 300 to 250
    -Battleship gold cost reduced from 460 to 350
    -Gryphon Rider gold cost reduced from 580 to 520
    -Improved Masonry has 3 levels again
    -Barracks, Lumber Mill, and Blacksmith now have Reclaim. Reclaim is now a research

    Lost:
    -Ravager gold cost reduced from 590 to 450
    -Unbridled Frenzy renamed to Frenzy and is now a passive that increases attack damage every attack as long as an enemy unit is within attack range
    -Terror checks for research
    -Dark Retreate is now Dark Fold, found on the Ravager
    -Incursus removed, I found it had no real purpose as it was orignally the medium naval unit as sort of morphed into a semi-useful air unit. Four air units is too many.
    -Stygian Monarch gains Phase
    -Abyss now requires Parapet

    All:
    -Crystal Lake: Adjusted cliff height so units are slightly farther away
    -Crystal Lake: Line of Sight blockers added around exterior creep camps to give them more purpose
    -Warrior and Elementalist removed. Promethian Crusher, Burster, and Vessel added. My goal is make mercenary units something people actually want to buy.
    -Tempered Myrmidon added to Tavern
    -Formation ranks adjusted
    -Paradise Shoals: Players set to FFA, Marketplace replaced with Mercenary Camp, slight terrain changes to improve naval pathing

    Fixes:

    Human:
    -Footman model now correctly loads after Refined Smithing is researched
    -Retribution Wagon description corrected

    All:
    -Sheep, Arcane Despository, Packbeast, and Void Aide no longer included in Assault

    Cosmetic Changes:

    Human:
    -Cleansing Beams now displays lightning effect on first cast, thanks to Maker

    All:
    -Voting options are now integrated into starting halls via a spellbook
    -Gold Mine texture removed
    -When playing as NE (Human) tech tree precentages now show correctly in score screen
    -Neutral heroes button location moved to avoid conflict with racial hero hotkeys

    2/15/14

    Balance Changes:

    Orc:
    -Runes replaced with Hibernation
    -Magnate redone
    -Troll Ancestry removed, Berserk attack speed bonus increased to 100%
    -Endurance Aura (Altar of Blood / Mound) replaced with Clan Allegiance
    -Inner Strength hit points bonus increased from 50 to 100, and gold cost increased from 50 to 125
    -Ascension magic reduction increased from 70 to 75%
    -Berserker Regeneration increased from .8 to 1 hit point per second

    Human:
    -Pressure Mine replaced with Fire Burst
    -Fire Support mana cost reduced from 90 to 65, and cooldown from 25 to 15
    -Cleansing Beams damage reduced from 150/200 to 75/140
    -Dematerialize mana cost reduced from 80 to 60
    -Hopper now has Ale Screen
    -Soul Imitation has been replaced with Resistant Armor which provides hero like armor against magic damage. Negative effects will have the same duration as they would on heroes. Soul Imitation was not providing a racial benefit as it was intended to.
    -Demolition Team now has Resistant Armor (racial ability)
    -Thors Might replaced with research option Refined Smithing
    -Lumber Mill/Blacksmith upgrades re-divided
    -Footmen now have Defend by default, % chance increased to 50% from 30%, non-reflected damage taken decreased from 50% to 25%
    -Sheep stock maximum reduced from 4 to 3
    -Long Rifles merged in Marksmanship, gold cost increased from 100 to 150

    Lost:
    -Conflagration replaced with Corpse Burn
    -Reformation max healed reduced from 25 per second (625) to 10 per second (250)
    -Essence now provides a 10% life steal when off blight. This is a further incentive to be

    aggressive.
    -Dark Retreat and Reformation now have a cast range of 10000, Reformation is now an 650 area target spell for 185 mana that lasts 15 seconds
    -Reprisal now a starting ability and deals 25% of melee attack damage back to the enemy (can be upgraded to 33%), Terror must be researched
    -Toxic Carapace no longer returns damage
    -Corpse Burn duration reduced from 15 to 10 seconds
    -Ravager movement speed reduced to 90 from 125
    -Derelict movement speed reduced from 200 to 150
    -Cede redone. It now generates a copy of a target organic non-hero non-neutral unit. You are required to have the food cost of the target unit available. It does not transfer racial abilities, upgrades, or buffs. The copy will gain Essence.
    -Corrus food cost increased to 2
    -Razor food cost increased to 3
    -Consume has mana cost and cooldown
    -Scourge was replaced with Desecrator and Nightmare removed from summon list on Derelict

    All:
    -Heroes now have Assault rather than support air units
    -Crystal Lake terrain revised, added Tavern

    Fixes:

    Orc:
    -Dragon skin now matches Dragon Roost
    -Berserker now references Berserker Regeneration instead of Troll Regeneration in unit description
    -Envenomed Spears now works with Max Tech voting option

    Human:
    -Hopper spell animation fixed
    -Rapid Chambering now correctly increases fire rate by 20%
    -Footman model removed due to animation issues

    Lost:
    -Collateral Destruction references Scorch instead of Immolation
    -Terminus Cruxs can be repaired
    -Terror chance and duration are now correct in the description
    -Derelict now directly summons units rather than using a spellbook. This was done as there was no way around the mana cast issues inherent to control groups and spellbooks. The result is a much more user friendly unit.
    -Proxy summon upgrade no longer allows a player to go over the food limit
    -Stygian Bastille references Desecrator instead of Leech
    -Noxium cast range adjusted (It was set too low and interfered with casting)
    -Mana Circulation and Conduit FX now works with Max Tech voting option
    -Blade Shards now correclty assigns damage

    Cosmetic Changes:

    Orc:
    -Mistress renamed to Huntress, new icon
    -Giant Sea Turtle has new icon
    -Bloodlust has new icon
    -Altar of Blood renamed to Mound

    Human:
    -Elite Rifleman renamed Combat Engineer

    Lost:
    -Collateral Destruction has new icon
    -Ravager has new model/icon
    -Mana Current buff effect changed

    All:
    -Unit movement art speeds now match real movement speeds

    12/21/13

    Balance Changes:

    Lost:
    -Secretion has a 15 second cooldown

    Fixes:

    Human:
    -Riflman portrait, Icon replaced

    Lost:
    -Cede upgrade hotkey and description
    -Carrion Migration learn tooltiip description
    -Ravager requirement
    -Flesh Mites requirement
    -Scourges summoned via Palette are no longer Ignited

    All:
    -Crystal Lake naval structure AI
    -Crystal Lake terrain modified. Creep camps moved, more detail added, moved the north central land bridge to be equidistant from both start locations
    -Grimore Of Atreides's tooltip states 5 charges instead of 10

    12/17/13

    Balance Changes:

    Orc:
    -Bloodlust attack speed increase lowered from 40% to 30%
    -Afterburn chance increased from 25% to 33%

    Human:
    -Sheep may now be bought at Farm Depots at a cost of 40 gold and 5 lumber to produce 3 food

    Lost:
    -Impale replaced with Blade Shards
    -Fulgor removed
    -Shadow mana cost reduced from 175 to 150
    -Unbridled Frenzy no longer deals self damage
    -Nightmare Palette cost reduced by 50 mana, attack range increased to 100 from 90 to match Ogre Magi and Paladin, armor increased by 2
    -Dark Ward replaced with Mana Shield
    -Petrification Aura replaced with Acid Burst
    -Pain Lord replaced with Hulsk
    -Soul Sew now absorbs friendly units, and when the Harbinger makes a kill it gains 25% of the max hit points of the dying (organic) unit
    -Monolith functions merged with Obsidian Moor
    -Corruption duration increased from 5/7 to 8/12 and cooldown increased from 25 to 40 seconds
    -Desecrator reworked to be an organic unit area denial weapon, new model/icon
    -Oppressor renamed Scourge, now a two in one unit with a form change from fast-attack ranged to ranged siege
    -Executioner remade

    Fixes:

    Orc:
    -Nomral orc AI loads
    -Afterburn no longer has a chance to chain-trigger causing lag

    Lost:
    -Lost spawn special effect now only plays for workers and Derelict units
    -Palette can no longer be cast in deep water or other obstructed areas
    -Corruption max range now functions correctly
    -Lost units that are summoned no longer allows food limit to be ignored. I had thought this corrected in the last update.
    -Adjutant description
    -Oppressors and Stygian Monarchs no longer have mana
    -Terror was not firing

