[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs | Hosted Projects | Starcraft II Modding | Starcraft II Resources | Galaxy Wiki |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Warcraft III > Map Development


Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

Reply
 
Thread Tools
Old 04-08-2007, 11:29 PM   #1 (permalink)
Registered User Kam
Tides of Darkness
 
Kam's Avatar
 
Join Date: Aug 2004
Posts: 1,902
Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)
Peon Power! Beyond the Throne: Tides of Darkness

Beyond the Throne: Tides of Darkness 3966 (2)(4)

Previously Orcs and Humans: Tides of Darkness.


I was disappointed when I saw that Blizzard did not include naval combat in RoC, so I set out to edit the melee system to include such things. Beyond the Throne takes a regular melee map and adds elements of WCII, my own ideas, and community ideas that I have accumulated over the many years I have worked on this map. It is the only melee map of its kind that is able to be hosted on b-net without insane downloading time. I have received very good feedback from those I have played it with on b-net, and I hope you will enjoy it as well.

Features

Integrated Navy


Naval units serve as extensions to racial strengths. Orcs field raw power, high health, area damage units. Humans specialize in concealment, fast movement, and ground unit support. Lost use flying ships that deal magic damage, target multiple units, and augment ground armies via proxy summoning units.

Unique Third Race: Lost


When I set out to create a third race I wanted to base it off of demons and undead, but still be something new. Lost are a hyper-aggressive race with several unique attributes. Units are inexpensive in gold, lumber, and food. Organic units will lose hit points when off of blight. Structures and research are expensive to compensate for low unit costs. Gold is harvested automatically by a Consumed Gold Mine, and lumber is harvested by workers as Wisps do. Rather than a naval transport of some type, Lost have a Derelict that can proxy summon units provided you have the appropriate structures. You need to attack wisely due to the unit decay when off of blight, and make use of Derelicts to create blight away from your structures. Early expansion is advised.

Experimental Units


Experimental units from Supreme Commander are a favorite of mine. I wanted to do something similar for this map.

Orcs have the Battle Guide, a unit cannon capable of firing a large army across the map. In addition it has Horde Mentality, which increases damage output of nearby friendly units inverse to their health.

Humans have the Decimator. This is an extreme ranged cannon that banishes enemy organic units and deals area magic damage. In addition it can create a barrier around itself to push enemy ground units away.

Lost have the Harbinger. This is a heavy melee unit that deals massive damage. It uses Soul Patch to sacrifice surrounding friendly units, absorbing their hit points, when attacked below 50% of maximum hit points.

Specialized Terrain


This terrain lacks Blizzard cliffs entirely. This was done to create a more open feeling for naval combat. Creating an area in which naval and ground armies can interact was not a simple task. There are also two considerations for units: shallow water restricts submerged units, and deep water restricts Cannon Fodder from being cast.

Questions:


What does Beyond the Throne: Tides of Darkness seek to do?

I was annoyed that Blizzard failed to add a naval aspect to WC: III, so I set out to add it in. Secondly, I want this to be playable on bnet.

Who worked on this?

I have done 99% of the actual map work, but I also had some help from Vexorian and Moyack in the past.

How long have you been working on this?

On and off since August 2002.

Does this seek to emulate WC: II perfectly?

No. This is a mix of the two, however many ideas are shared.

Did you do any of the custom models/textures/icons for this map?

With the exception of a few icon edits, no I did not. Credits can be found in game in the Information tab.

Can I have any of the models in your map?

I'm afraid all of the models you can't find in the download section are the property of others and were given to me by the creators. Therefore, I can only tell you who made them.

Why is your map locked?

I've been a victim of having maps stolen and/or changed before and it is no fun.

Will you ever release an unprotected version?

Perhaps when I retire from WC: III.

What happened to the non-naval version?

I decided it was pointless as my mod is meant to implement naval combat.


Update Log:

10/10/14

Balance Changes:

Orc:
-Pulverizer armor increased from 8 to 10, damage increased from 24 to 28
-Juggernaut damage increased from 32 to 48
-Barge removed, Pulverizer can now carry 8 units

Human:
-Argonaut armor reduced from 6 to 4, damage increased from 20 to 26
-Battleship replaced with Battlecarrier
-Fire Support Replaced with Starburst

Lost:
-Torn Sky now costs 100 mana

Naga:
-Blink costs 50 mana now
-Harvester food cost increased from 2 to 4
-Sea Witch added
-Leviathan now has Breach, and can learn Calcify
-Reaver can learn Volatile Blood


-Naga flag model attachment removed
-Ruined Lock upkeep levels fixed
-Fixed some sea pathing issues on Ruined Lock
-Slave model now has correct swim aniamtions when carrying resources
-Slave now has correct repair

Fixes:

All:
-Insane AI now function at all difficulty settings with triggered variiations

Cosmetic:

Orc:
-Siege Magnate has temporary skin/model

Lost:
-Altar of Oversight model now fits with other altars, renamed to Altar of Overseers

Naga:
-Upgrade buff icons added for Naga

All:
-Unit health bars are now split in to 25% increments

8/15/14

Balance Changes:

Orc:
-Drudge removed, build lists consolidated, Peon hit points increased from 250 to 380
-Salamander Vizier no longer has Abolish Magic or Bloodlust

Human:
-Sanctuary Gem and Ivory Tower no longer have techtree requirements
-Peasant and Engineer gold cost reduced from 75 to 50
-Retribution Wagon hit points increased from 500 to 575

Lost:
-Reformation replaced with Torn Sky
-Mauling Armor chance reduced from 35% to 5%
-Stygian Monarch hit points reduced from 1350 to 1200
-Harbinger hit points reduced from 1775 to 1700
-Corrus hit points reduced from 575 to 480
-Lost gold intake rate reduced by 25%
-Shambler build time increased from 14 to 18 seconds
-Derelict mana reduced from 800 to 700
-Harbinger gold cost increased from 275 to 475

All:
-Naga introduced
-Removed Consumptionist - it was a test bed for Naga abilitties

Fixes:

Lost:
-Scourge Bones Chimes replaced with Orb of Souls
-Quench Life casts correctly now
-Fixed Consume hotkey

All:
-Corrected radius on enhanced Vision, True Sight, and Unveil
-Removed unused systems

Cosmetic:

Orc:
-Removed custom Outpost model/icon

All:
-New terrain: (2)Ruined Lock
-Enemy player can no longer buy items from your mobile shop
-Creep item tables expanded significantly and are now based on what kind of creep was killed - e.g. a Mur'gul Snarecaster will drop a scroll or other magic based item

7/6/14

Balance Changes:

Orc:
-Giant Sea Turtle attack range decreased from 900 to 800
-Hex range increased
-Barge armor increased from 3 to 5
-Voodoo Trap replaced with Voodoo Rune

Human:
-Hammer of Thor no longer destroys trees
-Altar of Kings no longer has Reclaim
-Bulwark attack range decreased from 900 to 800
-Phoenix Rise mana cost increased from 100 to 175
-Spell Shield bonus added to Fire Support
-Halt and Hammer of Thor cast range increased
-Hopper capacity increased from 5 to 8, move speed reduced from 160 to 130, food cost increased from 1 to 2
-Dematerialize range increased to infinite, mana cost now 80/70/60/50

Lost:
-Lost gold intake lowered to +7
-Blight Growth area increased by 33%, mana cost increased from 50 to 100
-Mana Current bonus decreased from 1/2 to .5/1
-Predictive Eye replaced with Nullify on Corrus
-Nullify replaced with Shadowplay - Evasion that starts at 2% and increases by 2% per level on attack up to 60% and remains until no enemy units are in the immediate area.
-Mana Shield replaced with Blight Aura
-Derelict armor increased from 2 to 6
-Razor maximum mana reduced to 400 from 500
-Mince bonus reduced from 300% to 250%
-Altar of Oversight lumber cost reduced from 200 to 75
-Rift/bastion/Parapet food produced increased from 8 to 12
-Noxium duration reduced from 30 to 20 seconds, no longer targets air units
-Carrion Migration now costs 90 mana, no longer targets structures
-Secretion now costs 70 mana
-Adjutant totally reworked

Neutral:
-Decoys are now purchased at the Mercenary Camp

Fixes:

Orc:
-Fixed Afterburn bug that would cause it to cast again
-Devour buff now has correct icon

Human:
-Hammer of Thor was causing slight lag
-Mana Fog no longer triggered by flying units
-Submerged Argonaut pathing adjusted
-Reclaim upgrade requirements fixed (referenced Workshop)

Lost:
-Nightmare's description still referenced Unbridled Frenzy
-Acid Burst has upgrade buff
-Metasis hotkey/button position corrected
-Harbinger no longer has mana
-Toxic Carapace learn hotkey fixed

Neutral:
-Corrected War Club description
-Greed Vault no longer requires level 6
-Decoy no longer produces an unusable shadow when targeting certain units

All:
-All Orc and Human structures now dispel blight
-Adjusted Mine and creep locations on Typhoon to prevent unprovoked creep aggros while moving troops
-Numerous unit pathing fixes on Typhoon
-Triggers now only run if the unit that uses them has been created
-Altars no longer require a Barracks/Outpost/Aperture
-Adjusted flying height of air units +100 units
-Sight radius of all units has been lowered

Cosmetic:

Orc:
-Barracks renamed to Outpost, has new model/icon (racial flavor)
-Transport Ship renamed to Barge

Human:
-Combat Engineer names revised

Lost:
-Desectrator has new sound set
-Scourge/Ignited Scourge has new sound set

All:
-Adjusted how unit descriptions are written in context of ability lists
-Loading screen set to default, version number now appears in map title


5/8/14

Balance Changes:

Orc:
-Blaster gold cost reduced from 500 to 300, Siege damage reduced from 33 to 26, Chain Lightning replaced with a secondary lightning attack that deals 5 times damage to sea units, Overflow upgrade removed
-Pulverizer gold cost reduced from 320 to 280, lumber cost increased from 85 to 110
-Transport build time increased to 15 seconds
-Warthog gold cost reduced from 320 to 280
-Giant Sea Turtle gold cost reduced from 330 to 285, lumber cost increased from 65 to 90
-Scattershot damage incresed from 15 - 50 to 25 - 100
-Cannon Assault AOE increased from 95 to 150, damage per hit increased from 15 to 45
-Warlock movement speed reduced to 270 from 320
-Horde Mentality max bonus decreased from 50% to 40%
-Targeting area reduced for Cannon Fodder

