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I was very disappointed when I saw that Blizzard did not include naval combat in RoC, so I set out to edit the melee system to include such things. Beyond the Throne takes a regular melee map and adds elements of WCII, my own ideas, and community ideas that I have accumulated over the many years I have worked on this map. It is the only melee map of its kind that is able to be hosted on b-net without insane downloading time. I have received very good feedback from those I have played it with on b-net, and I hope you will enjoy it as well.
Features
Integrated Navy
Naval units serve as extensions to racial strengths. Orcs field raw power, high health, area damage units. Humans specialize in concealment, fast movement, and ground unit support. Lost use flying ships that deal magic damage, target multiple units, and augment ground armies via proxy summoning units.
Unique Third Race: Lost
When I set out to create a third race I wanted to base it off of demons and undead, but still be something new. Lost are a hyper-aggressive race with several unique attributes. Units are inexpensive in gold, lumber, and food. Organic units will lose hit points when off of blight. Structures and research are expensive to compensate for low unit costs. Gold is harvested automatically by a Consumed Gold Mine, and lumber is harvested by workers as Wisps do. Rather than a naval transport of some type, Lost have a Derelict that can proxy summon units provided you have the appropriate structures. You need to attack wisely due to the unit decay when off of blight, and make use of Derelicts to create blight away from your structures. Early expansion is advised.
Experimental Units
Experimental units from Supreme Commander are a favorite of mine. I wanted to do something similar for this map.
Orcs have the Battle Guide, a unit cannon capable of firing a large army across the map. In addition it has Horde Mentality, which increases damage output of nearby friendly units inverse to their health.
Humans have the Decimator. This is an extreme ranged cannon that banishes enemy organic units and deals area magic damage. In addition it can create a barrier around itself to push enemy ground units away.
Lost have the Harbinger. This is a heavy melee unit that deals massive damage. It uses Soul Patch to sacrifice surrounding friendly units, absorbing their hit points, when attacked below 50% of maximum hit points.
Specialized Terrain
This terrain lacks Blizzard cliffs entirely. This was done to create a more open feeling for naval combat. Creating an area in which naval and ground armies can interact was not a simple task. There are also two considerations for units: shallow water restricts submerged units, and deep water restricts Cannon Fodder from being cast.
Questions:
What does Beyond the Throne: Tides of Darkness seek to do?
I was annoyed that Blizzard failed to add a naval aspect to WC: III, so I set out to add it in. Secondly, I want this to be playable on bnet.
Who worked on this?
I have done 99% of the actual map work, but I also had some help from Vexorian and Moyack in the past.
How long have you been working on this?
On and off since August 2002.
Does this seek to emulate WC: II perfectly?
No. This is a mix of the two, however many ideas are shared.
Did you do any of the custom models/textures/icons for this map?
With the exception of a few icon edits, no I did not. Credits can be found in game in the Information tab.
Can I have any of the models in your map?
I'm afraid all of the models you can't find in the download section are the property of others and were given to me by the creators. Therefore, I can only tell you who made them.
Why is your map locked?
I've been a victim of having maps stolen and/or changed before and it is no fun.
Will you ever release an unprotected version?
Perhaps when I retire from WC: III.
What happened to the non-naval version?
I decided it was pointless as my mod is meant to implement naval combat.
Update Log:
3/9/13
Balance Changes:
Orc:
-Rig and Orc Shipyard merged, now just Rig
-Orc naval upgrades now at War Forge
-Pulverizer primary attack damage increased from 19 to 24, gold cost increased from 315 to 380, move speed reduced from 300 to 280, primary attack area of effect reduced from 225/235/250 to 180/200/220-Pulverizer
-Juggernait damage increased from 28 to 32, move speed reduced from 270 to 240
-Flaming Grog damage reduced from 2 to 1 hit point per second, no longer reduces attack speed
-Inner Strength is available at tier 1
-Transport movement speed reduced from 320 to 280, turn rate reduced from .4 to .2
Human:
-Dematerialize no longer targets amphibious units
-Argonaut primary attack damage reduced from 30 to 20, gold cost reduced from 365 to 300, move speed increased from 200 to 225, now has Rapid Chambering upgrade (lowers attack cooldown from 1.7 to 1.2)
-Human multi-level upgrades now start expensive and become cheaper, as well as have 3 levels - This was done to compensate for cheaper units and the racial passive Soul Imitation
-Hopper no longer repairs enemy mechanical units, or mechanical air units, movmement speed reduced from 220 to 160
-Drone bomb replaced with Fire Support
-Demolition Steed replaced with Demolition Team
-Battleship damage increased from 22 to 26, cooldown reduced from 2 to 1.5. hit points increased from 1700 to 1800
Lost:
-Lost now use food
-Lost Essence now decays 2 hit points per second off of blight, Lost units gain 3 hit points per second on blight
-Lost naval attack upgrade bonus reduced to 3 per level, Pulverizer and Juggernaut have larger AOE on primary attacks
-Leech gold cost increased from 80 to 95, hit points increased to 175, Inferno replaced with Noxium and Burst
Neutral:
-Iron Cyclops replaced with Iron Automaton
-Removed Purifier
All:
-Unit specific upgrades for Rifleman, and Berserker now at their respective Barracks
Human:
-Foundry no longer repairs enemy units
-Crew now works
Lost:
-Major crash bug with Lost fixed
-Dark Torture replaced temorarily until lag can be fixed
Neutral:
-Juggernaut decoy no longer has an attack
All:
-Cargo Hold no longer accepts other ships
-Tech tree percentages optimized, eliminated a number of triggers
-AI no longer uses Assault
Cosmetic Changes:
Orc:
-Pillage passive button moved to 1,1, updated descritpion
-Giant Sea Turtle model altered
Human:
-Crew has new icon
Lost:
-Oppressor team color improved, new death effect
Neutral:
-Creep poison attack no longer has the same buff icon as Envenomed Spears
1/19/13
Balance Changes:
Orc:
-Warlock costs 75 lumber
-Dragon gold cost reduced from 780 to 630
-Mumbo Priest gold cost reduced from 615 to 480, lumber cost increased to 90
-Juggernaut hit points increased from 1968 to 2000, gold cost increased from 480 to 510, lumber cost increased from 105 to 205
-Blaster gold cost decreased from 660 to 500, lumber cost increased from 60 to 160, has Forked Lightning, Armor Piercing Shells replaced with Overflow
-Battle Guide lumber cost increased from 270 to 400
-Hex no longer targets creeps above level 5
-Supremacy Aura renamed to Horde Mentality, each Orc organic combat unit has HM, when a unit with HM kills it grants firendly units with HM a 5% bonus to attack damage up to 10 kills
-Old Horde Mentality renamed to Last Stand, now creates a timed life ward (Last Stand Ward) at Cannon Fodder target location that provides the bonus in addition to the Battle Guide providing the bonus.
