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Ziggurat has wrong model.

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Level 17
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Jun 12, 2007
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1,261
So I have a few towers in my map, one of them is the standard ziggurat without upgrades. On the map it shows up as a ziggurat, ingame however the model changes to a spirit tower. Even though I removed upgrade and first from the required animation names.

Can somebody tell me how to fix this?
 
Level 16
Joined
May 1, 2008
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1,605
Moin moin =)

Hmm I tested it and notice that the ziggurat doesn't change to a spirit tower. Only if the ziggurat attacks, it get the look of a spirit tower.
This part is an attack animation of the tower so you have to use this trigger:
  • Test123
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to Ziggurat
    • Actions
      • Animation - Play (Attacking unit)'s stand animation
Edit: Ahh and in the object editor make sure you delete the 2 values in: Art - Required Animations Names

Greetings
~ The Bomb King > Dr. Boom
 
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