Human:
-Militia attack damage increased from 11 to 22, cooldown reduced from 1.2 to .8
-Siege Engine gold cost reduced from 520 to 320, Barrage now targets all enemy units and deals 3 times damage to sea units
-Sheep now have a 15 second stock start delay
-Hopper build time increased to 15 seconds
-Harasser gold cost reduced from 290 to 250
-Resistant Armor no longer behaves as hero armor. It was too much of an advantage to be immune to so many spells. It now reduces all spell and magic damage by 50%.
-Siege Engine secondary attack damage reduced from 42 to 36
-Farm Depot/Bombard Depot have new sound set
-Retribution Wagon movement speed reduced from 270 from 320
-Refined Smithing now at Lumber Mill
-Arcane Field duration increased from 30 to 45 seconds
-Wreck damage multiplier reduced from 2 to 1.5

Lost:
-Derelict build time increased from 15 to 18 seocnds, gold cost reduced from 290 to 220, lumber cost increased from 80 to 160
-Ravager gold cost reduced from 590 to 480, lumber cost increased from 110 to 225
-Rift cost now identical to Great Hall and Town Hall
-Mauling Armor no longer affects mechanical units
-Eradicate now based on Phoenix Fire
-Duplicast mana costs increased by 50 mana, Duplicast upgrade cost increased from 280 to 350
-Cede no longers adds Essence, and many not target workers
-Brute is a now a mechanical ranged unit
-Pummel chance reduced from 25% to 20%
-Essence lifesteal increased to 20%

Neutral:
-War Club number of hits increased from 1 to 3

All:
-Mercenary Camps no longer sell basic creeps
-Added Privateer Wharfs to Crystal Lake
-Altars now require a Barracks/Aperture instead of an Elven Lumber Mill/War Forge/Sieve
-Transport and Hopper build times increased to 15 seconds
-Heavy siege units rebalanced to fall in line with racial traits in terms of strength Lost->Human->Orc

Fixes:

Orc:

Human:
-Replicate description fixed
-Fire Burst now has correct buff
-Refined Smithing buff now correctly shows on Riflemen and Footmen after researching Refined Smithing
-Huntress revive text fixed
-Packbeast has hit point regeneration
-Hibernation functions correctly

Lost:
-Cede upgrade location set to 0,1
-Noxium description fixed
-Pummel no longer fires on mechanical units or structures
-Duplicast upgrade buff now shows on Derelict
-Stedding no longer heals enemies
-Scourge now correctly gains hit points when attacking

Neutral:
-Derivative Wealth and Whirlpool now require level 6
-Tempered Myrmidon now costs 5 food
-Tempered Myrmidon no longer shows 3 supply capacity

All:
-Repair gold/lumber cost and time now match unit costs for buildings and mechanical units
-Optimized a number of skins to reduce imported file size
-Hero icon location changed so hotkeys do not compete with neutral hero hotkeys
-Game Options function correctly now

Cosmetic:

Orc:
-Mound has new sound set
-Error messages for Cannon Fodder more specific

Human:
-Retribution Wagon has new model/icon
-Model size of Hopper increased by 20%
-Mana Fog has new icon
-Bulwark death animation fixed

Lost:
-Sieve and Aperture model scale reduced by 10%
-Mince has new icon
-Terminus Crux has new model
-Terror buff effect changed

All:
-Various custom icons deemed unnecessary replaced with standard icons
-Model size of experimental units decreased roughly 10%


3/7/14

Balance Changes:

Orc:
-Pulverizer gold cost reduced from 380 to 320
-Juggernaut gold cost reduced from 510 to 400, base armor increased from 15 to 16
-Dragon gold cost reduced from 630 to 580
-Spiked Barricades dmage return increased from 4/12 to 8/18, gold cost of level 2 increased from 50 to 125
-Lumber Harvesting upgrade replaced by Raging Boars upgrade

Human:
-Retribution Wagon base damage increased from 6 to 16
-Phoenix health lowered from 1250 to 850, decay rate reduced from -25 to -15
-Argonaut gold cost reduced from 300 to 250
-Battleship gold cost reduced from 460 to 350
-Gryphon Rider gold cost reduced from 580 to 520
-Improved Masonry has 3 levels again
-Barracks, Lumber Mill, and Blacksmith now have Reclaim. Reclaim is now a research

Lost:
-Ravager gold cost reduced from 590 to 450
-Unbridled Frenzy renamed to Frenzy and is now a passive that increases attack damage every attack as long as an enemy unit is within attack range
-Terror checks for research
-Dark Retreate is now Dark Fold, found on the Ravager
-Incursus removed, I found it had no real purpose as it was orignally the medium naval unit as sort of morphed into a semi-useful air unit. Four air units is too many.
-Stygian Monarch gains Phase
-Abyss now requires Parapet

All:
-Crystal Lake: Adjusted cliff height so units are slightly farther away
-Crystal Lake: Line of Sight blockers added around exterior creep camps to give them more purpose
-Warrior and Elementalist removed. Promethian Crusher, Burster, and Vessel added. My goal is make mercenary units something people actually want to buy.
-Tempered Myrmidon added to Tavern
-Formation ranks adjusted
-Paradise Shoals: Players set to FFA, Marketplace replaced with Mercenary Camp, slight terrain changes to improve naval pathing

Fixes:

Human:
-Footman model now correctly loads after Refined Smithing is researched
-Retribution Wagon description corrected

All:
-Sheep, Arcane Despository, Packbeast, and Void Aide no longer included in Assault

Cosmetic Changes:

Human:
-Cleansing Beams now displays lightning effect on first cast, thanks to Maker

All:
-Voting options are now integrated into starting halls via a spellbook
-Gold Mine texture removed
-When playing as NE (Human) tech tree precentages now show correctly in score screen
-Neutral heroes button location moved to avoid conflict with racial hero hotkeys

2/15/14

Balance Changes:

Orc:
-Runes replaced with Hibernation
-Magnate redone
-Troll Ancestry removed, Berserk attack speed bonus increased to 100%
-Endurance Aura (Altar of Blood / Mound) replaced with Clan Allegiance
-Inner Strength hit points bonus increased from 50 to 100, and gold cost increased from 50 to 125
-Ascension magic reduction increased from 70 to 75%
-Berserker Regeneration increased from .8 to 1 hit point per second

Human:
-Pressure Mine replaced with Fire Burst
-Fire Support mana cost reduced from 90 to 65, and cooldown from 25 to 15
-Cleansing Beams damage reduced from 150/200 to 75/140
-Dematerialize mana cost reduced from 80 to 60
-Hopper now has Ale Screen
-Soul Imitation has been replaced with Resistant Armor which provides hero like armor against magic damage. Negative effects will have the same duration as they would on heroes. Soul Imitation was not providing a racial benefit as it was intended to.
-Demolition Team now has Resistant Armor (racial ability)
-Thors Might replaced with research option Refined Smithing
-Lumber Mill/Blacksmith upgrades re-divided
-Footmen now have Defend by default, % chance increased to 50% from 30%, non-reflected damage taken decreased from 50% to 25%
-Sheep stock maximum reduced from 4 to 3
-Long Rifles merged in Marksmanship, gold cost increased from 100 to 150

Lost:
-Conflagration replaced with Corpse Burn
-Reformation max healed reduced from 25 per second (625) to 10 per second (250)
-Essence now provides a 10% life steal when off blight. This is a further incentive to be

aggressive.
-Dark Retreat and Reformation now have a cast range of 10000, Reformation is now an 650 area target spell for 185 mana that lasts 15 seconds
-Reprisal now a starting ability and deals 25% of melee attack damage back to the enemy (can be upgraded to 33%), Terror must be researched
-Toxic Carapace no longer returns damage
-Corpse Burn duration reduced from 15 to 10 seconds
-Ravager movement speed reduced to 90 from 125
-Derelict movement speed reduced from 200 to 150
-Cede redone. It now generates a copy of a target organic non-hero non-neutral unit. You are required to have the food cost of the target unit available. It does not transfer racial abilities, upgrades, or buffs. The copy will gain Essence.
-Corrus food cost increased to 2
-Razor food cost increased to 3
-Consume has mana cost and cooldown
-Scourge was replaced with Desecrator and Nightmare removed from summon list on Derelict

All:
-Heroes now have Assault rather than support air units
-Crystal Lake terrain revised, added Tavern

Fixes:

Orc:
-Dragon skin now matches Dragon Roost
-Berserker now references Berserker Regeneration instead of Troll Regeneration in unit description
-Envenomed Spears now works with Max Tech voting option

Human:
-Hopper spell animation fixed
-Rapid Chambering now correctly increases fire rate by 20%
-Footman model removed due to animation issues

Lost:
-Collateral Destruction references Scorch instead of Immolation
-Terminus Cruxs can be repaired
-Terror chance and duration are now correct in the description
-Derelict now directly summons units rather than using a spellbook. This was done as there was no way around the mana cast issues inherent to control groups and spellbooks. The result is a much more user friendly unit.
-Proxy summon upgrade no longer allows a player to go over the food limit
-Stygian Bastille references Desecrator instead of Leech
-Noxium cast range adjusted (It was set too low and interfered with casting)
-Mana Circulation and Conduit FX now works with Max Tech voting option
-Blade Shards now correclty assigns damage

Cosmetic Changes:

Orc:
-Mistress renamed to Huntress, new icon
-Giant Sea Turtle has new icon
-Bloodlust has new icon
-Altar of Blood renamed to Mound

Human:
-Elite Rifleman renamed Combat Engineer

Lost:
-Collateral Destruction has new icon
-Ravager has new model/icon
-Mana Current buff effect changed

All:
-Unit movement art speeds now match real movement speeds

12/21/13

Balance Changes:

Lost:
-Secretion has a 15 second cooldown

Fixes:

Human:
-Riflman portrait, Icon replaced

Lost:
-Cede upgrade hotkey and description
-Carrion Migration learn tooltiip description
-Ravager requirement
-Flesh Mites requirement
-Scourges summoned via Palette are no longer Ignited

All:
-Crystal Lake naval structure AI
-Crystal Lake terrain modified. Creep camps moved, more detail added, moved the north central land bridge to be equidistant from both start locations
-Grimore Of Atreides's tooltip states 5 charges instead of 10

12/17/13

Balance Changes:

Orc:
-Bloodlust attack speed increase lowered from 40% to 30%
-Afterburn chance increased from 25% to 33%

Human:
-Sheep may now be bought at Farm Depots at a cost of 40 gold and 5 lumber to produce 3 food