-Envenomed Spears now displays a buff like other upgrades so enemy players can see what that it has been researched, fixed buff description
-Fade Step costs 50 mana at all levels
Human:
-Retribution Wagon lumber cost increased from 75 to 125
-Gryphon Rider gold cost decreased from 780 to 580
-Savant Mage gold cost reduced from 615 to 410, lumber cost increased to 60
-Battleship hit points reduced from 1968 to 1700, gold cost reduced from 480 to 460, lumber cost increased from 105 180
-Steam Engine gold cost decreased from 630 to 520, lumber cost increased from 60 to 140, hit points increased to 1100 from 1050
-Soul imitation is now passive for human organic units, lasts 25 seconds, deals 50% damage, takes 2x damage, 45 second cooldown
-Retribution Wagon has Spell Shield
-Cluster Rockets damage reduced from 17.5 per rocket to 10
Lost:
-Flutter replaced with Vile Cocoon
-Chain Prison replaced with Extricate
-Quench Life mana cost reduced from 200 to 180
-Uncertain Fate replaced with Slaughter
-Void Aide hit points reduced from 375 to 320
-Lost units now cost gold and lumber with exception to workers, and units summoned from the Derelict
-Lost structure gold cost reduced by 20%
-Lost research gold cost reduced by 10%
-Consumed Gold Mine limber cost reduced from 220 to 120
-Terminus move speed increased from 40 to 80
-Mana Current now affects all friendly units and structures at level 1, and increases the bonus to 2 mana per second at level 2
-Possession replaced with Cede
-Shambler HP reduced to 550 from 600
-Nightmare HP reduced from 875 to 730
-Shadow hit poin ts reduced from 220 to 180
-Fulgor hit points increased from 120 to 180
-Monarch max mana reduced from 300 to 200
-Vile Cocoon has mana cost of 150
-Anguish now requires a Bastion for first upgrade
-Mana Barrier available at tier 1
-Aperture build time reduced from 60 to 40 seconds
-Aperture gold cost reduced from 360 to 280
-Overseer gold cost reduced from 340 to 240
-Sieve gold cost reduced from 310 to 275
-Stygian Bastille gold cost reduced from 320 to 260
-Essence behavior changed. Lost units now decay when off of blight at a large rate. Cruxes reduce that rate, eventually to +.5. 9 Crux's are necessary to max out the regeneration upgrade.
-Aperture gold cost reduced from 280 to 220, lumber cost from 190 to 110
-Tainted Fountain AOE decreased from 400 to 300
-Conduit lumber cost reduced from 300 to 220
-Overseer build time reduced from 70 to 35
-Abyss build time reduced from 80 to 37
-Augmenter replaced with Guardian on Adjutant
-Tainted Eye replaced with Dimensional Eye on Corrus
-Cede now requires Reliquary indead of Monolith
-Shadow/Fulgor mana cost increased to 175 from 75
-Lost organic combat units now have Mana Shield, Lost structures no longer have Mana Shield
-Lost structure maximum mana levels adjusted
-Tranfer mana now targets all units, transfer 10 mana per second, and lasts uuntil deactivated/runs out of mana/target is at full mana
-Derelict no longer requires a Bastion
-Lumber harvested per interval reduced from 7 to 6
-Mechanic's Bane renamed to Weather Bane, damage reduced from 85 to 45, targets all non-structure units
-Void Aide sells Cloak of Shadows
-Horn of Rage no longer increases hit point regeneration
Neutral:
-Iron Enforcer replaced with Iron Cyclops
-Greed Vault is now a third normal hero ability
-Deriviative Wealth is now an ultimate
-Inferno Stone duration reduced from 180 to 80
All:
-Upkeep thresholds increased from 75 and 120 to 95 and 130
-Repair cost and time now correct for all structures
-Easy and Normal AI's added
Fixes:
Human:
-Fixed bug with Soul Imitation whereby it could drop the item it uses
-Omega Wave dummy no longer uses 2 food
Lost:
-Mince hotkey fixed
-Adjutant has new sound set
-Corrected Nightmare description
All:
-Assault no longer includes Consumed Mine Tentacles, or other special units, has a 10 second cooldown
Cosmetic Changes:
Orc:
-Updated Goblin Shipyard model
Human:
-Updated Human Shipyard model
-Updated Monastery model
-Sanctuary Gem displays hot key correctly
Lost:
-Executioner model scale increased
-Lost birth animation model edited so it no longer shows a gap when placed on hills
-Oppressor has new missile model for non-structures
Neutral:
-Decoy model changed
10/17/12
Balance Changes:
Orc:
-Bloodlust can no longer target mechanical units
-Grunt damage base increased from 10 to 15
-Dragon now has small armor
-Warthog attacks now piercing
-Warlock hit points increased from 410 to 615
-Barracks build time increased to 35 seconds
-Voodoo Temple hit points decreased from 1800 to 1600, build time increaed from 25 to 40, lumber cost
increased to 150 from 50
-Rig hit points decreased from 1300 to 1200
-Suppress replaced with Blood Boil
Human:
-Footman damage base increased from 9 to 12
-Gryphon Rider now has small armor
-Harasser attacks now piercing
-Rifleman hit points increased to 624 to 725
-Barracks build time increased to 30 seconds
-Mage Sanctum hit points decreased from 1550 to 1450, build time increased from 25 to 35, lumber cost
increaased to 120 from 80
-Animal War Training hit point bonus decreased from 125 to 100
-Retribution Wagon Structure mana point bonus increased from 25 to 75, hit point bonus removed
-Resurgence replaced with Soul Imitation
-3rd tower upgrade for Scout Tower added: Field Generator
-Scout Tower defense based reduced from 7 to 5
-Human Transport Ship replaced with Hopper
-Human cargo capacity reduced to 6 from 8
-Lancer replaced with Argonaut (Shallow water restricts submerged Argonauts)
-Pressure mine max damage AOE lowered from 400 to 150
-Barrage now allows attack on ground and air units, damage increased from 32 to 42
Lost:
-Pummel now only stuns units in an area
-Derelict damage reduced from 24 to 15
-Lost workers no longer have permanent invisibility
-Metasis now has a second level, Monstrosities last 60/12 seconds