    All:
    -Dummy units no longer have a chance of providing vision
    -Numerous trigger optimizations

    Cosmetic Changes:

    Human:
    -Rifleman has new model/icon

    Orc:
    -Battle Guide model updated

    Lost:
    -Lost primary structure model reworked
    -Firey Shards has a new projectile model
    -Nexus Buffer effects altered
    -Overseer renamed to "Altar of Oversight

    Neutral:
    -Removed Relic custom model, and Circle of Power base

    10/20/13

    Balance Changes:

    Orc:
    -Reduced Hex duration from 7 to 4 seconds, reduced area of effect from 300 to 200
    -Warlock now has War Call (replaces Blood Boil), and Chain Heal


    Human:
    -Retribution Wagon now has a small magic attack, and Metal armor
    -Rapid Chambering gold cost increased from 150 to 300
    -Overwhelm replaced with Pious Hand

    Lost:
    -Blight Growth is now AOE cast, area reduced from 512 to 256, cooldown reduced from 25 to 15 seconds
    -Dimentional Eye replaced with Predictive Eye
    -Incursus HP decreased from 950 to 475, model scale reduced
    -Crux and Terminus combined into Terminus Crux to fit more with the aggressive playstyle
    -Lost no longer have Mana Barrier
    -Crimson monarch has new model/icon no longer has Vile Cocoon, renamed Stygian Monarch
    -Siphon Matrix replaced with Dark Ward
    -Cede now only requires a Sieve
    -Cede reworked to be a sacrifice based ability
    -Oppressor can be upgraded with Incinerate

    Fixes:

    Orc:
    -Last Stand tooltip fixed

    Human:
    -Footman has new model more fitting to WC3
    -Replicate Drones now follow correctly when a Elite Rifleman is in a Hopper

    Lost:
    -Well of Sorrow correclty increases the level of Impale
    -Corruption has new icon
    -Anguish now correclty increase upgrade cost per level, has three levels, includes Shambler
    -Monolith has standard pathing
    -Palette no longer allows food limit to be ignored

    Neutral:
    -Removed Iron Centurion
    -Remnant removed
    -Warrior custom model/icons removed
    -Elementalist added at Mercenary Shop

    All:
    -Numerous trigger optimizations
    -Altars returned to default location in build que

    7/2/13

    Balance Changes:

    Orc:
    -Cannon Fodder cast restrictions revised to me more precise, removed Last Stand Ward
    -Battle Guide collision size reduced
    -Transport can no longer hold other vessels

    Human:
    -Critical Sector range reduced from 340 to 325

    Lost:
    -Dispense replaced with Eradicate
    -Guardians replaced with Mana Rot on Adjutant
    -Dimensional eye adjusted to a 25 second duration, damage set to 1/2 HP per second, fixed tooltip
    -Forerunner mana cost reduced from 185/145/105 to 145/125/105
    -Incursus HP reduced from 1200 to 950
    -Leech name changed to Desecrator, scale increased, HP increased from 175 to 250, armor changed to Large, gold cost increased from 95 to 145

    Fixes:

    Human:
    -Fixed Spell Shield
    -Fixed areas where Submerged Argonauts could escape into shallow water
    -Deploted Decimator now costs the same food as undeployed
    -Bulwark model decay fixed

    Lost:
    -Corrus model now has overhead attachment point, custom missile added
    -Fixed missing Forerunner buff model
    -Adjutant no longer plays incorrect animation when casting while in stone form
    -AI correctly casts Blight Growth

    Neutral:
    -Decoy error message displays appropriately now

    All:
    -The Total Score field in the end game stats now displays N/A because it was not an accurate measure due to the use of dummy units for casting spells
    -Optimized how unused triggers are handled when certain heroes and races are not present
    -Insane AI added
    -New terrain: Typhoon

    3/9/13

    Balance Changes:

    Orc:
    -Rig and Orc Shipyard merged, now just Rig
    -Orc naval upgrades now at War Forge
    -Pulverizer primary attack damage increased from 19 to 24, gold cost increased from 315 to 380, move speed reduced from 300 to 280, primary attack area of effect reduced from 225/235/250 to 180/200/220-Pulverizer
    -Juggernait damage increased from 28 to 32, move speed reduced from 270 to 240
    -Flaming Grog damage reduced from 2 to 1 hit point per second, no longer reduces attack speed
    -Inner Strength is available at tier 1
    -Transport movement speed reduced from 320 to 280, turn rate reduced from .4 to .2

    Human:
    -Dematerialize no longer targets amphibious units
    -Argonaut primary attack damage reduced from 30 to 20, gold cost reduced from 365 to 300, move speed increased from 200 to 225, now has Rapid Chambering upgrade (lowers attack cooldown from 1.7 to 1.2)
    -Human multi-level upgrades now start expensive and become cheaper, as well as have 3 levels - This was done to compensate for cheaper units and the racial passive Soul Imitation
    -Hopper no longer repairs enemy mechanical units, or mechanical air units, movmement speed reduced from 220 to 160
    -Drone bomb replaced with Fire Support
    -Demolition Steed replaced with Demolition Team
    -Battleship damage increased from 22 to 26, cooldown reduced from 2 to 1.5. hit points increased from 1700 to 1800

    Lost:
    -Lost now use food
    -Lost Essence now decays 2 hit points per second off of blight, Lost units gain 3 hit points per second on blight
    -Lost naval attack upgrade bonus reduced to 3 per level, Pulverizer and Juggernaut have larger AOE on primary attacks
    -Leech gold cost increased from 80 to 95, hit points increased to 175, Inferno replaced with Noxium and Burst

    Neutral:
    -Iron Cyclops replaced with Iron Automaton
    -Removed Purifier

    All:
    -Unit specific upgrades for Rifleman, and Berserker now at their respective Barracks

    Fixes:

    Orc:
    -Fixed Lumber Harvesting upgrade name
    -Fixed Thorium Ranges Weapons Location

    Human:
    -Foundry no longer repairs enemy units
    -Crew now works

    Lost:
    -Major crash bug with Lost fixed
    -Dark Torture replaced temorarily until lag can be fixed

    Neutral:
    -Juggernaut decoy no longer has an attack

    All:
    -Cargo Hold no longer accepts other ships
    -Tech tree percentages optimized, eliminated a number of triggers
    -AI no longer uses Assault

    Cosmetic Changes:

    Orc:
    -Pillage passive button moved to 1,1, updated descritpion
    -Giant Sea Turtle model altered

    Human:
    -Crew has new icon

    Lost:
    -Oppressor team color improved, new death effect

    Neutral:
    -Creep poison attack no longer has the same buff icon as Envenomed Spears

    1/19/13

    Balance Changes:

    Orc:
    -Warlock costs 75 lumber
    -Dragon gold cost reduced from 780 to 630
    -Mumbo Priest gold cost reduced from 615 to 480, lumber cost increased to 90
    -Juggernaut hit points increased from 1968 to 2000, gold cost increased from 480 to 510, lumber cost increased from 105 to 205
    -Blaster gold cost decreased from 660 to 500, lumber cost increased from 60 to 160, has Forked Lightning, Armor Piercing Shells replaced with Overflow
    -Battle Guide lumber cost increased from 270 to 400
    -Hex no longer targets creeps above level 5
    -Supremacy Aura renamed to Horde Mentality, each Orc organic combat unit has HM, when a unit with HM kills it grants firendly units with HM a 5% bonus to attack damage up to 10 kills
    -Old Horde Mentality renamed to Last Stand, now creates a timed life ward (Last Stand Ward) at Cannon Fodder target location that provides the bonus in addition to the Battle Guide providing the bonus.
    -Envenomed Spears now displays a buff like other upgrades so enemy players can see what that it has been researched, fixed buff description
    -Fade Step costs 50 mana at all levels

    Human:
    -Retribution Wagon lumber cost increased from 75 to 125
    -Gryphon Rider gold cost decreased from 780 to 580
    -Savant Mage gold cost reduced from 615 to 410, lumber cost increased to 60
    -Battleship hit points reduced from 1968 to 1700, gold cost reduced from 480 to 460, lumber cost increased from 105 180
    -Steam Engine gold cost decreased from 630 to 520, lumber cost increased from 60 to 140, hit points increased to 1100 from 1050
    -Soul imitation is now passive for human organic units, lasts 25 seconds, deals 50% damage, takes 2x damage, 45 second cooldown
    -Retribution Wagon has Spell Shield
    -Cluster Rockets damage reduced from 17.5 per rocket to 10