Lost:
-Impale replaced with Blade Shards
-Fulgor removed
-Shadow mana cost reduced from 175 to 150
-Unbridled Frenzy no longer deals self damage
-Nightmare Palette cost reduced by 50 mana, attack range increased to 100 from 90 to match Ogre Magi and Paladin, armor increased by 2
-Dark Ward replaced with Mana Shield
-Petrification Aura replaced with Acid Burst
-Pain Lord replaced with Hulsk
-Soul Sew now absorbs friendly units, and when the Harbinger makes a kill it gains 25% of the max hit points of the dying (organic) unit
-Monolith functions merged with Obsidian Moor
-Corruption duration increased from 5/7 to 8/12 and cooldown increased from 25 to 40 seconds
-Desecrator reworked to be an organic unit area denial weapon, new model/icon
-Oppressor renamed Scourge, now a two in one unit with a form change from fast-attack ranged to ranged siege
-Executioner remade

Fixes:

Orc:
-Nomral orc AI loads
-Afterburn no longer has a chance to chain-trigger causing lag

Lost:
-Lost spawn special effect now only plays for workers and Derelict units
-Palette can no longer be cast in deep water or other obstructed areas
-Corruption max range now functions correctly
-Lost units that are summoned no longer allows food limit to be ignored. I had thought this corrected in the last update.
-Adjutant description
-Oppressors and Stygian Monarchs no longer have mana
-Terror was not firing

All:
-Dummy units no longer have a chance of providing vision
-Numerous trigger optimizations

Cosmetic Changes:

Human:
-Rifleman has new model/icon

Orc:
-Battle Guide model updated

Lost:
-Lost primary structure model reworked
-Firey Shards has a new projectile model
-Nexus Buffer effects altered
-Overseer renamed to "Altar of Oversight

Neutral:
-Removed Relic custom model, and Circle of Power base

10/20/13

Balance Changes:

Orc:
-Reduced Hex duration from 7 to 4 seconds, reduced area of effect from 300 to 200
-Warlock now has War Call (replaces Blood Boil), and Chain Heal


Human:
-Retribution Wagon now has a small magic attack, and Metal armor
-Rapid Chambering gold cost increased from 150 to 300
-Overwhelm replaced with Pious Hand

Lost:
-Blight Growth is now AOE cast, area reduced from 512 to 256, cooldown reduced from 25 to 15 seconds
-Dimentional Eye replaced with Predictive Eye
-Incursus HP decreased from 950 to 475, model scale reduced
-Crux and Terminus combined into Terminus Crux to fit more with the aggressive playstyle
-Lost no longer have Mana Barrier
-Crimson monarch has new model/icon no longer has Vile Cocoon, renamed Stygian Monarch
-Siphon Matrix replaced with Dark Ward
-Cede now only requires a Sieve
-Cede reworked to be a sacrifice based ability
-Oppressor can be upgraded with Incinerate

Fixes:

Orc:
-Last Stand tooltip fixed

Human:
-Footman has new model more fitting to WC3
-Replicate Drones now follow correctly when a Elite Rifleman is in a Hopper

Lost:
-Well of Sorrow correclty increases the level of Impale
-Corruption has new icon
-Anguish now correclty increase upgrade cost per level, has three levels, includes Shambler
-Monolith has standard pathing
-Palette no longer allows food limit to be ignored

Neutral:
-Removed Iron Centurion
-Remnant removed
-Warrior custom model/icons removed
-Elementalist added at Mercenary Shop

All:
-Numerous trigger optimizations
-Altars returned to default location in build que

7/2/13

Balance Changes:

Orc:
-Cannon Fodder cast restrictions revised to me more precise, removed Last Stand Ward
-Battle Guide collision size reduced
-Transport can no longer hold other vessels

Human:
-Critical Sector range reduced from 340 to 325

Lost:
-Dispense replaced with Eradicate
-Guardians replaced with Mana Rot on Adjutant
-Dimensional eye adjusted to a 25 second duration, damage set to 1/2 HP per second, fixed tooltip
-Forerunner mana cost reduced from 185/145/105 to 145/125/105
-Incursus HP reduced from 1200 to 950
-Leech name changed to Desecrator, scale increased, HP increased from 175 to 250, armor changed to Large, gold cost increased from 95 to 145

Fixes:

Human:
-Fixed Spell Shield
-Fixed areas where Submerged Argonauts could escape into shallow water
-Deploted Decimator now costs the same food as undeployed
-Bulwark model decay fixed

Lost:
-Corrus model now has overhead attachment point, custom missile added
-Fixed missing Forerunner buff model
-Adjutant no longer plays incorrect animation when casting while in stone form
-AI correctly casts Blight Growth

Neutral:
-Decoy error message displays appropriately now

All:
-The Total Score field in the end game stats now displays N/A because it was not an accurate measure due to the use of dummy units for casting spells
-Optimized how unused triggers are handled when certain heroes and races are not present
-Insane AI added
-New terrain: Typhoon

3/9/13

Balance Changes:

Orc:
-Rig and Orc Shipyard merged, now just Rig
-Orc naval upgrades now at War Forge
-Pulverizer primary attack damage increased from 19 to 24, gold cost increased from 315 to 380, move speed reduced from 300 to 280, primary attack area of effect reduced from 225/235/250 to 180/200/220-Pulverizer
-Juggernait damage increased from 28 to 32, move speed reduced from 270 to 240
-Flaming Grog damage reduced from 2 to 1 hit point per second, no longer reduces attack speed
-Inner Strength is available at tier 1
-Transport movement speed reduced from 320 to 280, turn rate reduced from .4 to .2

Human:
-Dematerialize no longer targets amphibious units
-Argonaut primary attack damage reduced from 30 to 20, gold cost reduced from 365 to 300, move speed increased from 200 to 225, now has Rapid Chambering upgrade (lowers attack cooldown from 1.7 to 1.2)
-Human multi-level upgrades now start expensive and become cheaper, as well as have 3 levels - This was done to compensate for cheaper units and the racial passive Soul Imitation
-Hopper no longer repairs enemy mechanical units, or mechanical air units, movmement speed reduced from 220 to 160
-Drone bomb replaced with Fire Support
-Demolition Steed replaced with Demolition Team
-Battleship damage increased from 22 to 26, cooldown reduced from 2 to 1.5. hit points increased from 1700 to 1800

Lost:
-Lost now use food
-Lost Essence now decays 2 hit points per second off of blight, Lost units gain 3 hit points per second on blight
-Lost naval attack upgrade bonus reduced to 3 per level, Pulverizer and Juggernaut have larger AOE on primary attacks
-Leech gold cost increased from 80 to 95, hit points increased to 175, Inferno replaced with Noxium and Burst

Neutral:
-Iron Cyclops replaced with Iron Automaton
-Removed Purifier

All:
-Unit specific upgrades for Rifleman, and Berserker now at their respective Barracks

Fixes:

Orc:
-Fixed Lumber Harvesting upgrade name
-Fixed Thorium Ranges Weapons Location

Human:
-Foundry no longer repairs enemy units
-Crew now works

Lost:
-Major crash bug with Lost fixed
-Dark Torture replaced temorarily until lag can be fixed

Neutral:
-Juggernaut decoy no longer has an attack

All:
-Cargo Hold no longer accepts other ships
-Tech tree percentages optimized, eliminated a number of triggers
-AI no longer uses Assault

Cosmetic Changes:

Orc:
-Pillage passive button moved to 1,1, updated descritpion
-Giant Sea Turtle model altered

Human:
-Crew has new icon

Lost:
-Oppressor team color improved, new death effect

Neutral:
-Creep poison attack no longer has the same buff icon as Envenomed Spears

1/19/13

Balance Changes:

Orc:
-Warlock costs 75 lumber
-Dragon gold cost reduced from 780 to 630
-Mumbo Priest gold cost reduced from 615 to 480, lumber cost increased to 90
-Juggernaut hit points increased from 1968 to 2000, gold cost increased from 480 to 510, lumber cost increased from 105 to 205
-Blaster gold cost decreased from 660 to 500, lumber cost increased from 60 to 160, has Forked Lightning, Armor Piercing Shells replaced with Overflow
-Battle Guide lumber cost increased from 270 to 400
-Hex no longer targets creeps above level 5
-Supremacy Aura renamed to Horde Mentality, each Orc organic combat unit has HM, when a unit with HM kills it grants firendly units with HM a 5% bonus to attack damage up to 10 kills
-Old Horde Mentality renamed to Last Stand, now creates a timed life ward (Last Stand Ward) at Cannon Fodder target location that provides the bonus in addition to the Battle Guide providing the bonus.
-Envenomed Spears now displays a buff like other upgrades so enemy players can see what that it has been researched, fixed buff description
-Fade Step costs 50 mana at all levels

Human:
-Retribution Wagon lumber cost increased from 75 to 125
-Gryphon Rider gold cost decreased from 780 to 580
-Savant Mage gold cost reduced from 615 to 410, lumber cost increased to 60
-Battleship hit points reduced from 1968 to 1700, gold cost reduced from 480 to 460, lumber cost increased from 105 180
-Steam Engine gold cost decreased from 630 to 520, lumber cost increased from 60 to 140, hit points increased to 1100 from 1050
-Soul imitation is now passive for human organic units, lasts 25 seconds, deals 50% damage, takes 2x damage, 45 second cooldown
-Retribution Wagon has Spell Shield
-Cluster Rockets damage reduced from 17.5 per rocket to 10