-Lost gold intake reduced from 9 to 8 per second
-Oppressor armor reduced from 5 to 3, defense type set to Small from Medium, max HP reduced from 950 to 670
-Derelict now has small armor
-Oppressor main attack now Piercing
-Siphon Matrix is now unique cast
-Nightmare hit points reduced from 1100 to 875
-Shambler base damage reduced from 23 to 19
-Brute hit points reduced from 1400 to 1200
-Razor hit points reduced from 960 to 880
-Corrus hit points reduced from 875 to 575
-Conduit hit points reduced from 1500 to 750
-Stygian Bastille hit points reduced from 1100 to 800
-Abyss hit points reduced from 1400 to 900
-Aperture hit points decreased from 1100 to 950, mana regeneration decreased from 1.6 to 1.5
-Terminus hit points decreased from 1250 to 850
-Crux hit points reduced from 950 to 875
-Obsidian Moor hit points reducred from 1200 to 925
-Essense no longer gives kill credits for structures
-Terror level 2 duration reduced from 20 (tooltip listed 15) to 10
-Brute now takes 4 cargo space
-Dark Torture redone with "1000 Needles"
-Spinal Tap replaced with Spinal Sap
-Replaced Black Magic with Mince
Neutral:
-Removed Keg of Ale from item drop
Fixes:
Orc:
-Afterburn now uses a GUI damage detection system to correctly trigger
-Transport is no longer called as part of Assault
Human:
-Peasant build lists are no longer bugged after reverting from Militia
-Hopper is no longer called as part of Assault
Lost:
-Pummel now uses a GUI damage detection system to correctly trigger
-Fixed Surge description for Metasis
-Corrus description fixed
-"Must be placed on blight" sound fixed
-Palette now removes units that have insufficient mana from the unit selection. This was the only way to
maintain a spell book for proxy summoning.
Neutral:
-Hurl Boulder on Rock Golem now has correct hotkey
-Paradise Shoals correctly restricts Cannon Fodder
All:
-Assault is now unique cast
-Further optimized how unused triggers are disabled
Cosmetic Changes:
Orc:
-Voodoo Temple has new model courtesy of Retera
-Rig has new sound set
-Blaster has new sound set
Human:
-Footman has new sound set
-Footman has new icon
-Gnomish Inventor renamed Gnomish Factory
-Gnomish Factory has new sound set
-Church renamed to Monastery, new model/icon
-Defensive Field renamed to Defensive Ring
-Savant Mage assigned spell animations revised
-Harasser now has a missle pod
Lost:
-Lost units now display correct tooltip when mousing over a selection in-game
-Tainted Fountain renamed to Tainted Eye, new model/icon
Neutral:
-Warrior has new sound set
-Updated Iron Enforcer icon
8/12/12
Balance Changes:
Orc:
-Added mobile item merchant: Packbeast
-Battle Guide lumber cost increased from 60 to 270
Human:
-Added mobile item merchant: Arcane Depository
-Second Wind now counts Omega Bursts
-Dash n' Slash now has a 15 second cooldown
-Reclaim works correctly
-Removed Backblast from Decimator
-Decimator lumber cost reduced from 300 to 220
Lost:
-Added mobile item merchant: Void Aide
-Pillar of Wrath replaced with Terminus, attack cooldown increased from .2 to 1.5, build time reduced from 70 to 55, projectile art changed
-Lost naval now deal magic damage
Fixes:
Orc:
-Behemoth replaced with Battle Guide in Goblin Alchemist description
-Battle Guide tooltip fixed to state that it has no attack
Human:
-Omega Wave art fixed
-Church has new soundset
-Demolition Squad chnaged to Demolition Steed
Lost:
-Harbinger death effect size increased to large
-Consumed Mine Tentacles no longer count as idle workers while being unsummoned
-Conversion now behaves correctly
-Nexus Buffer has new sound set
Neutral:
-Iron Enforcer added as a common mercenary
-Mercenary Camp units for Frigid Wheel now have correct hotkeys
All:
-Added building unit purpose labels to build que for fast reference and ease of understanding for first time players
-Super unit transport size set to 8
-Upkeep marks set to 75/120
8/4/12
Balance Changes:
Orc:
-Thunder Wyvern added to Warlock (summon)
-Added cooldown to Suppress
-Supremacy Aura no longer works on friendly units
-Range of Giant Sea Turtle reduced from 1150 to 900
-Crushing Blows damage reduced from 25/50/75 to 5/10/15
-Hibernation health regeneration reduced from 20/30/40 to 5/10/15, and mana regeneration increased from 5/5/5 to 10/10/10
Human:
-Fixed Decimator collision size
-Assault Drones now die with Elite Rifleman
-Siege Engine Barrage attack cooldown decreased to 2 seconds from 3 seconds
-Cleansing Beams mana cost increased by 15
-Phoenix Rise added to Retribution Wagon (summon)
-Crew now repairs the Battleship
-Range of Bulwark reduced from 1150 to 900
Lost:
-Monolith removed as requirement for Mana Circulation and Well of Sorrow
-Fixed Harbinger collision size
-Phase Shift replaced with Recompense Aura on Adjutant
-Tainted Fountain mana cost reduced to 155 from 175
-Metasis added to Corrus (summon)
-Lost town halls no longer provide 20 food, food available is now 150 for Lost by default
Neutral:
-Deriviative Wealth no longer activiates when Swindler is dead
-Derivative Wealth values adjusted to: 1/2/3 gold per 600 enemy gold
-Liquidate no longer targets massive organic units
-Derivative Wealth gain capped at 10 gold per second
-Vengeance Countdown replaced with Gaia Tether on Remnant
Fixes:
Orc:
-One of Mistress's names changed
-Shaman model/icon updated, name changed to Warlock
-Dragon Roost no longer available at tier 2
-Orc Foundry has new model, name change to Rig
-Demolish has new icon
-Behemoth model replaced, renamed to Battle Guide
Human:
-Removed Rifleman model, it isn't worth the kbs
-Fixed Decimator turret not swiveling
-Added description buff to Decimator
-Savant Mage icon updated
-Critical Sector now uses circle of power model
-Comradeship no longer causes first cast lag
Lost:
-Adjutant has hero glow
-Obsidian Moor selection circle enlarged
-Gameplay interface adjusted for Lost: "Summon more Rifts to hire more units."
