- Joined
- Dec 29, 2010
- Messages
- 41
X-Men Re-Faction
This map is based mostly off of X-Men Legends, but I'm bringing back elements of X-Men Eternity, (Sentinels and Nimrod...though not active yet). It is a 3v3v3 for now since its a new map (and until I get a re-spawn system working). I've made it so the blink dagger doesn't allow you to exploit the terrain early-on in the game, (through looong hours of re-leveling and testing). I'm trying to turn it into a tactical ambushing PvP map, that works best with teamwork. My vision is to make this as accurate to the comics, (as possible), without making any of the heroes too OP at the beginning, (cuz you're supposed to be op at the end...). Also, I'm tweaking a knockback system that registers not only with specific spells, but also regular critical strikes, (cuz you know knocking a person back is a common event in the comics).
Mutants Created Myself:
Bishop,
Mastermind,
(working on) Mimic,
(Beginning to work on) Sauron.
Mutants Imported from Past Maps:
Moonstar,
Prof. X,
and Rachel Grey.
(Cable has his virus/anti-virus again)
Removed from user-control: (Because they were waaaay too rigged)
Proteus,
Shaman,
Lady Mastermind,
and Sage (until she's been rethought)
New Bosses:
Lady Mastermind
Shaman
(Imported) Viper
(Fixing) Sebastian Shaw
(Fixing) The Cucoos
(Going to make soon) The Wendigo
(Going to make soon) The Mutant Island Krakoa
Onslaught is now The High Evolutionary. (Because it didn't make any sense to be able to use Magneto and not Prof.X...since the two of them are Onslaught)
I hope to be able to get skins/mods for ALL units, but that is the least of my worries at the moment...I'll collect them as I go along. I'm trying to get all of the spells and triggers working correctly first...and then add more spells and triggers. So if there are any X-Men fans out there, please give me some feedback on my progress so far. (And help is always appreciated!! Anyone who helps will get visible credit within the map in some way or another.)
This map is based mostly off of X-Men Legends, but I'm bringing back elements of X-Men Eternity, (Sentinels and Nimrod...though not active yet). It is a 3v3v3 for now since its a new map (and until I get a re-spawn system working). I've made it so the blink dagger doesn't allow you to exploit the terrain early-on in the game, (through looong hours of re-leveling and testing). I'm trying to turn it into a tactical ambushing PvP map, that works best with teamwork. My vision is to make this as accurate to the comics, (as possible), without making any of the heroes too OP at the beginning, (cuz you're supposed to be op at the end...). Also, I'm tweaking a knockback system that registers not only with specific spells, but also regular critical strikes, (cuz you know knocking a person back is a common event in the comics).
Mutants Created Myself:
Bishop,
Mastermind,
(working on) Mimic,
(Beginning to work on) Sauron.
Mutants Imported from Past Maps:
Moonstar,
Prof. X,
and Rachel Grey.
(Cable has his virus/anti-virus again)
Removed from user-control: (Because they were waaaay too rigged)
Proteus,
Shaman,
Lady Mastermind,
and Sage (until she's been rethought)
New Bosses:
Lady Mastermind
Shaman
(Imported) Viper
(Fixing) Sebastian Shaw
(Fixing) The Cucoos
(Going to make soon) The Wendigo
(Going to make soon) The Mutant Island Krakoa
Onslaught is now The High Evolutionary. (Because it didn't make any sense to be able to use Magneto and not Prof.X...since the two of them are Onslaught)
I hope to be able to get skins/mods for ALL units, but that is the least of my worries at the moment...I'll collect them as I go along. I'm trying to get all of the spells and triggers working correctly first...and then add more spells and triggers. So if there are any X-Men fans out there, please give me some feedback on my progress so far. (And help is always appreciated!! Anyone who helps will get visible credit within the map in some way or another.)
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