Lost:
-Flutter replaced with Vile Cocoon
-Chain Prison replaced with Extricate
-Quench Life mana cost reduced from 200 to 180
-Uncertain Fate replaced with Slaughter
-Void Aide hit points reduced from 375 to 320
-Lost units now cost gold and lumber with exception to workers, and units summoned from the Derelict
-Lost structure gold cost reduced by 20%
-Lost research gold cost reduced by 10%
-Consumed Gold Mine limber cost reduced from 220 to 120
-Terminus move speed increased from 40 to 80
-Mana Current now affects all friendly units and structures at level 1, and increases the bonus to 2 mana per second at level 2
-Possession replaced with Cede
-Shambler HP reduced to 550 from 600
-Nightmare HP reduced from 875 to 730
-Shadow hit poin ts reduced from 220 to 180
-Fulgor hit points increased from 120 to 180
-Monarch max mana reduced from 300 to 200
-Vile Cocoon has mana cost of 150
-Anguish now requires a Bastion for first upgrade
-Mana Barrier available at tier 1
-Aperture build time reduced from 60 to 40 seconds
-Aperture gold cost reduced from 360 to 280
-Overseer gold cost reduced from 340 to 240
-Sieve gold cost reduced from 310 to 275
-Stygian Bastille gold cost reduced from 320 to 260
-Essence behavior changed. Lost units now decay when off of blight at a large rate. Cruxes reduce that rate, eventually to +.5. 9 Crux's are necessary to max out the regeneration upgrade.
-Aperture gold cost reduced from 280 to 220, lumber cost from 190 to 110
-Tainted Fountain AOE decreased from 400 to 300
-Conduit lumber cost reduced from 300 to 220
-Overseer build time reduced from 70 to 35
-Abyss build time reduced from 80 to 37
-Augmenter replaced with Guardian on Adjutant
-Tainted Eye replaced with Dimensional Eye on Corrus
-Cede now requires Reliquary indead of Monolith
-Shadow/Fulgor mana cost increased to 175 from 75
-Lost organic combat units now have Mana Shield, Lost structures no longer have Mana Shield
-Lost structure maximum mana levels adjusted
-Tranfer mana now targets all units, transfer 10 mana per second, and lasts uuntil deactivated/runs out of mana/target is at full mana
-Derelict no longer requires a Bastion
-Lumber harvested per interval reduced from 7 to 6
-Mechanic's Bane renamed to Weather Bane, damage reduced from 85 to 45, targets all non-structure units
-Void Aide sells Cloak of Shadows
-Horn of Rage no longer increases hit point regeneration

Neutral:
-Iron Enforcer replaced with Iron Cyclops
-Greed Vault is now a third normal hero ability
-Deriviative Wealth is now an ultimate
-Inferno Stone duration reduced from 180 to 80

All:
-Upkeep thresholds increased from 75 and 120 to 95 and 130
-Repair cost and time now correct for all structures
-Easy and Normal AI's added

Fixes:

Human:
-Fixed bug with Soul Imitation whereby it could drop the item it uses
-Omega Wave dummy no longer uses 2 food

Lost:
-Mince hotkey fixed
-Adjutant has new sound set
-Corrected Nightmare description

All:
-Assault no longer includes Consumed Mine Tentacles, or other special units, has a 10 second cooldown

Cosmetic Changes:

Orc:
-Updated Goblin Shipyard model

Human:
-Updated Human Shipyard model
-Updated Monastery model
-Sanctuary Gem displays hot key correctly

Lost:
-Executioner model scale increased
-Lost birth animation model edited so it no longer shows a gap when placed on hills
-Oppressor has new missile model for non-structures

Neutral:
-Decoy model changed

10/17/12

Balance Changes:

Orc:
-Bloodlust can no longer target mechanical units
-Grunt damage base increased from 10 to 15
-Dragon now has small armor
-Warthog attacks now piercing
-Warlock hit points increased from 410 to 615
-Barracks build time increased to 35 seconds
-Voodoo Temple hit points decreased from 1800 to 1600, build time increaed from 25 to 40, lumber cost

increased to 150 from 50
-Rig hit points decreased from 1300 to 1200
-Suppress replaced with Blood Boil

Human:
-Footman damage base increased from 9 to 12
-Gryphon Rider now has small armor
-Harasser attacks now piercing
-Rifleman hit points increased to 624 to 725
-Barracks build time increased to 30 seconds
-Mage Sanctum hit points decreased from 1550 to 1450, build time increased from 25 to 35, lumber cost

increaased to 120 from 80
-Animal War Training hit point bonus decreased from 125 to 100
-Retribution Wagon Structure mana point bonus increased from 25 to 75, hit point bonus removed
-Resurgence replaced with Soul Imitation
-3rd tower upgrade for Scout Tower added: Field Generator
-Scout Tower defense based reduced from 7 to 5
-Human Transport Ship replaced with Hopper
-Human cargo capacity reduced to 6 from 8
-Lancer replaced with Argonaut (Shallow water restricts submerged Argonauts)
-Pressure mine max damage AOE lowered from 400 to 150
-Barrage now allows attack on ground and air units, damage increased from 32 to 42

Lost:
-Pummel now only stuns units in an area
-Derelict damage reduced from 24 to 15
-Lost workers no longer have permanent invisibility
-Metasis now has a second level, Monstrosities last 60/12 seconds
-Lost gold intake reduced from 9 to 8 per second
-Oppressor armor reduced from 5 to 3, defense type set to Small from Medium, max HP reduced from 950 to 670
-Derelict now has small armor
-Oppressor main attack now Piercing
-Siphon Matrix is now unique cast
-Nightmare hit points reduced from 1100 to 875
-Shambler base damage reduced from 23 to 19
-Brute hit points reduced from 1400 to 1200
-Razor hit points reduced from 960 to 880
-Corrus hit points reduced from 875 to 575
-Conduit hit points reduced from 1500 to 750
-Stygian Bastille hit points reduced from 1100 to 800
-Abyss hit points reduced from 1400 to 900
-Aperture hit points decreased from 1100 to 950, mana regeneration decreased from 1.6 to 1.5
-Terminus hit points decreased from 1250 to 850
-Crux hit points reduced from 950 to 875
-Obsidian Moor hit points reducred from 1200 to 925
-Essense no longer gives kill credits for structures
-Terror level 2 duration reduced from 20 (tooltip listed 15) to 10
-Brute now takes 4 cargo space
-Dark Torture redone with "1000 Needles"
-Spinal Tap replaced with Spinal Sap
-Replaced Black Magic with Mince

Neutral:
-Removed Keg of Ale from item drop

Fixes:

Orc:
-Afterburn now uses a GUI damage detection system to correctly trigger
-Transport is no longer called as part of Assault

Human:
-Peasant build lists are no longer bugged after reverting from Militia
-Hopper is no longer called as part of Assault

Lost:
-Pummel now uses a GUI damage detection system to correctly trigger
-Fixed Surge description for Metasis
-Corrus description fixed
-"Must be placed on blight" sound fixed
-Palette now removes units that have insufficient mana from the unit selection. This was the only way to

maintain a spell book for proxy summoning.

Neutral:
-Hurl Boulder on Rock Golem now has correct hotkey
-Paradise Shoals correctly restricts Cannon Fodder

All:
-Assault is now unique cast
-Further optimized how unused triggers are disabled

Cosmetic Changes:

Orc:
-Voodoo Temple has new model courtesy of Retera
-Rig has new sound set
-Blaster has new sound set

Human:
-Footman has new sound set
-Footman has new icon
-Gnomish Inventor renamed Gnomish Factory
-Gnomish Factory has new sound set
-Church renamed to Monastery, new model/icon
-Defensive Field renamed to Defensive Ring
-Savant Mage assigned spell animations revised
-Harasser now has a missle pod

Lost:
-Lost units now display correct tooltip when mousing over a selection in-game
-Tainted Fountain renamed to Tainted Eye, new model/icon

Neutral:
-Warrior has new sound set
-Updated Iron Enforcer icon

8/12/12

Balance Changes:

Orc:
-Added mobile item merchant: Packbeast
-Battle Guide lumber cost increased from 60 to 270

Human:
-Added mobile item merchant: Arcane Depository
-Second Wind now counts Omega Bursts
-Dash n' Slash now has a 15 second cooldown
-Reclaim works correctly
-Removed Backblast from Decimator
-Decimator lumber cost reduced from 300 to 220

Lost:
-Added mobile item merchant: Void Aide
-Pillar of Wrath replaced with Terminus, attack cooldown increased from .2 to 1.5, build time reduced from 70 to 55, projectile art changed
-Lost naval now deal magic damage

Fixes:

Orc:
-Behemoth replaced with Battle Guide in Goblin Alchemist description
-Battle Guide tooltip fixed to state that it has no attack

Human:
-Omega Wave art fixed
-Church has new soundset
-Demolition Squad chnaged to Demolition Steed

Lost:
-Harbinger death effect size increased to large
-Consumed Mine Tentacles no longer count as idle workers while being unsummoned
-Conversion now behaves correctly
-Nexus Buffer has new sound set

Neutral:
-Iron Enforcer added as a common mercenary
-Mercenary Camp units for Frigid Wheel now have correct hotkeys

All:
-Added building unit purpose labels to build que for fast reference and ease of understanding for first time players
-Super unit transport size set to 8
-Upkeep marks set to 75/120

8/4/12

Balance Changes:

Orc:
-Thunder Wyvern added to Warlock (summon)
-Added cooldown to Suppress
-Supremacy Aura no longer works on friendly units
-Range of Giant Sea Turtle reduced from 1150 to 900
-Crushing Blows damage reduced from 25/50/75 to 5/10/15
-Hibernation health regeneration reduced from 20/30/40 to 5/10/15, and mana regeneration increased from 5/5/5 to 10/10/10

Human:
-Fixed Decimator collision size
-Assault Drones now die with Elite Rifleman
-Siege Engine Barrage attack cooldown decreased to 2 seconds from 3 seconds
-Cleansing Beams mana cost increased by 15
-Phoenix Rise added to Retribution Wagon (summon)
-Crew now repairs the Battleship
-Range of Bulwark reduced from 1150 to 900

Lost:
-Monolith removed as requirement for Mana Circulation and Well of Sorrow
-Fixed Harbinger collision size
-Phase Shift replaced with Recompense Aura on Adjutant
-Tainted Fountain mana cost reduced to 155 from 175
-Metasis added to Corrus (summon)
-Lost town halls no longer provide 20 food, food available is now 150 for Lost by default

Neutral:
-Deriviative Wealth no longer activiates when Swindler is dead
-Derivative Wealth values adjusted to: 1/2/3 gold per 600 enemy gold
-Liquidate no longer targets massive organic units
-Derivative Wealth gain capped at 10 gold per second
-Vengeance Countdown replaced with Gaia Tether on Remnant

Fixes:

Orc:
-One of Mistress's names changed
-Shaman model/icon updated, name changed to Warlock
-Dragon Roost no longer available at tier 2
-Orc Foundry has new model, name change to Rig
-Demolish has new icon
-Behemoth model replaced, renamed to Battle Guide

Human:
-Removed Rifleman model, it isn't worth the kbs
-Fixed Decimator turret not swiveling
-Added description buff to Decimator
-Savant Mage icon updated
-Critical Sector now uses circle of power model
-Comradeship no longer causes first cast lag