-Spawn effect moved from Tainted Fountain to Mana Circulation upgrade on Conduit
-Mana Circulation now has permanent special effect for Conduit
-Fixed Soul Patch buff not showing on melee units
-Shadow icon updated
-Pain Lord now uses cinematic Lich with new skin
-Derelict uses same projectile as Incursus and Ravager
-Restore has new icon
-Crimson Monarch has new missile model
-Harbinger has new model/icon
-Tainted Fountain description revised
-Pillar of Wrath range reduced from 1100 to 800, minimum range removed, maximum targets increased to 3
-Mana Shield has new effect/icon
-Dark Retreat has new target effect model
-Corruption has new effect models
Neutral:
-Mercenary Wharfs moved, renamed to Privateer Wharf
-Mercenary Camps restored, neutral abilities and units now conform to hotkey grid
-Decoy hotkey fixed
-Fire Sale reworked to into Greed Vault
All:
-Hero glow color fixed
-Updated game message
-Updated unit priority lists
workers, transports 1
suicidal 2
land ranged, naval ranged 3
basic melee, militia 4
mechanical siege, heavy naval 5
basic caster 6
flying support, naval support 7
advanced melee 8
special flying 9
advanced caster 10
heroes 11
experimentals 12
-Assault now customized for each race
-Assault no longer applies to casting unit
-Removed a few unused imports
-Devour, both racial and creep, no longer target suicidal or large organic units
-Feuermaim Fragment tooltip fixed
-Warrior added as a common mercenary
-New update format
6/15/12
Essence now applies life timer correctly, for reals
Altar of Blood no longer applies Endurance Aura before completion
Church no longer applies Soul Imitation before completion
Map names refer to maximum players
Bottomless Gut no longer takes mana from Swindler
Lost town halls now provide 20 food for hiring neutrals
Fixed Essence buff description
Fixed comma bug in several buff descriptions
Purifier hotkey fixed
6/12/12
Suicidal units now have a 50% chance to explode when targeted with spells, dealing 80 area damage to all ground units
Overwhelm now correctly assigns buffs and bonuses to units
Resurgence now correctly assigns buffs and bonuses to units
Added new neutral heroes: Consumptionist, Remnant
Added two new neutral units: Purifier, Decoy
Mercenary Camps replaced with Mercenary Wharfs
Added new map: Frigid Wheel
Icons for Lost race units/structures redone to be purple team colored
Added Duplicast upgrade for Derelict
Reworked Conflagration
Altar of Blood now has Endurance Aura
Blood Gorge upgrade replaced with Gash
Removed demonic Magnate model/icon
Astral Mage replaced with Valkyrie
Pronus model replaced, and renamed to Corrus
Deadeye replaced with Executioner
Pain Lord reworked
Reclamation Aura replaced with Phase Shift on Adjutant
Field of Agony and Reprisal replaced with on Soul Patch on Harbringer
Impregnable Force replaced with Flesh Mites on Ravager
Flesh Mites removed from Nightmare, no longer has mana
Reprisal (not same spell) upgrade added for Nightmare
Neutral heroes requirements bug fixed
Lost message for targeting a gold mine fixed
Oppressor armor reduced to 5 from 6, removed Scorched Touch, new projectile art
Incursus now has secondary attack for air units
Chroniker removed from Corrus (Pronus)
Teleport removed from Retribution Wagon
Serpentine Shock replaced with Voodoo Trap on Mumbo Warlock (Mumbo Priest)
Mumbo Warlock has new model
Dark Summoning and Spirit Wyvern removed from Shaman, Suppress added, model set to default
Forge and Troll Lumber Mill removed and replaced by War Mill
Farm Depot food production increased from 12 to 16, new model/icon
Gnomish Inventor model set to default Workshop
Orc Ranged Weapons upgrade no longer refers to Spear Thrower
Berserker Strength renamed Inner Strength, fixed research tooltip
Mana Shield has new buff effect
Insidious Cocoon replaced with Flutter on Crimson Monarch
Derelict moved from Stygian Bastille to Obsidian Moor
Cleaving Sword removed from Footman and Paladin
Explosive Munitions replaced with Replicate
Flare replaced with Drone Bomb
Swine Flu has new icon
Updated trigger structure to diable racial triggers when no player of that race is present
Removed medium and high resource options
Many minute balance changes.
Towers now have fortified armor, base armor of towers adjusted
Foundry repair ranges reduced by 50
Siphon Matrix no longer affects mechanical units
Fixed Drudge spelling
Behemoth no longer plays spell animations on failed casts
3/23/12
Many Balance changes to Lost
Necrolye replaced by Shaman
Retribution Wagon is no longer magic immune
Decimator is magic immune
Astral Mage replaced with Valkyrie - currently lacks ultimate
Added new neutral hero: Swindler
Removed Shadow Crossing from Pronus
Sappers and Demolition Squad HP reduced to 70
Healing on Paladins no longer bugs
Healing and Bloodlust are now available without research
1/29/12
---There are far too many changes to be documented, no unit was left as it was.---
Lost race added
Batrider and War barge replaced by Warthog.
Warbird and Dirigible replaced by Harasser.
Experimental units added
Heroes re-done
Hundreds of small balance changes
Many art updates
12/21/10
Rank removed, there was no way to do it without causing fatal errors eventually
Tech percentage is correctly displayed in stats when max tech vote is passed
Psychotic Hook correctly launches now, it was requiring Spinning Shards to be trained
Ogre Supremacy no longer gives a level to upgraded Ogres, for real this time
Temple of the Damned no longer lists Void as an upgrade
Overwhelm now displays the special effect that was supposed to go with it
All negative real values removed from dummies, this should fix the random fatal errors
Incendiary Bomber damage reduced from 40 to 20 per second
streamlined AI
Updated Brilliance Aura buff to specify .25 gain
Purifier Deploy now uses "d" for both commands
Purifier now has Sweeping Beams
Crushing Blows no longer moves the Forgotten One creep on Glacial Bays
Keep/Castle/Stronghold/Fortress upgrade times doubled
Arcane Labratory and Hollow no longer refer to super-units in the singular
Pig Farm reverted to Burrow
Farm name changed to FarSupply Houseit was never really a farm
Salvation Spire now has Bolster
Bloodlust dropped back to 40% attack speed increase from 60% - at 60% a fully upgraded magi does 1739.5 average damage in 40 seconds, at 40% a magi does 1157.5 in 40 seconds. This assumes that every possible hit is made and average
damage per hit is 23.5.