    Lost:
    -Flutter replaced with Vile Cocoon
    -Chain Prison replaced with Extricate
    -Quench Life mana cost reduced from 200 to 180
    -Uncertain Fate replaced with Slaughter
    -Void Aide hit points reduced from 375 to 320
    -Lost units now cost gold and lumber with exception to workers, and units summoned from the Derelict
    -Lost structure gold cost reduced by 20%
    -Lost research gold cost reduced by 10%
    -Consumed Gold Mine limber cost reduced from 220 to 120
    -Terminus move speed increased from 40 to 80
    -Mana Current now affects all friendly units and structures at level 1, and increases the bonus to 2 mana per second at level 2
    -Possession replaced with Cede
    -Shambler HP reduced to 550 from 600
    -Nightmare HP reduced from 875 to 730
    -Shadow hit poin ts reduced from 220 to 180
    -Fulgor hit points increased from 120 to 180
    -Monarch max mana reduced from 300 to 200
    -Vile Cocoon has mana cost of 150
    -Anguish now requires a Bastion for first upgrade
    -Mana Barrier available at tier 1
    -Aperture build time reduced from 60 to 40 seconds
    -Aperture gold cost reduced from 360 to 280
    -Overseer gold cost reduced from 340 to 240
    -Sieve gold cost reduced from 310 to 275
    -Stygian Bastille gold cost reduced from 320 to 260
    -Essence behavior changed. Lost units now decay when off of blight at a large rate. Cruxes reduce that rate, eventually to +.5. 9 Crux's are necessary to max out the regeneration upgrade.
    -Aperture gold cost reduced from 280 to 220, lumber cost from 190 to 110
    -Tainted Fountain AOE decreased from 400 to 300
    -Conduit lumber cost reduced from 300 to 220
    -Overseer build time reduced from 70 to 35
    -Abyss build time reduced from 80 to 37
    -Augmenter replaced with Guardian on Adjutant
    -Tainted Eye replaced with Dimensional Eye on Corrus
    -Cede now requires Reliquary indead of Monolith
    -Shadow/Fulgor mana cost increased to 175 from 75
    -Lost organic combat units now have Mana Shield, Lost structures no longer have Mana Shield
    -Lost structure maximum mana levels adjusted
    -Tranfer mana now targets all units, transfer 10 mana per second, and lasts uuntil deactivated/runs out of mana/target is at full mana
    -Derelict no longer requires a Bastion
    -Lumber harvested per interval reduced from 7 to 6
    -Mechanic's Bane renamed to Weather Bane, damage reduced from 85 to 45, targets all non-structure units
    -Void Aide sells Cloak of Shadows
    -Horn of Rage no longer increases hit point regeneration

    Neutral:
    -Iron Enforcer replaced with Iron Cyclops
    -Greed Vault is now a third normal hero ability
    -Deriviative Wealth is now an ultimate
    -Inferno Stone duration reduced from 180 to 80

    All:
    -Upkeep thresholds increased from 75 and 120 to 95 and 130
    -Repair cost and time now correct for all structures
    -Easy and Normal AI's added

    Fixes:

    Human:
    -Fixed bug with Soul Imitation whereby it could drop the item it uses
    -Omega Wave dummy no longer uses 2 food

    Lost:
    -Mince hotkey fixed
    -Adjutant has new sound set
    -Corrected Nightmare description

    All:
    -Assault no longer includes Consumed Mine Tentacles, or other special units, has a 10 second cooldown

    Cosmetic Changes:

    Orc:
    -Updated Goblin Shipyard model

    Human:
    -Updated Human Shipyard model
    -Updated Monastery model
    -Sanctuary Gem displays hot key correctly

    Lost:
    -Executioner model scale increased
    -Lost birth animation model edited so it no longer shows a gap when placed on hills
    -Oppressor has new missile model for non-structures

    Neutral:
    -Decoy model changed

    10/17/12

    Balance Changes:

    Orc:
    -Bloodlust can no longer target mechanical units
    -Grunt damage base increased from 10 to 15
    -Dragon now has small armor
    -Warthog attacks now piercing
    -Warlock hit points increased from 410 to 615
    -Barracks build time increased to 35 seconds
    -Voodoo Temple hit points decreased from 1800 to 1600, build time increaed from 25 to 40, lumber cost

    increased to 150 from 50
    -Rig hit points decreased from 1300 to 1200
    -Suppress replaced with Blood Boil

    Human:
    -Footman damage base increased from 9 to 12
    -Gryphon Rider now has small armor
    -Harasser attacks now piercing
    -Rifleman hit points increased to 624 to 725
    -Barracks build time increased to 30 seconds
    -Mage Sanctum hit points decreased from 1550 to 1450, build time increased from 25 to 35, lumber cost

    increaased to 120 from 80
    -Animal War Training hit point bonus decreased from 125 to 100
    -Retribution Wagon Structure mana point bonus increased from 25 to 75, hit point bonus removed
    -Resurgence replaced with Soul Imitation
    -3rd tower upgrade for Scout Tower added: Field Generator
    -Scout Tower defense based reduced from 7 to 5
    -Human Transport Ship replaced with Hopper
    -Human cargo capacity reduced to 6 from 8
    -Lancer replaced with Argonaut (Shallow water restricts submerged Argonauts)
    -Pressure mine max damage AOE lowered from 400 to 150
    -Barrage now allows attack on ground and air units, damage increased from 32 to 42

    Lost:
    -Pummel now only stuns units in an area
    -Derelict damage reduced from 24 to 15
    -Lost workers no longer have permanent invisibility
    -Metasis now has a second level, Monstrosities last 60/12 seconds
    -Lost gold intake reduced from 9 to 8 per second
    -Oppressor armor reduced from 5 to 3, defense type set to Small from Medium, max HP reduced from 950 to 670
    -Derelict now has small armor
    -Oppressor main attack now Piercing
    -Siphon Matrix is now unique cast
    -Nightmare hit points reduced from 1100 to 875
    -Shambler base damage reduced from 23 to 19
    -Brute hit points reduced from 1400 to 1200
    -Razor hit points reduced from 960 to 880
    -Corrus hit points reduced from 875 to 575
    -Conduit hit points reduced from 1500 to 750
    -Stygian Bastille hit points reduced from 1100 to 800
    -Abyss hit points reduced from 1400 to 900
    -Aperture hit points decreased from 1100 to 950, mana regeneration decreased from 1.6 to 1.5
    -Terminus hit points decreased from 1250 to 850
    -Crux hit points reduced from 950 to 875
    -Obsidian Moor hit points reducred from 1200 to 925
    -Essense no longer gives kill credits for structures
    -Terror level 2 duration reduced from 20 (tooltip listed 15) to 10
    -Brute now takes 4 cargo space
    -Dark Torture redone with "1000 Needles"
    -Spinal Tap replaced with Spinal Sap
    -Replaced Black Magic with Mince

    Neutral:
    -Removed Keg of Ale from item drop

    Fixes:

    Orc:
    -Afterburn now uses a GUI damage detection system to correctly trigger
    -Transport is no longer called as part of Assault

    Human:
    -Peasant build lists are no longer bugged after reverting from Militia
    -Hopper is no longer called as part of Assault

    Lost:
    -Pummel now uses a GUI damage detection system to correctly trigger
    -Fixed Surge description for Metasis
    -Corrus description fixed
    -"Must be placed on blight" sound fixed
    -Palette now removes units that have insufficient mana from the unit selection. This was the only way to

    maintain a spell book for proxy summoning.