Lost:
-Adjutant has hero glow
-Obsidian Moor selection circle enlarged
-Gameplay interface adjusted for Lost: "Summon more Rifts to hire more units."
-Spawn effect moved from Tainted Fountain to Mana Circulation upgrade on Conduit
-Mana Circulation now has permanent special effect for Conduit
-Fixed Soul Patch buff not showing on melee units
-Shadow icon updated
-Pain Lord now uses cinematic Lich with new skin
-Derelict uses same projectile as Incursus and Ravager
-Restore has new icon
-Crimson Monarch has new missile model
-Harbinger has new model/icon
-Tainted Fountain description revised
-Pillar of Wrath range reduced from 1100 to 800, minimum range removed, maximum targets increased to 3
-Mana Shield has new effect/icon
-Dark Retreat has new target effect model
-Corruption has new effect models

Neutral:
-Mercenary Wharfs moved, renamed to Privateer Wharf
-Mercenary Camps restored, neutral abilities and units now conform to hotkey grid
-Decoy hotkey fixed
-Fire Sale reworked to into Greed Vault

All:
-Hero glow color fixed
-Updated game message
-Updated unit priority lists
workers, transports 1
suicidal 2
land ranged, naval ranged 3
basic melee, militia 4
mechanical siege, heavy naval 5
basic caster 6
flying support, naval support 7
advanced melee 8
special flying 9
advanced caster 10
heroes 11
experimentals 12
-Assault now customized for each race
-Assault no longer applies to casting unit
-Removed a few unused imports
-Devour, both racial and creep, no longer target suicidal or large organic units
-Feuermaim Fragment tooltip fixed
-Warrior added as a common mercenary
-New update format

6/15/12
Essence now applies life timer correctly, for reals
Altar of Blood no longer applies Endurance Aura before completion
Church no longer applies Soul Imitation before completion
Map names refer to maximum players
Bottomless Gut no longer takes mana from Swindler
Lost town halls now provide 20 food for hiring neutrals
Fixed Essence buff description
Fixed comma bug in several buff descriptions
Purifier hotkey fixed
6/12/12
Suicidal units now have a 50% chance to explode when targeted with spells, dealing 80 area damage to all ground units
Overwhelm now correctly assigns buffs and bonuses to units
Resurgence now correctly assigns buffs and bonuses to units
Added new neutral heroes: Consumptionist, Remnant
Added two new neutral units: Purifier, Decoy
Mercenary Camps replaced with Mercenary Wharfs
Added new map: Frigid Wheel
Icons for Lost race units/structures redone to be purple team colored
Added Duplicast upgrade for Derelict
Reworked Conflagration
Altar of Blood now has Endurance Aura
Blood Gorge upgrade replaced with Gash
Removed demonic Magnate model/icon
Astral Mage replaced with Valkyrie
Pronus model replaced, and renamed to Corrus
Deadeye replaced with Executioner
Pain Lord reworked
Reclamation Aura replaced with Phase Shift on Adjutant
Field of Agony and Reprisal replaced with on Soul Patch on Harbringer
Impregnable Force replaced with Flesh Mites on Ravager
Flesh Mites removed from Nightmare, no longer has mana
Reprisal (not same spell) upgrade added for Nightmare
Neutral heroes requirements bug fixed
Lost message for targeting a gold mine fixed
Oppressor armor reduced to 5 from 6, removed Scorched Touch, new projectile art
Incursus now has secondary attack for air units
Chroniker removed from Corrus (Pronus)
Teleport removed from Retribution Wagon
Serpentine Shock replaced with Voodoo Trap on Mumbo Warlock (Mumbo Priest)
Mumbo Warlock has new model
Dark Summoning and Spirit Wyvern removed from Shaman, Suppress added, model set to default
Forge and Troll Lumber Mill removed and replaced by War Mill
Farm Depot food production increased from 12 to 16, new model/icon
Gnomish Inventor model set to default Workshop
Orc Ranged Weapons upgrade no longer refers to Spear Thrower
Berserker Strength renamed Inner Strength, fixed research tooltip
Mana Shield has new buff effect
Insidious Cocoon replaced with Flutter on Crimson Monarch
Derelict moved from Stygian Bastille to Obsidian Moor
Cleaving Sword removed from Footman and Paladin
Explosive Munitions replaced with Replicate
Flare replaced with Drone Bomb
Swine Flu has new icon
Updated trigger structure to diable racial triggers when no player of that race is present
Removed medium and high resource options
Many minute balance changes.
Towers now have fortified armor, base armor of towers adjusted
Foundry repair ranges reduced by 50
Siphon Matrix no longer affects mechanical units
Fixed Drudge spelling
Behemoth no longer plays spell animations on failed casts

3/23/12
Many Balance changes to Lost
Necrolye replaced by Shaman
Retribution Wagon is no longer magic immune
Decimator is magic immune
Astral Mage replaced with Valkyrie - currently lacks ultimate
Added new neutral hero: Swindler
Removed Shadow Crossing from Pronus
Sappers and Demolition Squad HP reduced to 70
Healing on Paladins no longer bugs
Healing and Bloodlust are now available without research

1/29/12
---There are far too many changes to be documented, no unit was left as it was.---
Lost race added
Batrider and War barge replaced by Warthog.
Warbird and Dirigible replaced by Harasser.
Experimental units added
Heroes re-done
Hundreds of small balance changes
Many art updates

12/21/10
Rank removed, there was no way to do it without causing fatal errors eventually
Tech percentage is correctly displayed in stats when max tech vote is passed
Psychotic Hook correctly launches now, it was requiring Spinning Shards to be trained
Ogre Supremacy no longer gives a level to upgraded Ogres, for real this time
Temple of the Damned no longer lists Void as an upgrade
Overwhelm now displays the special effect that was supposed to go with it
All negative real values removed from dummies, this should fix the random fatal errors
Incendiary Bomber damage reduced from 40 to 20 per second
streamlined AI
Updated Brilliance Aura buff to specify .25 gain
Purifier Deploy now uses "d" for both commands
Purifier now has Sweeping Beams
Crushing Blows no longer moves the Forgotten One creep on Glacial Bays
Keep/Castle/Stronghold/Fortress upgrade times doubled
Arcane Labratory and Hollow no longer refer to super-units in the singular
Pig Farm reverted to Burrow
Farm name changed to FarSupply Houseit was never really a farm
Salvation Spire now has Bolster
Bloodlust dropped back to 40% attack speed increase from 60% - at 60% a fully upgraded magi does 1739.5 average damage in 40 seconds, at 40% a magi does 1157.5 in 40 seconds. This assumes that every possible hit is made and average

damage per hit is 23.5.
Hammer of Thor now behaves correctly, updated tooltip as well
Runes mana cost decreased to 110
Revival mana cost reduced to 250
Fixed Technician model causing fatal errors, the model file was corrupted
AI now casts Cleanse, Corruption, Runes, and Hammer of Thor correctly
Hammer of Thor no longer leaves behind fatal error causing dummies
Hotkeys restructured to the 4x3 grid so that everything is uniform:
Q W E R
A S D F
Z X C V
Armor Piercing Shells now allows targeting of all ground units
Barrage base damage increased to 32
Foundries can no longer repair themselves
Searing Bullet now deals 800 damage to a single unit
Naval Towers now to Normal damage to ships instead of siege
When Death Knights cast Raise Dead within 512 of a Brazier a Skeletal Mage will also be created
Sappers and Demolition Squads now have upgrades for speed and damage
Many minor aesthetic alterations

9/7/10
orb of annihilation on autocast, fix description
necrolyte/inquisitor adept does not need same structure req.
Can retrain kodo and Purifier
make trigger to animate taverns a "pick every unit in group"
Teleport doesnt take mechanical, reduce cast time to 5 seconds
Dark summoning needs higher cast time, 3 secponds
Make ability lists for all units in description match order in unit
Archer/Axe Thrower armor decreased to 5 and 6
Healing now heals for 150 health
Brilliance Aura should tell bonus in description
Archer/Axe Thrower magic immune ability descriptions made more clear
All armor and weapon generic upgrades display bonus for each affected units
Archer attack range increase by how much %?
soul sentry no longer works on buildings or mechanical units
specify ogre is alive for ogre replace - stops graphical glitch
Necrolyte armor reduced to unarmored
Catapult secondary attack removed
Catapult and Ballista range increased by 150
Orc Barracks hit points increased to 1400 and Human Barracks decreased to 1300
Cost of melee upgrades increased significantly
Purifier no longer harms friendly/player owned units
Sappers/Demolition Squad now available at tier 1 and cost 30 gold less
Player 5 and 7 defeat messages now correct
Air units selection circle "on water" set to default, False
For non-AI players you will now get one secondary worker in your starting units
keep/castle upgrades need more specific descritpions
Naval towers damage to ships increased by 100 and damage type changed to normal
Add all research done mode
Remove Boiler model and use revivealtar/icon
Furion mana drain reduced from -3 to -2 per second
Quench of life drain set to 5 HP per second from 30
Added 10 seconds to voting period
Reclaim now returns 60% of lumber as well
replaced technician missle with a sawblade model
Update Berserker model
Kodo now has a ranged attack from the hut
Honor Bound has new icon
Reclaim has new icon
Magnate, Astral Mage, Deadeye, Sea Turtle have new model/icon
Incendiary Bombs has new bomber model
Sentinel has new icon
Chomp removed from Sea turtle, changed to ranged unit, damage base increased to 40, lumber cost increased by 20, armor type changed to metal, attack type normal
Gnomish Submarine attack type changed to normal, hp reduced to 725
Lingering Glory has new icon
Archer/Axe Thrower show upgrades as passive abilities
Troll Destroyer/Elven Destroyer/Orc Transport have new icons
Shadow Mistress has new model/icon
Removed Crypt Lord and Myrmidon Guard at Haven
Added Lightning Mage at Haven
Replaced Haste with Frost on Death Knight
Demolish has new icon
Added War Barge and Dirigible
Salvation Spire no longer restricted to 1 and significantly cheaper
Faerie Dragon now requires Salvation Spire
Recalled units now Hold by default
Added medium and high resources modes
Haven has new model
Marketplace now sells a list of items geared more towards the post worldtree lore
Replaced Scortched Earth with Nullify on Death Knight
Gave Dark Summoning to Death Knight
Altar of Teron now requires Necrolyte Adept Training and Grasp does not
Removed Cloud from Inquisitor
Death and Decay has new icon
Horde Mentality now displays damage bonus above target when attacking units are below 50% of max health
Disruption replaced with Corruption on Necrolyte
Phoenix Rise replaced with Arcane Protection on Resurrection Wagon
Updated AI to include new units in build and attack ques
Healing now an auto-cast ability and is active by default after Healing research
Drarven Rifleman replaced Bowmaster
Astral Mage has new model
New neutral hero: Magmalord, reworked Firelord
Berserk replaced Cannibalism on Grunt, requires Beserk Rage upgrade
Nom Mana replaces Polymorph on Mage
Archer no longer has Hide
Added Arcane Laboratory for Ressurection Wagon and Purifier as well as Battle Assistance upgrade for Archers and Swordsmen
Added Hollow for Durnholde Warrior and Dominion Kodo as well as Blood Gorge upgrade for Axe Throwers
AI now trains magic air and assault air at tier 2
removed green blight effect
Brazier now produces corpses
Salvation Spire now has Replenish Mana and Life
Runes now costs 145 mana and only damages enemies
Illusive Strike replaced by Aura of Fright
Cleanse costs 100 mana
Dragon has new skin
Horde Mentality now displays whole numbers
Submerged Sub can no longer move underwater, but has a 18 hp damage shield
Supremacy Bonus no longer gives a level to Ogres when upgraded to Ogre Magi
Added Agitant and Myrmidon Survivor hero at tavern
Hall uprades now cost 600 and 935 gold
defeat message no longer plays at start of game for observers
Healing Spray no longer heals enemy units
Spirit Link replaces Void
Fixed Negate Time buff
Removed large portions of custom scripts dealing with damage detection and a conflicting version of CSCache to address fatal errors
Removed custom scripted AI for standard AI Editor AI to address fatal errors
AI now makes use of all custom spells via triggered scenarios
Bloodlust attack speed bonus increased to 60% from 40%, cooldown inceased to 8 seconds from 16
Super units no longer restricted to one unit per game
Ogre Magi cost lowered to 280
Dual Adaptation damage decreased to 45, silence decreased to 2 seconds, mana cost increased to 95, and cooldown increased to 15 seconds
Cleaving Sowrd damager reduced to 5% from 15%
Animal War Training description now correctly says 125
Time Stop replaced by Starfall on Astral Mage
Spells now correclty assign credit for kills
All weapon, armor, and spell upgrade research time doubled

