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Ziggurat has wrong model.

Discussion in 'World Editor Help Zone' started by Airandius, Jul 8, 2010.

  1. Airandius

    Airandius

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    So I have a few towers in my map, one of them is the standard ziggurat without upgrades. On the map it shows up as a ziggurat, ingame however the model changes to a spirit tower. Even though I removed upgrade and first from the required animation names.

    Can somebody tell me how to fix this?
     
  2. Dr. Boom

    Dr. Boom

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    Moin moin =)

    Hmm I tested it and notice that the ziggurat doesn't change to a spirit tower. Only if the ziggurat attacks, it get the look of a spirit tower.
    This part is an attack animation of the tower so you have to use this trigger:
    • Test123
      • Events
        • Unit - A unit Is attacked
      • Conditions
        • (Unit-type of (Attacking unit)) Equal to Ziggurat
      • Actions
        • Animation - Play (Attacking unit)'s stand animation


    Edit: Ahh and in the object editor make sure you delete the 2 values in: Art - Required Animations Names

    Greetings
    ~ The Bomb King > Dr. Boom
     
  3. Airandius

    Airandius

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    Thanks, never knew that and problem solved. Have some rep.