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Zombie Lake

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
RPG style multiplayer map. Hero class selection, item shop, inn, tavern to hire help. Goal is to find and defeat the Zombie Master, who is controlled by a player.

Keywords:
zombie, rpg, classes, paladin, warrior, cleric, ranger, sorceror, spells, creeps, lake, summoner
Contents

Zombie Lake (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Nov/01 11:23:13 Reasons: Lacking Description: Template Memory Leaks are not destroyed: Leaks tutorial Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using...

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Vengeancekael: Private Message
Date: 2011/Nov/01 11:23:13

Reasons:
Lacking Description: Template
Memory Leaks are not destroyed: Leaks tutorial
Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.


Other:

Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: I've taken a look through your triggers and they all work, but they can still be more efficient and shorter. Like in the trigger 'Zombie Master Death', you can just use 'Pick every player and victory Picked player'.
There's also a small memory leak in the trigger 'Dialog Clicked', you need to store the starting location in a point variable and create the unit in the variable, then destroy the variable afterwards to remove the memory leak with it, using the custom script 'call RemoveLocation(udg_VARIABLENAME).

Anyways, I also suggest you change the description in the game lobby to something shorter and maybe colorize it using this tool.
A custom preview image would also be nice.

And finally, your map idea is quite simple, but it works, the terrain isn't horrifying, the triggers all work, just some efficiency problems, but to get your map approved you'll need to make a better map description for it in this thread. Add some screenshots, colors, etc.
You can use the template I've linked above in my moderation.
Admin Contact - Resource Moderation - Rules
 
I've taken a look through your triggers and they all work, but they can still be more efficient and shorter. Like in the trigger 'Zombie Master Death', you can just use 'Pick every player and victory Picked player'.
There's also a small memory leak in the trigger 'Dialog Clicked', you need to store the starting location in a point variable and create the unit in the variable, then destroy the variable afterwards to remove the memory leak with it, using the custom script 'call RemoveLocation(udg_VARIABLENAME).

Anyways, I also suggest you change the description in the game lobby to something shorter and maybe colorize it using this tool.
A custom preview image would also be nice.

And finally, your map idea is quite simple, but it works, the terrain isn't horrifying, the triggers all work, just some efficiency problems, but to get your map approved you'll need to make a better map description for it in this thread. Add some screenshots, colors, etc.
You can use the template I've linked above in my moderation.
 
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