    Neutral:
    -Hurl Boulder on Rock Golem now has correct hotkey
    -Paradise Shoals correctly restricts Cannon Fodder

    All:
    -Assault is now unique cast
    -Further optimized how unused triggers are disabled

    Cosmetic Changes:

    Orc:
    -Voodoo Temple has new model courtesy of Retera
    -Rig has new sound set
    -Blaster has new sound set

    Human:
    -Footman has new sound set
    -Footman has new icon
    -Gnomish Inventor renamed Gnomish Factory
    -Gnomish Factory has new sound set
    -Church renamed to Monastery, new model/icon
    -Defensive Field renamed to Defensive Ring
    -Savant Mage assigned spell animations revised
    -Harasser now has a missle pod

    Lost:
    -Lost units now display correct tooltip when mousing over a selection in-game
    -Tainted Fountain renamed to Tainted Eye, new model/icon

    Neutral:
    -Warrior has new sound set
    -Updated Iron Enforcer icon

    8/12/12

    Balance Changes:

    Orc:
    -Added mobile item merchant: Packbeast
    -Battle Guide lumber cost increased from 60 to 270

    Human:
    -Added mobile item merchant: Arcane Depository
    -Second Wind now counts Omega Bursts
    -Dash n' Slash now has a 15 second cooldown
    -Reclaim works correctly
    -Removed Backblast from Decimator
    -Decimator lumber cost reduced from 300 to 220

    Lost:
    -Added mobile item merchant: Void Aide
    -Pillar of Wrath replaced with Terminus, attack cooldown increased from .2 to 1.5, build time reduced from 70 to 55, projectile art changed
    -Lost naval now deal magic damage

    Fixes:

    Orc:
    -Behemoth replaced with Battle Guide in Goblin Alchemist description
    -Battle Guide tooltip fixed to state that it has no attack

    Human:
    -Omega Wave art fixed
    -Church has new soundset
    -Demolition Squad chnaged to Demolition Steed

    Lost:
    -Harbinger death effect size increased to large
    -Consumed Mine Tentacles no longer count as idle workers while being unsummoned
    -Conversion now behaves correctly
    -Nexus Buffer has new sound set

    Neutral:
    -Iron Enforcer added as a common mercenary
    -Mercenary Camp units for Frigid Wheel now have correct hotkeys

    All:
    -Added building unit purpose labels to build que for fast reference and ease of understanding for first time players
    -Super unit transport size set to 8
    -Upkeep marks set to 75/120

    8/4/12

    Balance Changes:

    Orc:
    -Thunder Wyvern added to Warlock (summon)
    -Added cooldown to Suppress
    -Supremacy Aura no longer works on friendly units
    -Range of Giant Sea Turtle reduced from 1150 to 900
    -Crushing Blows damage reduced from 25/50/75 to 5/10/15
    -Hibernation health regeneration reduced from 20/30/40 to 5/10/15, and mana regeneration increased from 5/5/5 to 10/10/10

    Human:
    -Fixed Decimator collision size
    -Assault Drones now die with Elite Rifleman
    -Siege Engine Barrage attack cooldown decreased to 2 seconds from 3 seconds
    -Cleansing Beams mana cost increased by 15
    -Phoenix Rise added to Retribution Wagon (summon)
    -Crew now repairs the Battleship
    -Range of Bulwark reduced from 1150 to 900

    Lost:
    -Monolith removed as requirement for Mana Circulation and Well of Sorrow
    -Fixed Harbinger collision size
    -Phase Shift replaced with Recompense Aura on Adjutant
    -Tainted Fountain mana cost reduced to 155 from 175
    -Metasis added to Corrus (summon)
    -Lost town halls no longer provide 20 food, food available is now 150 for Lost by default

    Neutral:
    -Deriviative Wealth no longer activiates when Swindler is dead
    -Derivative Wealth values adjusted to: 1/2/3 gold per 600 enemy gold
    -Liquidate no longer targets massive organic units
    -Derivative Wealth gain capped at 10 gold per second
    -Vengeance Countdown replaced with Gaia Tether on Remnant

    Fixes:

    Orc:
    -One of Mistress's names changed
    -Shaman model/icon updated, name changed to Warlock
    -Dragon Roost no longer available at tier 2
    -Orc Foundry has new model, name change to Rig
    -Demolish has new icon
    -Behemoth model replaced, renamed to Battle Guide

    Human:
    -Removed Rifleman model, it isn't worth the kbs
    -Fixed Decimator turret not swiveling
    -Added description buff to Decimator
    -Savant Mage icon updated
    -Critical Sector now uses circle of power model
    -Comradeship no longer causes first cast lag

    Lost:
    -Adjutant has hero glow
    -Obsidian Moor selection circle enlarged
    -Gameplay interface adjusted for Lost: "Summon more Rifts to hire more units."
    -Spawn effect moved from Tainted Fountain to Mana Circulation upgrade on Conduit
    -Mana Circulation now has permanent special effect for Conduit
    -Fixed Soul Patch buff not showing on melee units
    -Shadow icon updated
    -Pain Lord now uses cinematic Lich with new skin
    -Derelict uses same projectile as Incursus and Ravager
    -Restore has new icon
    -Crimson Monarch has new missile model
    -Harbinger has new model/icon
    -Tainted Fountain description revised
    -Pillar of Wrath range reduced from 1100 to 800, minimum range removed, maximum targets increased to 3
    -Mana Shield has new effect/icon
    -Dark Retreat has new target effect model
    -Corruption has new effect models

    Neutral:
    -Mercenary Wharfs moved, renamed to Privateer Wharf
    -Mercenary Camps restored, neutral abilities and units now conform to hotkey grid
    -Decoy hotkey fixed
    -Fire Sale reworked to into Greed Vault

    All:
    -Hero glow color fixed
    -Updated game message
    -Updated unit priority lists
    workers, transports 1
    suicidal 2
    land ranged, naval ranged 3
    basic melee, militia 4
    mechanical siege, heavy naval 5
    basic caster 6
    flying support, naval support 7
    advanced melee 8
    special flying 9
    advanced caster 10
    heroes 11
    experimentals 12
    -Assault now customized for each race
    -Assault no longer applies to casting unit
    -Removed a few unused imports
    -Devour, both racial and creep, no longer target suicidal or large organic units
    -Feuermaim Fragment tooltip fixed
    -Warrior added as a common mercenary
    -New update format

    6/15/12
    Essence now applies life timer correctly, for reals
    Altar of Blood no longer applies Endurance Aura before completion
    Church no longer applies Soul Imitation before completion
    Map names refer to maximum players
    Bottomless Gut no longer takes mana from Swindler
    Lost town halls now provide 20 food for hiring neutrals
    Fixed Essence buff description
    Fixed comma bug in several buff descriptions
    Purifier hotkey fixed
    6/12/12
    Suicidal units now have a 50% chance to explode when targeted with spells, dealing 80 area damage to all ground units
    Overwhelm now correctly assigns buffs and bonuses to units
    Resurgence now correctly assigns buffs and bonuses to units
    Added new neutral heroes: Consumptionist, Remnant
    Added two new neutral units: Purifier, Decoy
    Mercenary Camps replaced with Mercenary Wharfs
    Added new map: Frigid Wheel
    Icons for Lost race units/structures redone to be purple team colored
    Added Duplicast upgrade for Derelict
    Reworked Conflagration
    Altar of Blood now has Endurance Aura
    Blood Gorge upgrade replaced with Gash
    Removed demonic Magnate model/icon
    Astral Mage replaced with Valkyrie
    Pronus model replaced, and renamed to Corrus
    Deadeye replaced with Executioner
    Pain Lord reworked
    Reclamation Aura replaced with Phase Shift on Adjutant
    Field of Agony and Reprisal replaced with on Soul Patch on Harbringer
    Impregnable Force replaced with Flesh Mites on Ravager
    Flesh Mites removed from Nightmare, no longer has mana
    Reprisal (not same spell) upgrade added for Nightmare
    Neutral heroes requirements bug fixed
    Lost message for targeting a gold mine fixed
    Oppressor armor reduced to 5 from 6, removed Scorched Touch, new projectile art
    Incursus now has secondary attack for air units
    Chroniker removed from Corrus (Pronus)
    Teleport removed from Retribution Wagon
    Serpentine Shock replaced with Voodoo Trap on Mumbo Warlock (Mumbo Priest)
    Mumbo Warlock has new model
    Dark Summoning and Spirit Wyvern removed from Shaman, Suppress added, model set to default
    Forge and Troll Lumber Mill removed and replaced by War Mill
    Farm Depot food production increased from 12 to 16, new model/icon
    Gnomish Inventor model set to default Workshop
    Orc Ranged Weapons upgrade no longer refers to Spear Thrower
    Berserker Strength renamed Inner Strength, fixed research tooltip
    Mana Shield has new buff effect
    Insidious Cocoon replaced with Flutter on Crimson Monarch
    Derelict moved from Stygian Bastille to Obsidian Moor
    Cleaving Sword removed from Footman and Paladin
    Explosive Munitions replaced with Replicate
    Flare replaced with Drone Bomb
    Swine Flu has new icon
    Updated trigger structure to diable racial triggers when no player of that race is present
    Removed medium and high resource options
    Many minute balance changes.
    Towers now have fortified armor, base armor of towers adjusted
    Foundry repair ranges reduced by 50
    Siphon Matrix no longer affects mechanical units
    Fixed Drudge spelling
    Behemoth no longer plays spell animations on failed casts