Hammer of Thor now behaves correctly, updated tooltip as well
Runes mana cost decreased to 110
Revival mana cost reduced to 250
Fixed Technician model causing fatal errors, the model file was corrupted
AI now casts Cleanse, Corruption, Runes, and Hammer of Thor correctly
Hammer of Thor no longer leaves behind fatal error causing dummies
Hotkeys restructured to the 4x3 grid so that everything is uniform:
Q W E R
A S D F
Z X C V
Armor Piercing Shells now allows targeting of all ground units
Barrage base damage increased to 32
Foundries can no longer repair themselves
Searing Bullet now deals 800 damage to a single unit
Naval Towers now to Normal damage to ships instead of siege
When Death Knights cast Raise Dead within 512 of a Brazier a Skeletal Mage will also be created
Sappers and Demolition Squads now have upgrades for speed and damage
Many minor aesthetic alterations
9/7/10
orb of annihilation on autocast, fix description
necrolyte/inquisitor adept does not need same structure req.
Can retrain kodo and Purifier
make trigger to animate taverns a "pick every unit in group"
Teleport doesnt take mechanical, reduce cast time to 5 seconds
Dark summoning needs higher cast time, 3 secponds
Make ability lists for all units in description match order in unit
Archer/Axe Thrower armor decreased to 5 and 6
Healing now heals for 150 health
Brilliance Aura should tell bonus in description
Archer/Axe Thrower magic immune ability descriptions made more clear
All armor and weapon generic upgrades display bonus for each affected units
Archer attack range increase by how much %?
soul sentry no longer works on buildings or mechanical units
specify ogre is alive for ogre replace - stops graphical glitch
Necrolyte armor reduced to unarmored
Catapult secondary attack removed
Catapult and Ballista range increased by 150
Orc Barracks hit points increased to 1400 and Human Barracks decreased to 1300
Cost of melee upgrades increased significantly
Purifier no longer harms friendly/player owned units
Sappers/Demolition Squad now available at tier 1 and cost 30 gold less
Player 5 and 7 defeat messages now correct
Air units selection circle "on water" set to default, False
For non-AI players you will now get one secondary worker in your starting units
keep/castle upgrades need more specific descritpions
Naval towers damage to ships increased by 100 and damage type changed to normal
Add all research done mode
Remove Boiler model and use revivealtar/icon
Furion mana drain reduced from -3 to -2 per second
Quench of life drain set to 5 HP per second from 30
Added 10 seconds to voting period
Reclaim now returns 60% of lumber as well
replaced technician missle with a sawblade model
Update Berserker model
Kodo now has a ranged attack from the hut
Honor Bound has new icon
Reclaim has new icon
Magnate, Astral Mage, Deadeye, Sea Turtle have new model/icon
Incendiary Bombs has new bomber model
Sentinel has new icon
Chomp removed from Sea turtle, changed to ranged unit, damage base increased to 40, lumber cost increased by 20, armor type changed to metal, attack type normal
Gnomish Submarine attack type changed to normal, hp reduced to 725
Lingering Glory has new icon
Archer/Axe Thrower show upgrades as passive abilities
Troll Destroyer/Elven Destroyer/Orc Transport have new icons
Shadow Mistress has new model/icon
Removed Crypt Lord and Myrmidon Guard at Haven
Added Lightning Mage at Haven
Replaced Haste with Frost on Death Knight
Demolish has new icon
Added War Barge and Dirigible
Salvation Spire no longer restricted to 1 and significantly cheaper
Faerie Dragon now requires Salvation Spire
Recalled units now Hold by default
Added medium and high resources modes
Haven has new model
Marketplace now sells a list of items geared more towards the post worldtree lore
Replaced Scortched Earth with Nullify on Death Knight
Gave Dark Summoning to Death Knight
Altar of Teron now requires Necrolyte Adept Training and Grasp does not
Removed Cloud from Inquisitor
Death and Decay has new icon
Horde Mentality now displays damage bonus above target when attacking units are below 50% of max health
Disruption replaced with Corruption on Necrolyte
Phoenix Rise replaced with Arcane Protection on Resurrection Wagon
Updated AI to include new units in build and attack ques
Healing now an auto-cast ability and is active by default after Healing research
Drarven Rifleman replaced Bowmaster
Astral Mage has new model
New neutral hero: Magmalord, reworked Firelord
Berserk replaced Cannibalism on Grunt, requires Beserk Rage upgrade
Nom Mana replaces Polymorph on Mage
Archer no longer has Hide
Added Arcane Laboratory for Ressurection Wagon and Purifier as well as Battle Assistance upgrade for Archers and Swordsmen
Added Hollow for Durnholde Warrior and Dominion Kodo as well as Blood Gorge upgrade for Axe Throwers
AI now trains magic air and assault air at tier 2
removed green blight effect
Brazier now produces corpses
Salvation Spire now has Replenish Mana and Life
Runes now costs 145 mana and only damages enemies
Illusive Strike replaced by Aura of Fright
Cleanse costs 100 mana
Dragon has new skin
Horde Mentality now displays whole numbers
Submerged Sub can no longer move underwater, but has a 18 hp damage shield
Supremacy Bonus no longer gives a level to Ogres when upgraded to Ogre Magi
Added Agitant and Myrmidon Survivor hero at tavern
Hall uprades now cost 600 and 935 gold
defeat message no longer plays at start of game for observers
Healing Spray no longer heals enemy units
Spirit Link replaces Void
Fixed Negate Time buff
Removed large portions of custom scripts dealing with damage detection and a conflicting version of CSCache to address fatal errors
Removed custom scripted AI for standard AI Editor AI to address fatal errors
AI now makes use of all custom spells via triggered scenarios
Bloodlust attack speed bonus increased to 60% from 40%, cooldown inceased to 8 seconds from 16
Super units no longer restricted to one unit per game
Ogre Magi cost lowered to 280
Dual Adaptation damage decreased to 45, silence decreased to 2 seconds, mana cost increased to 95, and cooldown increased to 15 seconds
