Archian
Site Director
- Joined
- Jan 1, 2006
- Messages
- 3,152
Hello Community!
I'd like to get this to work properly. A hero enters a burned down village with dead bodies all around. When the hero enters the village, the dead come alive and starts to attack the hero.
How does one create a "corpse" of a e.g. a Zombie unit that doesn't decay but simply remains "paused" at the end stage of the unit's death animation and/or the start of the unit's birth animation (for a more smooth transition)?
And then to unpause and trigger it's birth animation when a unit comes close and attack the triggering unit.
Any help is much appreciated!
I'd like to get this to work properly. A hero enters a burned down village with dead bodies all around. When the hero enters the village, the dead come alive and starts to attack the hero.
How does one create a "corpse" of a e.g. a Zombie unit that doesn't decay but simply remains "paused" at the end stage of the unit's death animation and/or the start of the unit's birth animation (for a more smooth transition)?
And then to unpause and trigger it's birth animation when a unit comes close and attack the triggering unit.
Any help is much appreciated!
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