- Joined
- Oct 15, 2019
- Messages
- 66
Greetings traveller,
I like playing this map with the video you posted it. It feels I'm playing WoW.
.
Tileset and map shape are pretty unique. Pathing is tricky. The first preview picture you uploaded feels more suitable than the one you find ingame (no joke). Creep camps are balanced and item drops are great, although many of the camps must be placed correctly. If you can recheck the creep positions, would be nicer. Finding single-creep spots are something unique as well .. not sure if it's funny or weird, but its totally unique indeed. The huge mushrooms that populates the map are great for aestethic purposes, but I'm afraid you cannot fight or micro properly with such a huge amount of them. I suggest you to replace them into non-pathing areas or just remove some of them.
Overall I like the map but I have some mind-blowing feelings. Map suggests 4v4 players or FFA. This map is totally a FFA map or even a 2v2v2v2. Path distances are pretty long. There are many many narrow paths and end-point roads. For a good 4v4 map, you should open way more paths in general.
I would rate it as 7.5/10
I like playing this map with the video you posted it. It feels I'm playing WoW.
Tileset and map shape are pretty unique. Pathing is tricky. The first preview picture you uploaded feels more suitable than the one you find ingame (no joke). Creep camps are balanced and item drops are great, although many of the camps must be placed correctly. If you can recheck the creep positions, would be nicer. Finding single-creep spots are something unique as well .. not sure if it's funny or weird, but its totally unique indeed. The huge mushrooms that populates the map are great for aestethic purposes, but I'm afraid you cannot fight or micro properly with such a huge amount of them. I suggest you to replace them into non-pathing areas or just remove some of them.
Overall I like the map but I have some mind-blowing feelings. Map suggests 4v4 players or FFA. This map is totally a FFA map or even a 2v2v2v2. Path distances are pretty long. There are many many narrow paths and end-point roads. For a good 4v4 map, you should open way more paths in general.
I would rate it as 7.5/10