Cleaving Sowrd damager reduced to 5% from 15%
Animal War Training description now correctly says 125
Time Stop replaced by Starfall on Astral Mage
Spells now correclty assign credit for kills
All weapon, armor, and spell upgrade research time doubled
6/3/10
Added Faerie Dragon and Furion magic flying units
Added Boiler Orc structure
Attack damage further reduced by 20% and build times for most units decreased by 5 seconds and buildings by 10
Minor terrain corrections
Workers now carry 12 gold per load
Crushing Blow now does 1/6th the damage it did before
Necrolyte now has Grasp instead of Orb of Annihilation
Dominion Kodo now has correct damage reduction
Mines have the default 12500 gold again
5/15/10
All 6 racial heroes drastically alerted or replaced
3 new neutral heroes
Purifier re-tasked as Alliance super-weapon, trained at Altar of Storms
Added Dominion Kodo as Horde super-unit, trained at Altar of Storms
Added Resurrection wagon
Removed Land Mine and Firewall from Sappers and Demolition squad
Updated credits
Minor terrain improvements to 4v4 map
Combat unit attack damage for selected units decreased by another 40%
Major AI improvements
Two new maps
Cleanse no longer targets workers and Salvation tower can no longer be charged by killing own peasants
Archers and Axe Throwers are no magic resistant
Buffed Torpedo to deal 15 damage a second for 15 seconds
Teleport replaces Hellfire Blast on Mage
Soul Sentry replaces Sleep on Death Knight
Sentinel and Anti-magic Shell replace Sanctuary and Monsoon on Inquisitor
Orb of Annihilation replaces Land Consumption on Necrolyte
Tech limit option added
Hero limit option added
Global pathing option added to 2 and 4 player maps
Credits update
2/19/10
Removed Seed
New terrain - 8 players, room for 9
build speed research upgrade for human
naval no longer have fortified armor
Hammer of Thor is unique cast and onger causes desyncs
Air units now correctly require tech 3 structures
added space in Final Blow tooltip
Bowmaster tooltip fixed
20% attack damage reuction to all units across the board: goal is to make combat last longer
Big Bad Voodoo no longer affects mechanical units
New Orc unit: Durnholde Warrior at Altar of Blood
New Human Unit: Purifier at Mage Tower, and Salvation Tower
Revival now requires 300 mana
Crypt Lord replaces Pitlord at Tavern
50 move speed increase to all non-naval and non-summoned units
Flying Machine and Zeppelin can see significantly farther
Split buildings between workers for each race
Significant AI improvements
1/14/10
Eye of Killrogg can no longer be targeted by ground units and selection circle shows on water
Hearty Web is now 75% transparent and actually increases healing percentage at level 2
Broodlines description now correctly shows 20x range
Stalker model size decreased
Seed AI now now longer shoots itself in the foot overusing burrow
Nasty bug with progenerate fixed
AI heroes now level correclty
Suggested player field updated
Pulverize, Command Aura, Spell Feedback now shows levels in tooltip
How the AI is created, named, and deals with hero revival made more efficient
added Altars back to Orcs and Humans
Altar of Storms (ogre upgrade structure) renamed to Altar of Blood
Fixed Ogre upgrades button positions
Replaced Far Sight with Track
remade AI
increased Hunter hp by 200
2/19/10
Removed Seed
New terrain - 8 players, room for 9
build speed research upgrade for human
naval no longer have fortified armor
Hammer of Thor is unique cast and onger causes desyncs
Air units now correctly require tech 3 structures
added space in Final Blow tooltip
Bowmaster tooltip fixed
20% attack damage reuction to all units across the board: goal is to make combat last longer
Big Bad Voodoo no longer affects mechanical units
New Orc unit: Durnholde Warrior at Altar of Blood
New Human Unit: Purifier at Mage Tower, and Salvation Tower
Revival now requires 300 mana
Crypt Lord replaces Pitlord at Tavern
50 move speed increase to all non-naval and non-summoned units
Flying Machine and Zeppelin can see significantly farther
Split buildings between workers for each race
Significant AI improvements
1/7/10
Return Resources button for Seed fixed
Bile Pit build description fixed
unexpected charge no longer shows death knight
Mariner selection circle shows on water
fixed neutral hostile point values that Extrude uses to calculate lumber
removed BloodBath and replaced with Pulse
nerfed stalker substantially
increased Hulsk cost and lowered hp by 200
Corrosive Microbes now affects mechanical units and structures
decreased Dragoon hp by 100
Fixed Cleansing Fire
Dragon and Gryphon rider cost 200 gold less
added Warbird and Batrider
added Sanctuary to Inquisitor(Apprentice) and Dark Summoning to Necrolyte
Dragoon damage rediced to 11 from 14
All human and orc units and buildings have +3 to base armor
poison sting buff fixed
beast damage reduced to 7 from 10
Unexpected Charge now costs mana
fixed Bile Pit movement
Entangle no longer attacks air units
Reactive Traits now affects Bleed
harvester now has flesh instead of ethereal armor
12/20/2009
fixed Slow description
removed burrowed unit regen
fixed replenish description
reduced Harvester lumber capacity to 10
reduced base hitpoints of Paladin by 50 and bonus from Animal War Training by 25
doubled torpedo damage
increased Chomp duration by 10 seconds
Spinners sound set changed
replaced Chamber model
added Moisture Comb
added Mariner
Stalker can no longer attack air
fixed author line
fixed bug where Death Knight would become unusable to the AI
rebalanced Seed units and lumber intake
Harvesters must now be obtanied from corpses
Added Normal and Insane Seed AI
New Dragons Breath on Dragon
Seed AI now functions correctly
Remade lumber collection system
added siphon upgrade to Seed
nerfed Blood Bath
Fixed Broodlord commands
decreased AoT damage from 125 to 100
heroes have abilities again
12/6/2009
Implemented Seed race
Replaced many Human and Orc spells
Map is now all GUI
7/14/2009
nerfed dragon splash damage and dragon breath duration -1.5 extra damage, attack splash roughly cut by 50%
removed black mask
removed floating rocks
fixed death coil ability desc.