6/3/10
Added Faerie Dragon and Furion magic flying units
Added Boiler Orc structure
Attack damage further reduced by 20% and build times for most units decreased by 5 seconds and buildings by 10
Minor terrain corrections
Workers now carry 12 gold per load
Crushing Blow now does 1/6th the damage it did before
Necrolyte now has Grasp instead of Orb of Annihilation
Dominion Kodo now has correct damage reduction
Mines have the default 12500 gold again

5/15/10
All 6 racial heroes drastically alerted or replaced
3 new neutral heroes
Purifier re-tasked as Alliance super-weapon, trained at Altar of Storms
Added Dominion Kodo as Horde super-unit, trained at Altar of Storms
Added Resurrection wagon
Removed Land Mine and Firewall from Sappers and Demolition squad
Updated credits
Minor terrain improvements to 4v4 map
Combat unit attack damage for selected units decreased by another 40%
Major AI improvements
Two new maps
Cleanse no longer targets workers and Salvation tower can no longer be charged by killing own peasants
Archers and Axe Throwers are no magic resistant
Buffed Torpedo to deal 15 damage a second for 15 seconds
Teleport replaces Hellfire Blast on Mage
Soul Sentry replaces Sleep on Death Knight
Sentinel and Anti-magic Shell replace Sanctuary and Monsoon on Inquisitor
Orb of Annihilation replaces Land Consumption on Necrolyte
Tech limit option added
Hero limit option added
Global pathing option added to 2 and 4 player maps
Credits update

2/19/10
Removed Seed
New terrain - 8 players, room for 9
build speed research upgrade for human
naval no longer have fortified armor
Hammer of Thor is unique cast and onger causes desyncs
Air units now correctly require tech 3 structures
added space in Final Blow tooltip
Bowmaster tooltip fixed
20% attack damage reuction to all units across the board: goal is to make combat last longer
Big Bad Voodoo no longer affects mechanical units
New Orc unit: Durnholde Warrior at Altar of Blood
New Human Unit: Purifier at Mage Tower, and Salvation Tower
Revival now requires 300 mana
Crypt Lord replaces Pitlord at Tavern
50 move speed increase to all non-naval and non-summoned units
Flying Machine and Zeppelin can see significantly farther
Split buildings between workers for each race
Significant AI improvements

1/14/10
Eye of Killrogg can no longer be targeted by ground units and selection circle shows on water
Hearty Web is now 75% transparent and actually increases healing percentage at level 2
Broodlines description now correctly shows 20x range
Stalker model size decreased
Seed AI now now longer shoots itself in the foot overusing burrow
Nasty bug with progenerate fixed
AI heroes now level correclty
Suggested player field updated
Pulverize, Command Aura, Spell Feedback now shows levels in tooltip
How the AI is created, named, and deals with hero revival made more efficient
added Altars back to Orcs and Humans
Altar of Storms (ogre upgrade structure) renamed to Altar of Blood
Fixed Ogre upgrades button positions
Replaced Far Sight with Track
remade AI
increased Hunter hp by 200

2/19/10
Removed Seed
New terrain - 8 players, room for 9
build speed research upgrade for human
naval no longer have fortified armor
Hammer of Thor is unique cast and onger causes desyncs
Air units now correctly require tech 3 structures
added space in Final Blow tooltip
Bowmaster tooltip fixed
20% attack damage reuction to all units across the board: goal is to make combat last longer
Big Bad Voodoo no longer affects mechanical units
New Orc unit: Durnholde Warrior at Altar of Blood
New Human Unit: Purifier at Mage Tower, and Salvation Tower
Revival now requires 300 mana
Crypt Lord replaces Pitlord at Tavern
50 move speed increase to all non-naval and non-summoned units
Flying Machine and Zeppelin can see significantly farther
Split buildings between workers for each race
Significant AI improvements

1/7/10
Return Resources button for Seed fixed
Bile Pit build description fixed
unexpected charge no longer shows death knight
Mariner selection circle shows on water
fixed neutral hostile point values that Extrude uses to calculate lumber
removed BloodBath and replaced with Pulse
nerfed stalker substantially
increased Hulsk cost and lowered hp by 200
Corrosive Microbes now affects mechanical units and structures
decreased Dragoon hp by 100
Fixed Cleansing Fire
Dragon and Gryphon rider cost 200 gold less
added Warbird and Batrider
added Sanctuary to Inquisitor(Apprentice) and Dark Summoning to Necrolyte
Dragoon damage rediced to 11 from 14
All human and orc units and buildings have +3 to base armor
poison sting buff fixed
beast damage reduced to 7 from 10
Unexpected Charge now costs mana
fixed Bile Pit movement
Entangle no longer attacks air units
Reactive Traits now affects Bleed
harvester now has flesh instead of ethereal armor

12/20/2009
fixed Slow description
removed burrowed unit regen
fixed replenish description
reduced Harvester lumber capacity to 10
reduced base hitpoints of Paladin by 50 and bonus from Animal War Training by 25
doubled torpedo damage
increased Chomp duration by 10 seconds
Spinners sound set changed
replaced Chamber model
added Moisture Comb
added Mariner
Stalker can no longer attack air
fixed author line
fixed bug where Death Knight would become unusable to the AI
rebalanced Seed units and lumber intake
Harvesters must now be obtanied from corpses
Added Normal and Insane Seed AI
New Dragons Breath on Dragon
Seed AI now functions correctly
Remade lumber collection system
added siphon upgrade to Seed
nerfed Blood Bath
Fixed Broodlord commands
decreased AoT damage from 125 to 100
heroes have abilities again

12/6/2009
Implemented Seed race
Replaced many Human and Orc spells
Map is now all GUI

7/14/2009
nerfed dragon splash damage and dragon breath duration -1.5 extra damage, attack splash roughly cut by 50%
removed black mask
removed floating rocks
fixed death coil ability desc.
added Swordsman upgrade
added Inferno Tower uprade
new map Kuro

5/10/2009
fixed submerged gnomish sub armor upgrade and sound
added naval oriented mine locations
fixed skeleten UI showing it could be upgraded
fixed spiked barricade description
added mercenary shops
added Last Blow to Castle
revenge of Quel'tallas, Runes, Altar of Teron now GUI
exorcism replaced with Cleaving Sword, as well as added to Knight
extended and rework terrain
slow set to defaut active on mage
replenish set to defaut active on apprentice
no more fixed start locations
disruption ward replaced with Disruption target unit ability
land Consumption revised
units of player show leave now become rescuable
replaced Demolish icon
fixed Torpedo diabled icon and changed Chomp icon
re-balanced naval units
altar of Teron significantly weakened
small AI improvements
updated race hints
map size reduced drastically
improved masonry nerfed


4/16/2009
removed a tree that was in the water - Done
fix altar of teron death animation - Done
rename forces to coninside with post third war lore - Done
update to latest patch - Done

4/14/2009
fix Reclaim - Done
tweak easy and insane AI - Done
further revise Mystic Isles - Done

4/11/2009
buff naval, make BS's able to kill destroyers - Done
nerf dragons breath - Done
fix suggested players -Done
fix lag - Done
fix broken disbtn in Mystic Isles - Done
remove eye of truth - Done

4/10/2009
fix ogre description - Done
change revenge hotkey to Q - Done
add 2 more player slots - Done
further revise Turtle Rock and Mystic Isles - Done
replace Unholy Armor with Unholy Spikes -Done
add Rain of Chaos and Ancient Guardian to DK and Mage (removed Invisibility) - Done
add camera commands - Done
fix slow icon, it was supposed to be autocast - Done
re-arrange DK and Mage spell buttons - Done
Dk and Mage can now be trained at tier 2 - Done
add Revival to Paladins - Done
further improve AI - Done
give heroes class based auras - Done

03-17-09
AI now uses Altar of Teron - Done
Replace Displacement with Disruption Ward - Done
Replace Shackles with Monsoon - Done
Redo AI and create one for every setting (6 total) - Done
Add ally/unally commands - Done
Add camera commands - Done
Further unit/spell balance changes, far to many to list - Done
New maps, use of modified Blizzard maps Turtle Rock and Mystic Isles - Done
New elven destroyer model - Done
Units will now "starve" to death if using more food than is being produced - Done
Neutral shop, Trader - Done

01-20-09
Atar of Teron spelled wrong - Done
Remove upper naval units - Done
Replace shrubs - Done
Redo tower pathing - Done
Add more doodads - Done
Remove Elven Quay/Troll Berth - Done
Fix hero names - Done
Nerf naval units HP - Done
Remove center creeps on Lake, rock off - Done
Change Dragon back to red - Done
Replace orc destroyer skin - Done
Change boat vioces to default - Done
change player colors - Done
Replace weapon upgrade icons - Done
Harden AI - Done
Make Mage and Death Knight unarmored - Done
Lower mana regen rate for Paladin/Magi - Done
Remove hero abilities and increase base HP - Done
Fix armor upgrade tooltips - Done
Decrease pathing size of naval buildings - Done
Waeken Altar of Teron HP - Done
Make Healing instant and heal for 225 HP - Done
Decrease Land Consumption to 40% heal from 60% - Done
Both maps FFA - Done
Add ally system - Done

11-28-08
Nerf naval units health overall - Done
Replace Ogre Mound with WC2 Altar of Storms - Done
Remove Gazlowe and Kronous - Done
Re-balance air units - Done
Completely redo terrain - Done
Lower build time for all units/buildings/upgrades - Done
Implement WC2 style heroes - Done
Add AI (ground) - Done
Redo Information contents - Done

Many dozens of smaller changes.

