Rather interesting. I enjoyed it as the Biomind for the time I played, but there's a few things.
--Goods
-Pretty fun for the Biomind. I can't speak for the humans
--Mehs
-People seem to want to leave or die early.
1)arkdemon: They don't read the instructions, and are impatient: I never mind because I don't need dumb shits like that in my matches
-Zombies were never that powerful, were they? My opinion, really.
1)arkdemon: What? 3 marines could take a whole army of zombies out no sweat, they are weaklings
-Errr, Teamkill for zombies?
1)arkdemon: Another bug I forgot to list and it is fixed...
--Bads
-You call that a Science Facility? Only thing really sciency about it was the guards (in storage area), and the suitless people. Need actual walls too. You should download one of those future tile packs and use it.
1)arkdemon: 2.0 does have suited soldiers, and experimental weapons might come later in the science lab.
-Sure, people are stupid. But the normal AI for people don't cut it, if you can, make the villagers smarter (triggering?)
1)arkdemon: The villagers don't need anything special, they are only zombie food!
-Blue Guys attack players.
1)arkdemon: Ugh, READ THE QUESTS AND DON'T SHOOT ANYTHING BLUE DAMNIT!
-Landscape is blank of wildlife and all the sorts. Why?
1)arkdemon: Once again, later versions plus special biomutations will come with animals.
--Suggestions
-Stuff ALWAYS comes from crates, kind of weird to me.
1)arkdemon: Gah, stop being so damn picky!
-Seems a little confusing for some people.
1)arkdemon: Once said by my quests: READ THE DAMN QUESTS DAMNIT
-Point of Barricades is to do what? They seem rather useless to me.
1)arkdemon: Keep the zombies out... what else... you make no sense.
-Make a Unit that's named something like "Zombie Unit Choice Upgrade" and create it when the bio chooses a unittype to upgrade to.
1)arkdemon: Its already in there: go through the game before you do this stuff!
-Random tinting for created units?
1)arkdemon: Its weird I know but it does add variety.
-Random zombie types for new zombies? Like certain ones better than others.
1)arkdemon: I was thinking that origionaly but this game has a science and logic behind it: the special zombie types are super warped, and you can't just become super warped from first infection.
-When a player dies, you should make it so they are "respawned" as an existing civilian. This way the game keeps going.
-Zombies start off slower with more HP? In my knowledge of zombies they could never actually move their legs right.
1)arkdemon: They are slow, anymore slower and humans dont need to do anything but buy pistols and kill the 2 mile an hour "killing machine"
-More buildings for everything, variation, zombie buildings, etc.
1)arkdemon: Hammers are going to build somthing in the future.
-Didn't really notice the Zombie Building doing much.
1)arkdemon: Hives are for multiple things like income and sending waves of parasites to clear minefeilds and cause speedy infection breakouts.
-Parasite Building should be based off of the Wisp's.
1)arkdemon: Parasites only start nests: the Biomind finishes them from the underground.
-Change description for a lot of things on the interface, too many WC3 default abilities.
1)arkdemon: I see no wc3 default abilities: none show up in game at least.
-Cocoons should see themselves.
1)arkdemon: It is all about my weird balancing: as crates dont have eyes neither do cocoons.
Good ideas, need some work though. I like the very fact you can play as the zombies.