added Swordsman upgrade
added Inferno Tower uprade
new map Kuro
5/10/2009
fixed submerged gnomish sub armor upgrade and sound
added naval oriented mine locations
fixed skeleten UI showing it could be upgraded
fixed spiked barricade description
added mercenary shops
added Last Blow to Castle
revenge of Quel'tallas, Runes, Altar of Teron now GUI
exorcism replaced with Cleaving Sword, as well as added to Knight
extended and rework terrain
slow set to defaut active on mage
replenish set to defaut active on apprentice
no more fixed start locations
disruption ward replaced with Disruption target unit ability
land Consumption revised
units of player show leave now become rescuable
replaced Demolish icon
fixed Torpedo diabled icon and changed Chomp icon
re-balanced naval units
altar of Teron significantly weakened
small AI improvements
updated race hints
map size reduced drastically
improved masonry nerfed
4/16/2009
removed a tree that was in the water - Done
fix altar of teron death animation - Done
rename forces to coninside with post third war lore - Done
update to latest patch - Done
4/14/2009
fix Reclaim - Done
tweak easy and insane AI - Done
further revise Mystic Isles - Done
4/11/2009
buff naval, make BS's able to kill destroyers - Done
nerf dragons breath - Done
fix suggested players -Done
fix lag - Done
fix broken disbtn in Mystic Isles - Done
remove eye of truth - Done
4/10/2009
fix ogre description - Done
change revenge hotkey to Q - Done
add 2 more player slots - Done
further revise Turtle Rock and Mystic Isles - Done
replace Unholy Armor with Unholy Spikes -Done
add Rain of Chaos and Ancient Guardian to DK and Mage (removed Invisibility) - Done
add camera commands - Done
fix slow icon, it was supposed to be autocast - Done
re-arrange DK and Mage spell buttons - Done
Dk and Mage can now be trained at tier 2 - Done
add Revival to Paladins - Done
further improve AI - Done
give heroes class based auras - Done
03-17-09
AI now uses Altar of Teron - Done
Replace Displacement with Disruption Ward - Done
Replace Shackles with Monsoon - Done
Redo AI and create one for every setting (6 total) - Done
Add ally/unally commands - Done
Add camera commands - Done
Further unit/spell balance changes, far to many to list - Done
New maps, use of modified Blizzard maps Turtle Rock and Mystic Isles - Done
New elven destroyer model - Done
Units will now "starve" to death if using more food than is being produced - Done
Neutral shop, Trader - Done
01-20-09
Atar of Teron spelled wrong - Done
Remove upper naval units - Done
Replace shrubs - Done
Redo tower pathing - Done
Add more doodads - Done
Remove Elven Quay/Troll Berth - Done
Fix hero names - Done
Nerf naval units HP - Done
Remove center creeps on Lake, rock off - Done
Change Dragon back to red - Done
Replace orc destroyer skin - Done
Change boat vioces to default - Done
change player colors - Done
Replace weapon upgrade icons - Done
Harden AI - Done
Make Mage and Death Knight unarmored - Done
Lower mana regen rate for Paladin/Magi - Done
Remove hero abilities and increase base HP - Done
Fix armor upgrade tooltips - Done
Decrease pathing size of naval buildings - Done
Waeken Altar of Teron HP - Done
Make Healing instant and heal for 225 HP - Done
Decrease Land Consumption to 40% heal from 60% - Done
Both maps FFA - Done
Add ally system - Done
11-28-08
Nerf naval units health overall - Done
Replace Ogre Mound with WC2 Altar of Storms - Done
Remove Gazlowe and Kronous - Done
Re-balance air units - Done
Completely redo terrain - Done
Lower build time for all units/buildings/upgrades - Done
Implement WC2 style heroes - Done
Add AI (ground) - Done
Redo Information contents - Done
Many dozens of smaller changes.
10-6-08
Fix the shackel and mage tooltip bugs - Done
Fix the steam tank upgrade bug - Done
Add hero like units, 3 per race, one passive ability per hero - Done
Work on terrain - Done
Add Adamant for Humans - Done
Fix tooltip bug on Troll Berth - Done
Add item store, Marketplace - Done
Fix Alter of Teron multi-cast bug - Done
Replace Troll Axe Thrower skin - Done
Shipyards now cost the same as Barracks - Done
Footmen and Grunts now cost less gold - Done
Food limit now 200 - Done
Melee Attack and Armor upgrades cost less - Done
Add Gazlowe and Kronous - Done
Mine can now have two workers - Done
Tech levels significanlty more expensive - Done
Fix Alter of Teron no death bug - Done
Work on terrain - Done
Many other small adjustments far to numerous to list.
07-26-08
-Rebalance all ground units - Done
-Add "Alter of Teron" to Necrolyte - Done
-Remove Grenadier - Done
-Add "Ensnare" to Goblin Blaster - Done
-Resize wall models - Done
-Replace Temple of the Damned soundset - Done
-Buff "Blizzard" and "Death and Decay" - Done
-Redo terrain - Done
-Weaken battleships and destroyers - Done
-Add Goblin Barge - Done
-Squish Giant Sea Turtle model - Done (Saved about 55kb)
-Destoyers now attack air - Done
-Reduce wall costs - Done
-Replace Ogre Mound model - Done
-Rebalance Dragon and Gryphon - Done (Both are no Light armor with Magic attack damage)
-Fix a hotkey conflict in the Human build que - Done
-Import new wall models - Done
-Decrease primary fire recharge on Arrow and Bombard tower by .5 seconds - Done
-Replace Fire Shield with Revenge of Quel'tallas - Done
-Reduce cost of Paladin and Magi upgrades - Done
02-9-08
-Remove remaining hero aspects - Done
-Complete AI - Done
-Added Bombard and Arrow towers - Done
-Replace Rifleman with Archer - Done
-Fix numerous description bugs - Done
-Fix Torpedo bug - Done
-Remove Goblin Workshop - Done
-Remove Disease Purveyor - Done
-Remove Goblin Blitzer - Done
-Replace Temple of the Damned model - Done
-Add Grenadier - Done
-Replace Troll Submerger with Giant Sea Turtle - Done
-Add Ballista - Done
-Remove Energy Tower - Done
-Buff base human towers - Done
-Lower bounty on Pirate creeps - Done
-Remove item shops - Done
-Rename secondary construction units - Done
-Resort construction lists - Done
-Remove unused resources - Done
-Cut build time for all structures by 50% - Done
-Cheapen naval unit costs - Done
-Make Town Hall and Great Hall only require Barracks - Done
-Remove Salve Wagon - Done
-Add Ensnarement Barge - Done
-Squish all unsquished models - Done
-Update to 1.21b - Done
04-2-07
-Fix torpedo targeting issue - Done
-Add AI - In progress
-Add "hero" units - Done
-Human sea building item issue - Done