    3/23/12
    Many Balance changes to Lost
    Necrolye replaced by Shaman
    Retribution Wagon is no longer magic immune
    Decimator is magic immune
    Astral Mage replaced with Valkyrie - currently lacks ultimate
    Added new neutral hero: Swindler
    Removed Shadow Crossing from Pronus
    Sappers and Demolition Squad HP reduced to 70
    Healing on Paladins no longer bugs
    Healing and Bloodlust are now available without research

    1/29/12
    ---There are far too many changes to be documented, no unit was left as it was.---
    Lost race added
    Batrider and War barge replaced by Warthog.
    Warbird and Dirigible replaced by Harasser.
    Experimental units added
    Heroes re-done
    Hundreds of small balance changes
    Many art updates

    12/21/10
    Rank removed, there was no way to do it without causing fatal errors eventually
    Tech percentage is correctly displayed in stats when max tech vote is passed
    Psychotic Hook correctly launches now, it was requiring Spinning Shards to be trained
    Ogre Supremacy no longer gives a level to upgraded Ogres, for real this time
    Temple of the Damned no longer lists Void as an upgrade
    Overwhelm now displays the special effect that was supposed to go with it
    All negative real values removed from dummies, this should fix the random fatal errors
    Incendiary Bomber damage reduced from 40 to 20 per second
    streamlined AI
    Updated Brilliance Aura buff to specify .25 gain
    Purifier Deploy now uses "d" for both commands
    Purifier now has Sweeping Beams
    Crushing Blows no longer moves the Forgotten One creep on Glacial Bays
    Keep/Castle/Stronghold/Fortress upgrade times doubled
    Arcane Labratory and Hollow no longer refer to super-units in the singular
    Pig Farm reverted to Burrow
    Farm name changed to FarSupply Houseit was never really a farm
    Salvation Spire now has Bolster
    Bloodlust dropped back to 40% attack speed increase from 60% - at 60% a fully upgraded magi does 1739.5 average damage in 40 seconds, at 40% a magi does 1157.5 in 40 seconds. This assumes that every possible hit is made and average

    damage per hit is 23.5.
    Hammer of Thor now behaves correctly, updated tooltip as well
    Runes mana cost decreased to 110
    Revival mana cost reduced to 250
    Fixed Technician model causing fatal errors, the model file was corrupted
    AI now casts Cleanse, Corruption, Runes, and Hammer of Thor correctly
    Hammer of Thor no longer leaves behind fatal error causing dummies
    Hotkeys restructured to the 4x3 grid so that everything is uniform:
    Q W E R
    A S D F
    Z X C V
    Armor Piercing Shells now allows targeting of all ground units
    Barrage base damage increased to 32
    Foundries can no longer repair themselves
    Searing Bullet now deals 800 damage to a single unit
    Naval Towers now to Normal damage to ships instead of siege
    When Death Knights cast Raise Dead within 512 of a Brazier a Skeletal Mage will also be created
    Sappers and Demolition Squads now have upgrades for speed and damage
    Many minor aesthetic alterations

    9/7/10
    orb of annihilation on autocast, fix description
    necrolyte/inquisitor adept does not need same structure req.
    Can retrain kodo and Purifier
    make trigger to animate taverns a "pick every unit in group"
    Teleport doesnt take mechanical, reduce cast time to 5 seconds
    Dark summoning needs higher cast time, 3 secponds
    Make ability lists for all units in description match order in unit
    Archer/Axe Thrower armor decreased to 5 and 6
    Healing now heals for 150 health
    Brilliance Aura should tell bonus in description
    Archer/Axe Thrower magic immune ability descriptions made more clear
    All armor and weapon generic upgrades display bonus for each affected units
    Archer attack range increase by how much %?
    soul sentry no longer works on buildings or mechanical units
    specify ogre is alive for ogre replace - stops graphical glitch
    Necrolyte armor reduced to unarmored
    Catapult secondary attack removed
    Catapult and Ballista range increased by 150
    Orc Barracks hit points increased to 1400 and Human Barracks decreased to 1300
    Cost of melee upgrades increased significantly
    Purifier no longer harms friendly/player owned units
    Sappers/Demolition Squad now available at tier 1 and cost 30 gold less
    Player 5 and 7 defeat messages now correct
    Air units selection circle "on water" set to default, False
    For non-AI players you will now get one secondary worker in your starting units
    keep/castle upgrades need more specific descritpions
    Naval towers damage to ships increased by 100 and damage type changed to normal
    Add all research done mode
    Remove Boiler model and use revivealtar/icon
    Furion mana drain reduced from -3 to -2 per second
    Quench of life drain set to 5 HP per second from 30
    Added 10 seconds to voting period
    Reclaim now returns 60% of lumber as well
    replaced technician missle with a sawblade model
    Update Berserker model
    Kodo now has a ranged attack from the hut
    Honor Bound has new icon
    Reclaim has new icon
    Magnate, Astral Mage, Deadeye, Sea Turtle have new model/icon
    Incendiary Bombs has new bomber model
    Sentinel has new icon
    Chomp removed from Sea turtle, changed to ranged unit, damage base increased to 40, lumber cost increased by 20, armor type changed to metal, attack type normal
    Gnomish Submarine attack type changed to normal, hp reduced to 725
    Lingering Glory has new icon
    Archer/Axe Thrower show upgrades as passive abilities
    Troll Destroyer/Elven Destroyer/Orc Transport have new icons
    Shadow Mistress has new model/icon
    Removed Crypt Lord and Myrmidon Guard at Haven
    Added Lightning Mage at Haven
    Replaced Haste with Frost on Death Knight
    Demolish has new icon
    Added War Barge and Dirigible
    Salvation Spire no longer restricted to 1 and significantly cheaper
    Faerie Dragon now requires Salvation Spire
    Recalled units now Hold by default
    Added medium and high resources modes
    Haven has new model
    Marketplace now sells a list of items geared more towards the post worldtree lore
    Replaced Scortched Earth with Nullify on Death Knight
    Gave Dark Summoning to Death Knight
    Altar of Teron now requires Necrolyte Adept Training and Grasp does not
    Removed Cloud from Inquisitor
    Death and Decay has new icon
    Horde Mentality now displays damage bonus above target when attacking units are below 50% of max health
    Disruption replaced with Corruption on Necrolyte
    Phoenix Rise replaced with Arcane Protection on Resurrection Wagon
    Updated AI to include new units in build and attack ques
    Healing now an auto-cast ability and is active by default after Healing research
    Drarven Rifleman replaced Bowmaster
    Astral Mage has new model
    New neutral hero: Magmalord, reworked Firelord
    Berserk replaced Cannibalism on Grunt, requires Beserk Rage upgrade
    Nom Mana replaces Polymorph on Mage
    Archer no longer has Hide
    Added Arcane Laboratory for Ressurection Wagon and Purifier as well as Battle Assistance upgrade for Archers and Swordsmen
    Added Hollow for Durnholde Warrior and Dominion Kodo as well as Blood Gorge upgrade for Axe Throwers
    AI now trains magic air and assault air at tier 2
    removed green blight effect
    Brazier now produces corpses
    Salvation Spire now has Replenish Mana and Life
    Runes now costs 145 mana and only damages enemies
    Illusive Strike replaced by Aura of Fright
    Cleanse costs 100 mana
    Dragon has new skin
    Horde Mentality now displays whole numbers
    Submerged Sub can no longer move underwater, but has a 18 hp damage shield
    Supremacy Bonus no longer gives a level to Ogres when upgraded to Ogre Magi
    Added Agitant and Myrmidon Survivor hero at tavern
    Hall uprades now cost 600 and 935 gold
    defeat message no longer plays at start of game for observers
    Healing Spray no longer heals enemy units
    Spirit Link replaces Void
    Fixed Negate Time buff
    Removed large portions of custom scripts dealing with damage detection and a conflicting version of CSCache to address fatal errors
    Removed custom scripted AI for standard AI Editor AI to address fatal errors
    AI now makes use of all custom spells via triggered scenarios
    Bloodlust attack speed bonus increased to 60% from 40%, cooldown inceased to 8 seconds from 16
    Super units no longer restricted to one unit per game
    Ogre Magi cost lowered to 280
    Dual Adaptation damage decreased to 45, silence decreased to 2 seconds, mana cost increased to 95, and cooldown increased to 15 seconds
    Cleaving Sowrd damager reduced to 5% from 15%
    Animal War Training description now correctly says 125
    Time Stop replaced by Starfall on Astral Mage
    Spells now correclty assign credit for kills
    All weapon, armor, and spell upgrade research time doubled

