1. Map Info
Basically, you have to dance past hordes of zombies, reach for the power ups, and do battle against the undead.
The game play is inspired by the popular phone game “Tilt to live”, where you have to tilt your phone to avoid dots and reach for power ups to destroy them.
It is adapted from the storyline of “Warcraft 3 - The Frozen Throne” about Arthas, once a Knight of the Silver Hand, being torn between darkness and light. Lured by the lust of everlasting life and deathly powers, he walked the paths of the undead and became a Death Knight.
Thinking that he would amend his ways, you were tricked into entering a cursed graveyard where time becomes extinct, midnight becomes eternal and death... is now.
You must uphold justice and destroy him because it is only then can you lift the curse of the graveyard and escape.
2. Features
There are 9 different types of zombies each with different abilities and unit statistics that will be unleashed into the graveyard every 3 minutes.
Power ups are spawned randomly around the map and have different rarities and abilities.
A boss will appear in the center of the map after 27 minutes which you have to kill in order to win the game.
A secret boss will appear when you discover a secret level quest in the game. This boss is invincible and will greatly increase the difficulty of the game.
You can avoid being hit by melee zombies by moving as far away from them as fast as possible and avoid being hit by ranged zombies by moving as far away from the projectile as fast as possible. This adds an element of “dodge ball” and tag into the game.
Different zombies have different AI depending on their personality (Made using game play constants, acquisition range and units flee). Fearless (or stupid) zombies will charge at you no matter what. Passive zombies wander around and will only attack when you approach them. Cowardly zombies will charge at you but will flee when you pick up power ups.
3. Some crazy stuff about the map
Zombie Carnival is a very difficult game which requires great skill and lightning-quick reflexes. Below are some tips to help you scale well in the game.
The center of the map is usually the most dangerous because there is usually a very high zombie density there. You should only enter the center of the map if there are power ups within your reach. Because of this, power ups located at the center of the map are also the most dangerous to the zombies.
The borders of the map are dangerous because you can easily get cornered by a small group of zombies. You should always be on your toes when you are at the sides of the map to avoid being cornered. Power ups located at the boundaries of the map are the less dangerous to the zombies because of the low zombie density there.
The graves located at random positions around the map blocks your path and can kill you if you are not careful. You might want to walk on the dirt path instead.
The trees located at the borders of the map occlude your vision, preventing you from seeing what is beyond it. Beware of zombies that might be hiding behind these trees.
Because of the disparity between the zombie spawn-rate and the power up spawn-rate, each power up should kill at least 8 zombies.
Power ups are activated from the position of the Hero and not the position of the power up. Positioning your Hero to a different location might enable you to kill more zombies with the same power up.
If you are really annoyed with the difficulty of the game, you might want to use these commands just for fun.
Commands to summon zombies: “-zombie”, “-ghoul”, “-felhound”, “-necromancer”, “-banshee”, “-ghost”, “-gargoyle”, “-archer”, “-abomination”.
Commands to create items: “-givefan”, “-giveclap”, “-givewave”, “-giveshield”, “-giveankh”.
Other commands: “-test”, “-bossstage”
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4. Change Log
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1.0e
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-Fixed command bugs
-Increased the difficulty of the game
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1.0d
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-Improved map terraining
-Improved Zombie AI
-Remove memory leaks
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1.0c
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-Changed the model art of warning lights to differentiate between normal zombie spawn and the Animate Dead ability of bosses
-Edited the abilities of bosses
-Fixed a unit pause glitch of bosses
-Edited the AI of zombies and bosses
-Added new cinematic transmissions for bosses
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1.0b
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-Changed the minimap image in the preview screen
-Added Help and Tips in the Quest Log
5. Credits
The quotes by the bosses and the title of the game are taken from the trading card game “Duel Masters”. The minimap image is adapted from a World of Warcraft poster.
Special thanks to WastedSavior for his tutorial on "Terraining Dark Scenery" and emijlr3 for his tutorial on "Triggers - Memory Leaks and Custom Scripts".
In addition, I would like to thank www.hiveworkshop.com and the Hive Community for providing feedback and allowing me to host the game at their site.
6. Author's Notes
Try not to use the commands because it spoils the game. This game was made with the intention of a training package to improve one's micromanagement. I am currently trying to add a multiplayer element into it to bring the concept of powergaming into Warcraft 3 as well. Please wait patiently for newer versions of Zombie Carnival!
Keywords:
Zombie, Carnival, Single Player