-Remove inventory from units - Done
-Look through credit list and remove those that arent used anymore - Done
-Fix Farm bug - Done
-Add "Cleaving Attack" to Footmen - Done
-Replace "Sea Charge" model - Done
-Reduce Purifier hp and increase Ravager hp - Done
-Reduce Ravager and Purifier cost - Done
-Rework loading screen - Done
-Add last abilities for hero units - Done
-Refine naval unit sound sets - Done
-Replace Rifleman with Archer - Cancelled
-Make Disease non-homing - Done
-Redo sound sets for naval units - Done
-Fix Necrolyte bugs - Done
-Replace any non JASS hero abilities - Done
-Interconnect islands - Done
-Replace Goblin Workshop model - Done
-Change so when a player leaves their units become neutral hostile - Done
-Redo "player" has left message - Done
-Add battle horn when first combat unit is created - Done
-Fix various grammar errors - Done
-Replace "Time Stop" model - Done
-Add new item shop and "taven - Done
-Add Faceless Void as neutral hero - Done
-Redo terrain - Done
-Replace Goblin Workshop model - Done
01-3-07
-Remove all non-custom heroes - Done
-Add naval heroes (1 per race) - Cancelled
-Redo "Runes" ability - Done
-Remove "Blood Seal", "Boil Corpse", "Crimson and Blessed Hammer" - Done
-Remove Farseer, Paladin Champion, Voodoo Priest, Bloodmage, Archmage and all neutral heroes except for the Draenei Influencer - Done
-Moved the Tiki Ice Mage to the Tavern - Done
-Remove all heroes - Done
-Redo various icons to conform with Blizzards - Done
-Rework terrian - Done
-Remove all custom hero ability data that isn't going to be used - Done
-Fix various icons - Done
-Remove item spawns except for health, mana, and gold - Done
-Add "Ravager" and "Purifier" - Done
-Add teamcolor versions of Goblin Blitzer and Blaster - Done
-Update map dialogue - Done
11-5-06
-Redid terrian
-Removed Kodo Beast, Raider, Voidwalker, Rock Golem, Steam Shredder, Goblin Shredder
-Fixed bug where refresh time on submarines and submergers was not working correctly
-Made Energy Towers and Heavy Towers into upgrades for basic towers
-Made pirate creeps weaker
-Replaced "Scattershot" on the Dwarven Sniper with "Bayonet"
-Land mines now cost 400 gold and have three charges instead of six
-Cannabalize upgrade now in Barracks
-Redid "Freezing Strike"
-Replaced "Cabalist Combustion" with "Land Consumption"
-Fixed Pig Farm desc.
-Fixed Orc Barracks desc.
-Fixed Sappers desc.
-Fixed Blitzer desc.
-Fixed Demo Squad desc.
-Removed custom Orc Death Knight model
-Removed "Mass Impale"
-Colorized player defeated and victorious messages
-New spell author credit list:
Arctic Fury - Vexorian
Black Hole - Blade.dk
Blessed Hammer - Vexorian
Blood Seal - Leopard
Charge - Vexorian
Corpse Explosion - Blade.dk
Displacement - w3catlegio
Energy Wave - Nantuko Husk
Flaming Shield - Vexorian
Force Dampen(Dampen) - Blade.dk
Inferno - Vexorian
Sea Charge - Moyack
Summon Kraken - Moyack
Mind Distortion - Vexorian
Land Consumption - Rising_Dusk
Pandoras Box(Pandoras Keg) - Blade.dk
Plague - Blade.dk
Rolling Axe(Pulverize) - emjlr3
Stone Prison - Darky28
Time Stop - Vexorian
Volcano - Vexorian
-Reduced cost of naval units
-Made "Charge" unable to affect trees
-Changed "Enrage" percent damage bonus from 1% to 8%
-Replaced "Liquid Spear" with "Sea Charge"
-Fixed "Enrage" damage bonus
-Made sure no aura spell affects mechanical units
-Replaced "Tornado" with "Summon Kraken" on Naga Sea Witch
-Made workers hold twice the lumber
-Added AI - Comming soon thanks to Moyack
-Made "Death and Decay" not affect trees
-Updated to Caster System 13.9
-Changed Farm model
-Replaced "War Stomp" with "Roar of Terror"
-Added one level lumber upgrade for Orcs
-Removed "Reflection Shield"
-Replaced "Pulverize" icon
-Reverted to original human barracks model
-Removed Spirit Walker and Blood Elf Lieutenant, replace with Necrolyte and Salve Wagon
-"Torpedo" now has a chance to miss
-Added Wall and Palisade
-Buffed both Foundry units HP
-Removed "Magic Armor" upgrade from both races
-Renamed Paladin hero to "Paladin Champion"
7-20-06
-Replaced the Tauren Chieftan with the Ogre Lord
-Changed "Rolling Axe" to "Pulverize"
-Changed all ship impact Z heights to -10.0 and sub launch Z heights to -50.0 (This is to create the illusion that the submarines projectile is fired from underwater and impacts underwater.)
-Added "Torpedo" ability to Gnomish Submarines and "Liquid Spear" ability to Troll Submergers
-Updated the caster system
-Fixed Pandaren Brewmaster ability list in F9 information
-Fixed Warlock "Possession" description in naval version
-Both maps now preload all custom spells for better performance on first time casts
6-29-06
-Revised Runes description
-Added hero glow to Warlock in naval version
-Added "Pandoras Keg" to Pandaren Brewmaster
-Fixed "Time Stop" description
-Reworked "Headshot"
-Added creep camp to non naval version
-Added "Sentry Ward" to Fortress in naval version
-Fixed Wardens stock max in naval version
-Set Glyph of Ominiscience to 1000 gold in naval version
I'm going to try this out. Seems cool. However, I think you should use Chaplain for Mage.
__________________
[17-23-47] PurplePoot: I think the internet has proven that anything which is popular enough will become more popular because people want to fit in
[17-24-00] PurplePoot: plus MLP seems kind of cute
So my main problem is the AI for this map. I have long struggled with it, as it is fairly advanced. I don't exactly have the time to learn advanced AI, so I am going to need some help.
Secondly, I would really like the player defeat/victory/has left the game messages to be colorized like they are in DotA (yes, I know, ew).
Third, if anyone has any idea how I could limit submarines from going into shallow water, please let me know. I have been trying to find a way to for over a year.
These are some things that go beyond my ability and that I need some help with.
No, the only resources I made were a few icon edits. The credits list can be found in-game. As far as the WC2 building models, the only one that I obtained from a public source was the Church. So I can give you that one.
I thank you very much for the church, in these days I see some W2 models...cool! Soon i'll post in this site a W2 troll axethrower and a W2 troll berserker. Maybe one day well'see a good W2 themed mod :p
PS: why don't you use the the Ogre Mound and Temple of the damned of this site? I think they will be kick ass in your map