xecollider

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Hey there.
I just got xe and thought of creating some spells with it, just to test it.
I like the modules pretty much, but I got a problem with xecollider.
Is there any possibility to specify the units being hit by the collider?
For example, all enemys of a unit?
Quite annoying to check this in the onUnitHit method (and quite unperformant)

Justify

EDIT: *Yawn*, forget about this. Took a closer look at it, the method is a part of the enum. This single function call from the method doesn't care that much :/
 
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