• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Wrong Importing

Status
Not open for further replies.
Level 2
Joined
Apr 14, 2007
Messages
10
I created a lot of custom objects, and those objects need to be transferred from one map to another many times, but sometimes, two objects reset some of their abilities. Like, I created an object from a town hall, which I don't want to have the Call to Arms function, but sometimes the editor resets those abilities to the object when importing. The same goes for a skill called Improved Harvesting, 2 levels, each level increases lumber capacity by 10 and gold capacity by 5. But sometimes when importing the object set, the editor resets the lumber capacity to +5 per level. (though it keeps gold capacity in). Is there a fix to this bug, or a way to avoid it?

Any ideas?

-Frostburn
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
Transferring items from one map to another is ALWAYS a pain in the butt (IMO).

If the objects are already custom units etc. then they should copy and paste fairly well except for any imported files or specific variables which should therefore be copied first.

Spells Importing Tutorial details the import process as it applies to spells.

[off topic] MikauSchekzen: [self="http://hiveworkshop.com/forums/forumdisplay.php?f=360"]Please introduce yourself to The Hive![/self]
 
Status
Not open for further replies.
Top