    6/3/10
    Added Faerie Dragon and Furion magic flying units
    Added Boiler Orc structure
    Attack damage further reduced by 20% and build times for most units decreased by 5 seconds and buildings by 10
    Minor terrain corrections
    Workers now carry 12 gold per load
    Crushing Blow now does 1/6th the damage it did before
    Necrolyte now has Grasp instead of Orb of Annihilation
    Dominion Kodo now has correct damage reduction
    Mines have the default 12500 gold again

    5/15/10
    All 6 racial heroes drastically alerted or replaced
    3 new neutral heroes
    Purifier re-tasked as Alliance super-weapon, trained at Altar of Storms
    Added Dominion Kodo as Horde super-unit, trained at Altar of Storms
    Added Resurrection wagon
    Removed Land Mine and Firewall from Sappers and Demolition squad
    Updated credits
    Minor terrain improvements to 4v4 map
    Combat unit attack damage for selected units decreased by another 40%
    Major AI improvements
    Two new maps
    Cleanse no longer targets workers and Salvation tower can no longer be charged by killing own peasants
    Archers and Axe Throwers are no magic resistant
    Buffed Torpedo to deal 15 damage a second for 15 seconds
    Teleport replaces Hellfire Blast on Mage
    Soul Sentry replaces Sleep on Death Knight
    Sentinel and Anti-magic Shell replace Sanctuary and Monsoon on Inquisitor
    Orb of Annihilation replaces Land Consumption on Necrolyte
    Tech limit option added
    Hero limit option added
    Global pathing option added to 2 and 4 player maps
    Credits update

    2/19/10
    Removed Seed
    New terrain - 8 players, room for 9
    build speed research upgrade for human
    naval no longer have fortified armor
    Hammer of Thor is unique cast and onger causes desyncs
    Air units now correctly require tech 3 structures
    added space in Final Blow tooltip
    Bowmaster tooltip fixed
    20% attack damage reuction to all units across the board: goal is to make combat last longer
    Big Bad Voodoo no longer affects mechanical units
    New Orc unit: Durnholde Warrior at Altar of Blood
    New Human Unit: Purifier at Mage Tower, and Salvation Tower
    Revival now requires 300 mana
    Crypt Lord replaces Pitlord at Tavern
    50 move speed increase to all non-naval and non-summoned units
    Flying Machine and Zeppelin can see significantly farther
    Split buildings between workers for each race
    Significant AI improvements

    1/14/10
    Eye of Killrogg can no longer be targeted by ground units and selection circle shows on water
    Hearty Web is now 75% transparent and actually increases healing percentage at level 2
    Broodlines description now correctly shows 20x range
    Stalker model size decreased
    Seed AI now now longer shoots itself in the foot overusing burrow
    Nasty bug with progenerate fixed
    AI heroes now level correclty
    Suggested player field updated
    Pulverize, Command Aura, Spell Feedback now shows levels in tooltip
    How the AI is created, named, and deals with hero revival made more efficient
    added Altars back to Orcs and Humans
    Altar of Storms (ogre upgrade structure) renamed to Altar of Blood
    Fixed Ogre upgrades button positions
    Replaced Far Sight with Track
    remade AI
    increased Hunter hp by 200

    2/19/10
    Removed Seed
    New terrain - 8 players, room for 9
    build speed research upgrade for human
    naval no longer have fortified armor
    Hammer of Thor is unique cast and onger causes desyncs
    Air units now correctly require tech 3 structures
    added space in Final Blow tooltip
    Bowmaster tooltip fixed
    20% attack damage reuction to all units across the board: goal is to make combat last longer
    Big Bad Voodoo no longer affects mechanical units
    New Orc unit: Durnholde Warrior at Altar of Blood
    New Human Unit: Purifier at Mage Tower, and Salvation Tower
    Revival now requires 300 mana
    Crypt Lord replaces Pitlord at Tavern
    50 move speed increase to all non-naval and non-summoned units
    Flying Machine and Zeppelin can see significantly farther
    Split buildings between workers for each race
    Significant AI improvements

    1/7/10
    Return Resources button for Seed fixed
    Bile Pit build description fixed
    unexpected charge no longer shows death knight
    Mariner selection circle shows on water
    fixed neutral hostile point values that Extrude uses to calculate lumber
    removed BloodBath and replaced with Pulse
    nerfed stalker substantially
    increased Hulsk cost and lowered hp by 200
    Corrosive Microbes now affects mechanical units and structures
    decreased Dragoon hp by 100
    Fixed Cleansing Fire
    Dragon and Gryphon rider cost 200 gold less
    added Warbird and Batrider
    added Sanctuary to Inquisitor(Apprentice) and Dark Summoning to Necrolyte
    Dragoon damage rediced to 11 from 14
    All human and orc units and buildings have +3 to base armor
    poison sting buff fixed
    beast damage reduced to 7 from 10
    Unexpected Charge now costs mana
    fixed Bile Pit movement
    Entangle no longer attacks air units
    Reactive Traits now affects Bleed
    harvester now has flesh instead of ethereal armor

    12/20/2009
    fixed Slow description
    removed burrowed unit regen
    fixed replenish description
    reduced Harvester lumber capacity to 10
    reduced base hitpoints of Paladin by 50 and bonus from Animal War Training by 25
    doubled torpedo damage
    increased Chomp duration by 10 seconds
    Spinners sound set changed
    replaced Chamber model
    added Moisture Comb
    added Mariner
    Stalker can no longer attack air
    fixed author line
    fixed bug where Death Knight would become unusable to the AI
    rebalanced Seed units and lumber intake
    Harvesters must now be obtanied from corpses
    Added Normal and Insane Seed AI
    New Dragons Breath on Dragon
    Seed AI now functions correctly
    Remade lumber collection system
    added siphon upgrade to Seed
    nerfed Blood Bath
    Fixed Broodlord commands
    decreased AoT damage from 125 to 100
    heroes have abilities again

    12/6/2009
    Implemented Seed race
    Replaced many Human and Orc spells
    Map is now all GUI

    7/14/2009
    nerfed dragon splash damage and dragon breath duration -1.5 extra damage, attack splash roughly cut by 50%
    removed black mask
    removed floating rocks
    fixed death coil ability desc.
    added Swordsman upgrade
    added Inferno Tower uprade
    new map Kuro

    5/10/2009
    fixed submerged gnomish sub armor upgrade and sound
    added naval oriented mine locations
    fixed skeleten UI showing it could be upgraded
    fixed spiked barricade description
    added mercenary shops
    added Last Blow to Castle
    revenge of Quel'tallas, Runes, Altar of Teron now GUI
    exorcism replaced with Cleaving Sword, as well as added to Knight
    extended and rework terrain
    slow set to defaut active on mage
    replenish set to defaut active on apprentice
    no more fixed start locations
    disruption ward replaced with Disruption target unit ability
    land Consumption revised
    units of player show leave now become rescuable
    replaced Demolish icon
    fixed Torpedo diabled icon and changed Chomp icon
    re-balanced naval units
    altar of Teron significantly weakened
    small AI improvements
    updated race hints
    map size reduced drastically
    improved masonry nerfed