10-6-08
Fix the shackel and mage tooltip bugs - Done
Fix the steam tank upgrade bug - Done
Add hero like units, 3 per race, one passive ability per hero - Done
Work on terrain - Done
Add Adamant for Humans - Done
Fix tooltip bug on Troll Berth - Done
Add item store, Marketplace - Done
Fix Alter of Teron multi-cast bug - Done
Replace Troll Axe Thrower skin - Done
Shipyards now cost the same as Barracks - Done
Footmen and Grunts now cost less gold - Done
Food limit now 200 - Done
Melee Attack and Armor upgrades cost less - Done
Add Gazlowe and Kronous - Done
Mine can now have two workers - Done
Tech levels significanlty more expensive - Done
Fix Alter of Teron no death bug - Done
Work on terrain - Done

Many other small adjustments far to numerous to list.

07-26-08
-Rebalance all ground units - Done
-Add "Alter of Teron" to Necrolyte - Done
-Remove Grenadier - Done
-Add "Ensnare" to Goblin Blaster - Done
-Resize wall models - Done
-Replace Temple of the Damned soundset - Done
-Buff "Blizzard" and "Death and Decay" - Done
-Redo terrain - Done
-Weaken battleships and destroyers - Done
-Add Goblin Barge - Done
-Squish Giant Sea Turtle model - Done (Saved about 55kb)
-Destoyers now attack air - Done
-Reduce wall costs - Done
-Replace Ogre Mound model - Done
-Rebalance Dragon and Gryphon - Done (Both are no Light armor with Magic attack damage)
-Fix a hotkey conflict in the Human build que - Done
-Import new wall models - Done
-Decrease primary fire recharge on Arrow and Bombard tower by .5 seconds - Done
-Replace Fire Shield with Revenge of Quel'tallas - Done
-Reduce cost of Paladin and Magi upgrades - Done

02-9-08
-Remove remaining hero aspects - Done
-Complete AI - Done
-Added Bombard and Arrow towers - Done
-Replace Rifleman with Archer - Done
-Fix numerous description bugs - Done
-Fix Torpedo bug - Done
-Remove Goblin Workshop - Done
-Remove Disease Purveyor - Done
-Remove Goblin Blitzer - Done
-Replace Temple of the Damned model - Done
-Add Grenadier - Done
-Replace Troll Submerger with Giant Sea Turtle - Done
-Add Ballista - Done
-Remove Energy Tower - Done
-Buff base human towers - Done
-Lower bounty on Pirate creeps - Done
-Remove item shops - Done
-Rename secondary construction units - Done
-Resort construction lists - Done
-Remove unused resources - Done
-Cut build time for all structures by 50% - Done
-Cheapen naval unit costs - Done
-Make Town Hall and Great Hall only require Barracks - Done
-Remove Salve Wagon - Done
-Add Ensnarement Barge - Done
-Squish all unsquished models - Done
-Update to 1.21b - Done

04-2-07
-Fix torpedo targeting issue - Done
-Add AI - In progress
-Add "hero" units - Done
-Human sea building item issue - Done
-Remove inventory from units - Done
-Look through credit list and remove those that arent used anymore - Done
-Fix Farm bug - Done
-Add "Cleaving Attack" to Footmen - Done
-Replace "Sea Charge" model - Done
-Reduce Purifier hp and increase Ravager hp - Done
-Reduce Ravager and Purifier cost - Done
-Rework loading screen - Done
-Add last abilities for hero units - Done
-Refine naval unit sound sets - Done
-Replace Rifleman with Archer - Cancelled
-Make Disease non-homing - Done
-Redo sound sets for naval units - Done
-Fix Necrolyte bugs - Done
-Replace any non JASS hero abilities - Done
-Interconnect islands - Done
-Replace Goblin Workshop model - Done
-Change so when a player leaves their units become neutral hostile - Done
-Redo "player" has left message - Done
-Add battle horn when first combat unit is created - Done
-Fix various grammar errors - Done
-Replace "Time Stop" model - Done
-Add new item shop and "taven - Done
-Add Faceless Void as neutral hero - Done
-Redo terrain - Done
-Replace Goblin Workshop model - Done

01-3-07
-Remove all non-custom heroes - Done
-Add naval heroes (1 per race) - Cancelled
-Redo "Runes" ability - Done
-Remove "Blood Seal", "Boil Corpse", "Crimson and Blessed Hammer" - Done
-Remove Farseer, Paladin Champion, Voodoo Priest, Bloodmage, Archmage and all neutral heroes except for the Draenei Influencer - Done
-Moved the Tiki Ice Mage to the Tavern - Done
-Remove all heroes - Done
-Redo various icons to conform with Blizzards - Done
-Rework terrian - Done
-Remove all custom hero ability data that isn't going to be used - Done
-Fix various icons - Done
-Remove item spawns except for health, mana, and gold - Done
-Add "Ravager" and "Purifier" - Done
-Add teamcolor versions of Goblin Blitzer and Blaster - Done
-Update map dialogue - Done

11-5-06
-Redid terrian
-Removed Kodo Beast, Raider, Voidwalker, Rock Golem, Steam Shredder, Goblin Shredder
-Fixed bug where refresh time on submarines and submergers was not working correctly
-Made Energy Towers and Heavy Towers into upgrades for basic towers
-Made pirate creeps weaker
-Replaced "Scattershot" on the Dwarven Sniper with "Bayonet"
-Land mines now cost 400 gold and have three charges instead of six
-Cannabalize upgrade now in Barracks
-Redid "Freezing Strike"
-Replaced "Cabalist Combustion" with "Land Consumption"
-Fixed Pig Farm desc.
-Fixed Orc Barracks desc.
-Fixed Sappers desc.
-Fixed Blitzer desc.
-Fixed Demo Squad desc.
-Removed custom Orc Death Knight model
-Removed "Mass Impale"
-Colorized player defeated and victorious messages
-New spell author credit list:

Arctic Fury - Vexorian
Black Hole - Blade.dk
Blessed Hammer - Vexorian
Blood Seal - Leopard
Charge - Vexorian
Corpse Explosion - Blade.dk
Displacement - w3catlegio
Energy Wave - Nantuko Husk
Flaming Shield - Vexorian
Force Dampen(Dampen) - Blade.dk
Inferno - Vexorian
Sea Charge - Moyack
Summon Kraken - Moyack
Mind Distortion - Vexorian
Land Consumption - Rising_Dusk
Pandoras Box(Pandoras Keg) - Blade.dk
Plague - Blade.dk
Rolling Axe(Pulverize) - emjlr3
Stone Prison - Darky28
Time Stop - Vexorian
Volcano - Vexorian

-Reduced cost of naval units
-Made "Charge" unable to affect trees
-Changed "Enrage" percent damage bonus from 1% to 8%
-Replaced "Liquid Spear" with "Sea Charge"
-Fixed "Enrage" damage bonus
-Made sure no aura spell affects mechanical units
-Replaced "Tornado" with "Summon Kraken" on Naga Sea Witch
-Made workers hold twice the lumber
-Added AI - Comming soon thanks to Moyack
-Made "Death and Decay" not affect trees
-Updated to Caster System 13.9
-Changed Farm model
-Replaced "War Stomp" with "Roar of Terror"
-Added one level lumber upgrade for Orcs
-Removed "Reflection Shield"
-Replaced "Pulverize" icon
-Reverted to original human barracks model
-Removed Spirit Walker and Blood Elf Lieutenant, replace with Necrolyte and Salve Wagon
-"Torpedo" now has a chance to miss
-Added Wall and Palisade
-Buffed both Foundry units HP
-Removed "Magic Armor" upgrade from both races
-Renamed Paladin hero to "Paladin Champion"

7-20-06
-Replaced the Tauren Chieftan with the Ogre Lord
-Changed "Rolling Axe" to "Pulverize"
-Changed all ship impact Z heights to -10.0 and sub launch Z heights to -50.0 (This is to create the illusion that the submarines projectile is fired from underwater and impacts underwater.)
-Added "Torpedo" ability to Gnomish Submarines and "Liquid Spear" ability to Troll Submergers
-Updated the caster system
-Fixed Pandaren Brewmaster ability list in F9 information
-Fixed Warlock "Possession" description in naval version
-Both maps now preload all custom spells for better performance on first time casts

6-29-06
-Revised Runes description
-Added hero glow to Warlock in naval version
-Added "Pandoras Keg" to Pandaren Brewmaster
-Fixed "Time Stop" description
-Reworked "Headshot"
-Added creep camp to non naval version
-Added "Sentry Ward" to Fortress in naval version
-Fixed Wardens stock max in naval version
-Set Glyph of Ominiscience to 1000 gold in naval version


This is an IRC for organizing games:
http://webchat.quakenet.org/?channels=beyondthethrone