    4/16/2009
    removed a tree that was in the water - Done
    fix altar of teron death animation - Done
    rename forces to coninside with post third war lore - Done
    update to latest patch - Done

    4/14/2009
    fix Reclaim - Done
    tweak easy and insane AI - Done
    further revise Mystic Isles - Done

    4/11/2009
    buff naval, make BS's able to kill destroyers - Done
    nerf dragons breath - Done
    fix suggested players -Done
    fix lag - Done
    fix broken disbtn in Mystic Isles - Done
    remove eye of truth - Done

    4/10/2009
    fix ogre description - Done
    change revenge hotkey to Q - Done
    add 2 more player slots - Done
    further revise Turtle Rock and Mystic Isles - Done
    replace Unholy Armor with Unholy Spikes -Done
    add Rain of Chaos and Ancient Guardian to DK and Mage (removed Invisibility) - Done
    add camera commands - Done
    fix slow icon, it was supposed to be autocast - Done
    re-arrange DK and Mage spell buttons - Done
    Dk and Mage can now be trained at tier 2 - Done
    add Revival to Paladins - Done
    further improve AI - Done
    give heroes class based auras - Done

    03-17-09
    AI now uses Altar of Teron - Done
    Replace Displacement with Disruption Ward - Done
    Replace Shackles with Monsoon - Done
    Redo AI and create one for every setting (6 total) - Done
    Add ally/unally commands - Done
    Add camera commands - Done
    Further unit/spell balance changes, far to many to list - Done
    New maps, use of modified Blizzard maps Turtle Rock and Mystic Isles - Done
    New elven destroyer model - Done
    Units will now "starve" to death if using more food than is being produced - Done
    Neutral shop, Trader - Done

    01-20-09
    Atar of Teron spelled wrong - Done
    Remove upper naval units - Done
    Replace shrubs - Done
    Redo tower pathing - Done
    Add more doodads - Done
    Remove Elven Quay/Troll Berth - Done
    Fix hero names - Done
    Nerf naval units HP - Done
    Remove center creeps on Lake, rock off - Done
    Change Dragon back to red - Done
    Replace orc destroyer skin - Done
    Change boat vioces to default - Done
    change player colors - Done
    Replace weapon upgrade icons - Done
    Harden AI - Done
    Make Mage and Death Knight unarmored - Done
    Lower mana regen rate for Paladin/Magi - Done
    Remove hero abilities and increase base HP - Done
    Fix armor upgrade tooltips - Done
    Decrease pathing size of naval buildings - Done
    Waeken Altar of Teron HP - Done
    Make Healing instant and heal for 225 HP - Done
    Decrease Land Consumption to 40% heal from 60% - Done
    Both maps FFA - Done
    Add ally system - Done

    11-28-08
    Nerf naval units health overall - Done
    Replace Ogre Mound with WC2 Altar of Storms - Done
    Remove Gazlowe and Kronous - Done
    Re-balance air units - Done
    Completely redo terrain - Done
    Lower build time for all units/buildings/upgrades - Done
    Implement WC2 style heroes - Done
    Add AI (ground) - Done
    Redo Information contents - Done

    Many dozens of smaller changes.

    10-6-08
    Fix the shackel and mage tooltip bugs - Done
    Fix the steam tank upgrade bug - Done
    Add hero like units, 3 per race, one passive ability per hero - Done
    Work on terrain - Done
    Add Adamant for Humans - Done
    Fix tooltip bug on Troll Berth - Done
    Add item store, Marketplace - Done
    Fix Alter of Teron multi-cast bug - Done
    Replace Troll Axe Thrower skin - Done
    Shipyards now cost the same as Barracks - Done
    Footmen and Grunts now cost less gold - Done
    Food limit now 200 - Done
    Melee Attack and Armor upgrades cost less - Done
    Add Gazlowe and Kronous - Done
    Mine can now have two workers - Done
    Tech levels significanlty more expensive - Done
    Fix Alter of Teron no death bug - Done
    Work on terrain - Done

    Many other small adjustments far to numerous to list.

    07-26-08
    -Rebalance all ground units - Done
    -Add "Alter of Teron" to Necrolyte - Done
    -Remove Grenadier - Done
    -Add "Ensnare" to Goblin Blaster - Done
    -Resize wall models - Done
    -Replace Temple of the Damned soundset - Done
    -Buff "Blizzard" and "Death and Decay" - Done
    -Redo terrain - Done
    -Weaken battleships and destroyers - Done
    -Add Goblin Barge - Done
    -Squish Giant Sea Turtle model - Done (Saved about 55kb)
    -Destoyers now attack air - Done
    -Reduce wall costs - Done
    -Replace Ogre Mound model - Done
    -Rebalance Dragon and Gryphon - Done (Both are no Light armor with Magic attack damage)
    -Fix a hotkey conflict in the Human build que - Done
    -Import new wall models - Done
    -Decrease primary fire recharge on Arrow and Bombard tower by .5 seconds - Done
    -Replace Fire Shield with Revenge of Quel'tallas - Done
    -Reduce cost of Paladin and Magi upgrades - Done

    02-9-08
    -Remove remaining hero aspects - Done
    -Complete AI - Done
    -Added Bombard and Arrow towers - Done
    -Replace Rifleman with Archer - Done
    -Fix numerous description bugs - Done
    -Fix Torpedo bug - Done
    -Remove Goblin Workshop - Done
    -Remove Disease Purveyor - Done
    -Remove Goblin Blitzer - Done
    -Replace Temple of the Damned model - Done
    -Add Grenadier - Done
    -Replace Troll Submerger with Giant Sea Turtle - Done
    -Add Ballista - Done
    -Remove Energy Tower - Done
    -Buff base human towers - Done
    -Lower bounty on Pirate creeps - Done
    -Remove item shops - Done
    -Rename secondary construction units - Done
    -Resort construction lists - Done
    -Remove unused resources - Done
    -Cut build time for all structures by 50% - Done
    -Cheapen naval unit costs - Done
    -Make Town Hall and Great Hall only require Barracks - Done
    -Remove Salve Wagon - Done
    -Add Ensnarement Barge - Done
    -Squish all unsquished models - Done
    -Update to 1.21b - Done

    04-2-07
    -Fix torpedo targeting issue - Done
    -Add AI - In progress
    -Add "hero" units - Done
    -Human sea building item issue - Done
    -Remove inventory from units - Done
    -Look through credit list and remove those that arent used anymore - Done
    -Fix Farm bug - Done
    -Add "Cleaving Attack" to Footmen - Done
    -Replace "Sea Charge" model - Done
    -Reduce Purifier hp and increase Ravager hp - Done
    -Reduce Ravager and Purifier cost - Done
    -Rework loading screen - Done
    -Add last abilities for hero units - Done
    -Refine naval unit sound sets - Done
    -Replace Rifleman with Archer - Cancelled
    -Make Disease non-homing - Done
    -Redo sound sets for naval units - Done
    -Fix Necrolyte bugs - Done
    -Replace any non JASS hero abilities - Done
    -Interconnect islands - Done
    -Replace Goblin Workshop model - Done
    -Change so when a player leaves their units become neutral hostile - Done
    -Redo "player" has left message - Done
    -Add battle horn when first combat unit is created - Done
    -Fix various grammar errors - Done
    -Replace "Time Stop" model - Done
    -Add new item shop and "taven - Done
    -Add Faceless Void as neutral hero - Done
    -Redo terrain - Done
    -Replace Goblin Workshop model - Done

    01-3-07
    -Remove all non-custom heroes - Done
    -Add naval heroes (1 per race) - Cancelled
    -Redo "Runes" ability - Done
    -Remove "Blood Seal", "Boil Corpse", "Crimson and Blessed Hammer" - Done
    -Remove Farseer, Paladin Champion, Voodoo Priest, Bloodmage, Archmage and all neutral heroes except for the Draenei Influencer - Done
    -Moved the Tiki Ice Mage to the Tavern - Done
    -Remove all heroes - Done
    -Redo various icons to conform with Blizzards - Done
    -Rework terrian - Done
    -Remove all custom hero ability data that isn't going to be used - Done
    -Fix various icons - Done
    -Remove item spawns except for health, mana, and gold - Done
    -Add "Ravager" and "Purifier" - Done
    -Add teamcolor versions of Goblin Blitzer and Blaster - Done
    -Update map dialogue - Done

    11-5-06
    -Redid terrian
    -Removed Kodo Beast, Raider, Voidwalker, Rock Golem, Steam Shredder, Goblin Shredder
    -Fixed bug where refresh time on submarines and submergers was not working correctly
    -Made Energy Towers and Heavy Towers into upgrades for basic towers
    -Made pirate creeps weaker
    -Replaced "Scattershot" on the Dwarven Sniper with "Bayonet"
    -Land mines now cost 400 gold and have three charges instead of six
    -Cannabalize upgrade now in Barracks
    -Redid "Freezing Strike"
    -Replaced "Cabalist Combustion" with "Land Consumption"
    -Fixed Pig Farm desc.
    -Fixed Orc Barracks desc.
    -Fixed Sappers desc.
    -Fixed Blitzer desc.
    -Fixed Demo Squad desc.
    -Removed custom Orc Death Knight model
    -Removed "Mass Impale"
    -Colorized player defeated and victorious messages
    -New spell author credit list:

    Arctic Fury - Vexorian
    Black Hole - Blade.dk
    Blessed Hammer - Vexorian
    Blood Seal - Leopard
    Charge - Vexorian
    Corpse Explosion - Blade.dk
    Displacement - w3catlegio
    Energy Wave - Nantuko Husk
    Flaming Shield - Vexorian
    Force Dampen(Dampen) - Blade.dk
    Inferno - Vexorian
    Sea Charge - Moyack
    Summon Kraken - Moyack
    Mind Distortion - Vexorian
    Land Consumption - Rising_Dusk
    Pandoras Box(Pandoras Keg) - Blade.dk
    Plague - Blade.dk
    Rolling Axe(Pulverize) - emjlr3
    Stone Prison - Darky28
    Time Stop - Vexorian
    Volcano - Vexorian

    -Reduced cost of naval units
    -Made "Charge" unable to affect trees
    -Changed "Enrage" percent damage bonus from 1% to 8%
    -Replaced "Liquid Spear" with "Sea Charge"
    -Fixed "Enrage" damage bonus
    -Made sure no aura spell affects mechanical units
    -Replaced "Tornado" with "Summon Kraken" on Naga Sea Witch
    -Made workers hold twice the lumber
    -Added AI - Comming soon thanks to Moyack
    -Made "Death and Decay" not affect trees
    -Updated to Caster System 13.9
    -Changed Farm model
    -Replaced "War Stomp" with "Roar of Terror"
    -Added one level lumber upgrade for Orcs
    -Removed "Reflection Shield"
    -Replaced "Pulverize" icon
    -Reverted to original human barracks model
    -Removed Spirit Walker and Blood Elf Lieutenant, replace with Necrolyte and Salve Wagon
    -"Torpedo" now has a chance to miss
    -Added Wall and Palisade
    -Buffed both Foundry units HP
    -Removed "Magic Armor" upgrade from both races
    -Renamed Paladin hero to "Paladin Champion"

    7-20-06
    -Replaced the Tauren Chieftan with the Ogre Lord
    -Changed "Rolling Axe" to "Pulverize"
    -Changed all ship impact Z heights to -10.0 and sub launch Z heights to -50.0 (This is to create the illusion that the submarines projectile is fired from underwater and impacts underwater.)
    -Added "Torpedo" ability to Gnomish Submarines and "Liquid Spear" ability to Troll Submergers
    -Updated the caster system
    -Fixed Pandaren Brewmaster ability list in F9 information
    -Fixed Warlock "Possession" description in naval version
    -Both maps now preload all custom spells for better performance on first time casts

    6-29-06
    -Revised Runes description
    -Added hero glow to Warlock in naval version
    -Added "Pandoras Keg" to Pandaren Brewmaster
    -Fixed "Time Stop" description
    -Reworked "Headshot"
    -Added creep camp to non naval version
    -Added "Sentry Ward" to Fortress in naval version
    -Fixed Wardens stock max in naval version
    -Set Glyph of Ominiscience to 1000 gold in naval version


     

    Attached Files:

    Last edited: Sep 19, 2016 at 5:27 AM
  2. DwarfZealot

    DwarfZealot
    Joined:
    Mar 6, 2007
    Messages:
    384
    looks quite cool acually i will try it out when i get home
     
  3. Tankass

    Tankass
    Joined:
    Apr 5, 2007
    Messages:
    51
    im def trying this out once its finished, good job so far
     
  4. Rui

    Rui
    Joined:
    Jan 7, 2005
    Messages:
    8,100
    I'm going to try this out. Seems cool. However, I think you should use Chaplain for Mage.
     
  5. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    Thank you all for your comments, I look forward to your reviews. =)

    Edit: I'm using this post for image storage.
     

    Attached Files:

    Last edited: May 25, 2015
  6. Deathell

    Deathell
    Joined:
    Sep 25, 2006
    Messages:
    304
    I actually downloaded this from you before this thread, and I love it! :)
     
  7. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    So my main problem is the AI for this map. I have long struggled with it, as it is fairly advanced. I don't exactly have the time to learn advanced AI, so I am going to need some help.

    Secondly, I would really like the player defeat/victory/has left the game messages to be colorized like they are in DotA (yes, I know, ew).

    Third, if anyone has any idea how I could limit submarines from going into shallow water, please let me know. I have been trying to find a way to for over a year.

    These are some things that go beyond my ability and that I need some help with.
     

    Attached Files:

    Last edited: Mar 30, 2015
  8. Ham Ham

    Ham Ham
    Joined:
    Oct 2, 2006
    Messages:
    1,157
    I arent on my pc now, but, I will try when I get on home.

    Ps: Where you found these fantastic war2 models?
     
  9. Killrogg Deadeye

    Killrogg Deadeye
    Joined:
    Sep 10, 2004
    Messages:
    192
    Are you the maker of those W2 models?
     
  10. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    No, the only resources I made were a few icon edits. The credits list can be found in-game. As far as the WC2 building models, the only one that I obtained from a public source was the Church. So I can give you that one.
     

    Attached Files:

  11. Killrogg Deadeye

    Killrogg Deadeye
    Joined:
    Sep 10, 2004
    Messages:
    192
    I thank you very much for the church, in these days I see some W2 models...cool! Soon i'll post in this site a W2 troll axethrower and a W2 troll berserker. Maybe one day well'see a good W2 themed mod :p


    PS: why don't you use the the Ogre Mound and Temple of the damned of this site? I think they will be kick ass in your map
     
  12. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    I was unaware that this site had either of those building models. I can't seem to find them either?
     
  13. Black Mamba

    Black Mamba
    Joined:
    Apr 14, 2007
    Messages:
    40
    It looks awsome i can't wait until i get frozen throne back on
     
  14. Ham Ham

    Ham Ham
    Joined:
    Oct 2, 2006
    Messages:
    1,157
    Well, if you are needing of help with AI, I can help you.
    I can add some basic AI to your map.
     
  15. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    Yes I'll prepare a map for you to test AI on, and I'll include the previous work that was done by Moyack.
     
  16. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,144
    Wow, real nice! This looks great!
    This might be good for a death knight:
    Nazgul Rider by Olof Moleman
    Just in case you don't like the beast rider's red face. :emote_grin:

    I'll check it out soon!
     
  17. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    Well I look forward to your reviews.

    @Purge: That's a wonderful model, but it's got hero glow and it's a little too serious looking for warcraft.
     
  18. Malvodion

    Malvodion
    Joined:
    Feb 16, 2007
    Messages:
    282
    :emote_surprised: The Sinister Models. cool. :emote_surprised:

    the map is exelent. :emote_grin: :emote_clap:
     
  19. Kam

    Kam

    Map Reviewer

    Joined:
    Aug 3, 2004
    Messages:
    2,184
    Update:

    New colorized player has left system is being added.
    Minor terrain changes.
    Looking at various bugs with custom spells.
     
  20. Eleandor

    Eleandor
    Joined:
    Aug 21, 2005
    Messages:
    3,685
    At occasions like these I wish I could rep ya :)

    just 1 thing: I'm missing a submerging turtle for orcs? And I'd really like to see... oil patches!