Download


Attached Thumbnails
wc3scrnshot_012912_012900_01.jpg   wc3scrnshot_012912_193755_03.jpg   wc3scrnshot_012912_194240_06.jpg   wc3scrnshot_011913_173229_01.jpg   wc3scrnshot_030913_021825_02.jpg   wc3scrnshot_070213_205329_01.jpg   wc3scrnshot_070213_210647_04.jpg   wc3scrnshot_070113_202444_03.jpg   wc3scrnshot_070313_004958_01.jpg   wc3scrnshot_102013_031442_03.jpg   wc3scrnshot_102013_183320_01.jpg   paradiseshoalsoverhead.jpg   shimmeringlakeoverhead.jpg   typhoonoverhead.jpg   typhoonperspective-s.jpg   shimmeringlakeperspective-s.jpg   paradiseshoalsperspective-s.jpg   orcexp.jpg   wc3scrnshot_121713_153522_01.jpg   paradiseshoalsoverheads.jpg   shimmeringlakeoverheads.jpg   typhoonoverheads.jpg   wc3scrnshot_021514_143920_01s.jpg   wc3scrnshot_021514_165343_01s.jpg   wc3scrnshot_021514_143920_01.jpg   cpreview.jpg   wc3scrnshot_050814_223158_04-copy.jpg   wc3scrnshot_070614_235501_01.jpg  
Attached Images
File Type: jpg WC3ScrnShot_061212_194214_01.jpg (370.3 KB, 973 views)
File Type: jpg WC3ScrnShot_061212_194429_03.jpg (473.8 KB, 875 views)
File Type: jpg WC3ScrnShot_080412_200431_04.jpg (420.9 KB, 364 views)
File Type: jpg WC3ScrnShot_080412_153355_01.jpg (433.8 KB, 288 views)
File Type: jpg WC3ScrnShot_080412_153407_02.jpg (446.9 KB, 1857 views)
File Type: jpg WC3ScrnShot_080412_201435_02.jpg (426.7 KB, 303 views)
File Type: jpg WC3ScrnShot_080412_201819_04.jpg (389.5 KB, 256 views)
File Type: jpg WC3ScrnShot_081212_034946_01.jpg (130.6 KB, 3544 views)
File Type: jpg Obhow.jpg (138.4 KB, 1553 views)
File Type: jpg j1zvp.jpg (122.8 KB, 1662 views)

Last edited by Kam; 11-09-2014 at 01:35 AM. Reason: Update 3.9.6.6
Kam is offline   Reply With Quote
Old 04-09-2007, 12:50 AM   #2 (permalink)
Registered User DwarfZealot
User
 
DwarfZealot's Avatar
 
Join Date: Mar 2007
Posts: 386
DwarfZealot will become famous soon enough (117)DwarfZealot will become famous soon enough (117)DwarfZealot will become famous soon enough (117)
looks quite cool acually i will try it out when i get home
DwarfZealot is offline   Reply With Quote
Old 04-09-2007, 12:05 PM   #3 (permalink)
Registered User Tankass
Mount Hyjal Reanimator
 
Tankass's Avatar
 
Join Date: Apr 2007
Posts: 51
Tankass has little to show at this moment (1)
im def trying this out once its finished, good job so far
__________________
[SIGPIC][/SIGPIC]
Current Project: Mount Hyjal Multi-Player See thread here

Current Project: 2041 Project: Korea
Tankass is offline   Reply With Quote
Old 04-09-2007, 01:37 PM   #4 (permalink)
Registered User Rui
the Homophobic titan
 
Rui's Avatar
 
Join Date: Jan 2005
Posts: 7,938
Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)
Former Staff Member: This user used to be on the Hive Workshop staff. 
I'm going to try this out. Seems cool. However, I think you should use Chaplain for Mage.
__________________
Rui is offline   Reply With Quote
Old 04-09-2007, 06:35 PM   #5 (permalink)
Registered User Kam
Tides of Darkness
 
Kam's Avatar
 
Join Date: Aug 2004
Posts: 1,902
Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)
Thank you all for your comments, I look forward to your reviews. =)

Edit: I'm using this post for image storage.
Attached Thumbnails
download.png   14373.png  
Attached Images
File Type: jpg WC3ScrnShot_101612_191648_01.jpg (38.8 KB, 9616 views)
File Type: jpg WC3ScrnShot_101612_193011_02.jpg (36.5 KB, 10208 views)
File Type: jpg WC3ScrnShot_101612_193209_05.jpg (47.3 KB, 9651 views)
File Type: jpg WC3ScrnShot_101612_193621_08.jpg (38.2 KB, 10029 views)
File Type: jpg WC3ScrnShot_101612_193835_09.jpg (40.8 KB, 9506 views)
File Type: jpg WC3ScrnShot_101612_194011_11.jpg (46.9 KB, 4569 views)
File Type: jpg WC3ScrnShot_101612_195253_01.jpg (42.1 KB, 4577 views)
File Type: jpg WC3ScrnShot_101612_195450_02.jpg (48.3 KB, 9898 views)
File Type: jpg WC3ScrnShot_101612_195620_05.jpg (43.2 KB, 10561 views)
File Type: jpg WC3ScrnShot_101612_195929_01.jpg (23.1 KB, 4252 views)
File Type: jpg WC3ScrnShot_101612_200205_02.jpg (52.1 KB, 4247 views)
File Type: jpg WC3ScrnShot_101612_200258_03.jpg (32.8 KB, 4207 views)
File Type: jpg WC3ScrnShot_101712_191302_01.jpg (135.4 KB, 1161 views)
File Type: jpg WC3ScrnShot_101712_191410_02.jpg (206.4 KB, 1154 views)
File Type: jpg WC3ScrnShot_101712_191534_03.jpg (185.7 KB, 4070 views)
File Type: jpg WC3ScrnShot_101712_191302_01mini.jpg (2.3 KB, 4197 views)
File Type: jpg WC3ScrnShot_101712_191410_02mini.jpg (3.1 KB, 4232 views)
File Type: jpg WC3ScrnShot_101712_191534_03mini.jpg (3.1 KB, 4205 views)

Last edited by Kam; 10-19-2012 at 11:42 PM.
Kam is offline   Reply With Quote
Old 04-09-2007, 06:40 PM   #6 (permalink)
Registered User Deathell
The armageddon is near...
 
Deathell's Avatar
 
Join Date: Sep 2006
Posts: 307
Deathell has little to show at this moment (9)
I actually downloaded this from you before this thread, and I love it! :)
__________________

Current projects:
ARMAGEDDON the Open RPG
Ascendency
Deathell is offline   Reply With Quote
Old 04-10-2007, 06:26 PM   #7 (permalink)
Registered User Kam
Tides of Darkness
 
Kam's Avatar
 
Join Date: Aug 2004
Posts: 1,902
Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)
So my main problem is the AI for this map. I have long struggled with it, as it is fairly advanced. I don't exactly have the time to learn advanced AI, so I am going to need some help.

Secondly, I would really like the player defeat/victory/has left the game messages to be colorized like they are in DotA (yes, I know, ew).

Third, if anyone has any idea how I could limit submarines from going into shallow water, please let me know. I have been trying to find a way to for over a year.

These are some things that go beyond my ability and that I need some help with.
Kam is offline   Reply With Quote
Old 04-13-2007, 07:02 PM   #8 (permalink)
Registered User Ham Ham
aka Sergeant_Mark_IV
 
Ham Ham's Avatar
 
Join Date: Oct 2006
Posts: 1,164
Ham Ham is a jewel in the rough (219)Ham Ham is a jewel in the rough (219)Ham Ham is a jewel in the rough (219)
I arent on my pc now, but, I will try when I get on home.

Ps: Where you found these fantastic war2 models?
Ham Ham is offline   Reply With Quote
Old 04-14-2007, 08:05 PM   #9 (permalink)
Registered User Killrogg Deadeye
User
 
Killrogg Deadeye's Avatar
 
Join Date: Sep 2004
Posts: 194
Killrogg Deadeye has little to show at this moment (33)Killrogg Deadeye has little to show at this moment (33)Killrogg Deadeye has little to show at this moment (33)Killrogg Deadeye has little to show at this moment (33)
Are you the maker of those W2 models?
Killrogg Deadeye is offline   Reply With Quote
Old 04-14-2007, 08:57 PM   #10 (permalink)
Registered User Kam
Tides of Darkness
 
Kam's Avatar
 
Join Date: Aug 2004
Posts: 1,902
Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)
No, the only resources I made were a few icon edits. The credits list can be found in-game. As far as the WC2 building models, the only one that I obtained from a public source was the Church. So I can give you that one.
Attached Files
File Type: blp Churchskin.blp (45.5 KB, 375 views)
File Type: mdx WCIIChurch.mdx (102.6 KB, 337 views)
Kam is offline   Reply With Quote
Old 04-15-2007, 01:02 AM   #11 (permalink)
Registered User Killrogg Deadeye
User
 
Killrogg Deadeye's Avatar
 
Join Date: Sep 2004
Posts: 194
Killrogg Deadeye has little to show at this moment (33)Killrogg Deadeye has little to show at this moment (33)Killrogg Deadeye has little to show at this moment (33)Killrogg Deadeye has little to show at this moment (33)
I thank you very much for the church, in these days I see some W2 models...cool! Soon i'll post in this site a W2 troll axethrower and a W2 troll berserker. Maybe one day well'see a good W2 themed mod :p


PS: why don't you use the the Ogre Mound and Temple of the damned of this site? I think they will be kick ass in your map
Killrogg Deadeye is offline   Reply With Quote
Old 04-15-2007, 01:23 AM   #12 (permalink)
Registered User Kam
Tides of Darkness
 
Kam's Avatar
 
Join Date: Aug 2004
Posts: 1,902
Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)
I was unaware that this site had either of those building models. I can't seem to find them either?
Kam is offline   Reply With Quote
Old 04-15-2007, 03:26 AM   #13 (permalink)
Registered User Black Mamba
User
 
Join Date: Apr 2007
Posts: 40
Black Mamba has little to show at this moment (1)
It looks awsome i can't wait until i get frozen throne back on
Black Mamba is offline   Reply With Quote
Old 04-15-2007, 03:37 AM   #14 (permalink)
Registered User Ham Ham
aka Sergeant_Mark_IV
 
Ham Ham's Avatar
 
Join Date: Oct 2006
Posts: 1,164
Ham Ham is a jewel in the rough (219)Ham Ham is a jewel in the rough (219)Ham Ham is a jewel in the rough (219)
Well, if you are needing of help with AI, I can help you.
I can add some basic AI to your map.
Ham Ham is offline   Reply With Quote
Old 04-15-2007, 04:15 AM   #15 (permalink)
Registered User Kam
Tides of Darkness
 
Kam's Avatar
 
Join Date: Aug 2004
Posts: 1,902
Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)Kam is just really nice (290)
Yes I'll prepare a map for you to test AI on, and I'll include the previous work that was done by Moyack.
Kam is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[AI] Tides of Darkness AI Kam Triggers & Scripts 4 04-10-2008 01:46 AM
Humans vs Orcs Unscrewed_Magic Map Development 10 06-28-2007 05:16 PM
ToW : Orcs vs. Humans v.0.3 Knuxyl Map Development 2 11-16-2005 10:43 PM
WarCraft III: Tides of Darkness project needs help Incanus Requests 0 08-27-2005 09:30 PM

All times are GMT. The time now is 12:39 PM.




Powered by vBulletin
Copyright 2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle